// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include #include #include JPH_NAMESPACE_BEGIN /// How gears are shifted enum class ETransmissionMode : uint8 { Auto, ///< Automatically shift gear up and down Manual, ///< Manual gear shift (call SetTransmissionInput) }; /// Configuration for the transmission of a vehicle (gear box) class JPH_EXPORT VehicleTransmissionSettings { JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, VehicleTransmissionSettings) public: /// Saves the contents in binary form to inStream. void SaveBinaryState(StreamOut &inStream) const; /// Restores the contents in binary form to inStream. void RestoreBinaryState(StreamIn &inStream); ETransmissionMode mMode = ETransmissionMode::Auto; ///< How to switch gears Array mGearRatios { 2.66f, 1.78f, 1.3f, 1.0f, 0.74f }; ///< Ratio in rotation rate between engine and gear box, first element is 1st gear, 2nd element 2nd gear etc. Array mReverseGearRatios { -2.90f }; ///< Ratio in rotation rate between engine and gear box when driving in reverse float mSwitchTime = 0.5f; ///< How long it takes to switch gears (s), only used in auto mode float mClutchReleaseTime = 0.3f; ///< How long it takes to release the clutch (go to full friction), only used in auto mode float mSwitchLatency = 0.5f; ///< How long to wait after releasing the clutch before another switch is attempted (s), only used in auto mode float mShiftUpRPM = 4000.0f; ///< If RPM of engine is bigger then this we will shift a gear up, only used in auto mode float mShiftDownRPM = 2000.0f; ///< If RPM of engine is smaller then this we will shift a gear down, only used in auto mode float mClutchStrength = 10.0f; ///< Strength of the clutch when fully engaged. Total torque a clutch applies is Torque = ClutchStrength * (Velocity Engine - Avg Velocity Wheels At Clutch) (units: k m^2 s^-1) }; /// Runtime data for transmission class JPH_EXPORT VehicleTransmission : public VehicleTransmissionSettings { public: /// Set input from driver regarding the transmission (only relevant when transmission is set to manual mode) /// @param inCurrentGear Current gear, -1 = reverse, 0 = neutral, 1 = 1st gear etc. /// @param inClutchFriction Value between 0 and 1 indicating how much friction the clutch gives (0 = no friction, 1 = full friction) void Set(int inCurrentGear, float inClutchFriction) { mCurrentGear = inCurrentGear; mClutchFriction = inClutchFriction; } /// Update the current gear and clutch friction if the transmission is in auto mode /// @param inDeltaTime Time step delta time in s /// @param inCurrentRPM Current RPM for engine /// @param inForwardInput Hint if the user wants to drive forward (> 0) or backwards (< 0) /// @param inCanShiftUp Indicates if we want to allow the transmission to shift up (e.g. pass false if wheels are slipping) void Update(float inDeltaTime, float inCurrentRPM, float inForwardInput, bool inCanShiftUp); /// Current gear, -1 = reverse, 0 = neutral, 1 = 1st gear etc. int GetCurrentGear() const { return mCurrentGear; } /// Value between 0 and 1 indicating how much friction the clutch gives (0 = no friction, 1 = full friction) float GetClutchFriction() const { return mClutchFriction; } /// If the auto box is currently switching gears bool IsSwitchingGear() const { return mGearSwitchTimeLeft > 0.0f; } /// Return the transmission ratio based on the current gear (ratio between engine and differential) float GetCurrentRatio() const; /// Only allow sleeping when the transmission is idle bool AllowSleep() const { return mGearSwitchTimeLeft <= 0.0f && mClutchReleaseTimeLeft <= 0.0f && mGearSwitchLatencyTimeLeft <= 0.0f; } /// Saving state for replay void SaveState(StateRecorder &inStream) const; void RestoreState(StateRecorder &inStream); private: int mCurrentGear = 0; ///< Current gear, -1 = reverse, 0 = neutral, 1 = 1st gear etc. float mClutchFriction = 1.0f; ///< Value between 0 and 1 indicating how much friction the clutch gives (0 = no friction, 1 = full friction) float mGearSwitchTimeLeft = 0.0f; ///< When switching gears this will be > 0 and will cause the engine to not provide any torque to the wheels for a short time (used for automatic gear switching only) float mClutchReleaseTimeLeft = 0.0f; ///< After switching gears this will be > 0 and will cause the clutch friction to go from 0 to 1 (used for automatic gear switching only) float mGearSwitchLatencyTimeLeft = 0.0f; ///< After releasing the clutch this will be > 0 and will prevent another gear switch (used for automatic gear switching only) }; JPH_NAMESPACE_END