// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include #include JPH_NAMESPACE_BEGIN class JPH_EXPORT VehicleDifferentialSettings { JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, VehicleDifferentialSettings) public: /// Saves the contents in binary form to inStream. void SaveBinaryState(StreamOut &inStream) const; /// Restores the contents in binary form to inStream. void RestoreBinaryState(StreamIn &inStream); /// Calculate the torque ratio between left and right wheel /// @param inLeftAngularVelocity Angular velocity of left wheel (rad / s) /// @param inRightAngularVelocity Angular velocity of right wheel (rad / s) /// @param outLeftTorqueFraction Fraction of torque that should go to the left wheel /// @param outRightTorqueFraction Fraction of torque that should go to the right wheel void CalculateTorqueRatio(float inLeftAngularVelocity, float inRightAngularVelocity, float &outLeftTorqueFraction, float &outRightTorqueFraction) const; int mLeftWheel = -1; ///< Index (in mWheels) that represents the left wheel of this differential (can be -1 to indicate no wheel) int mRightWheel = -1; ///< Index (in mWheels) that represents the right wheel of this differential (can be -1 to indicate no wheel) float mDifferentialRatio = 3.42f; ///< Ratio between rotation speed of gear box and wheels float mLeftRightSplit = 0.5f; ///< Defines how the engine torque is split across the left and right wheel (0 = left, 0.5 = center, 1 = right) float mLimitedSlipRatio = 1.4f; ///< Ratio max / min wheel speed. When this ratio is exceeded, all torque gets distributed to the slowest moving wheel. This allows implementing a limited slip differential. Set to FLT_MAX for an open differential. Value should be > 1. float mEngineTorqueRatio = 1.0f; ///< How much of the engines torque is applied to this differential (0 = none, 1 = full), make sure the sum of all differentials is 1. }; JPH_NAMESPACE_END