/**************************************************************************/
/*  jolt_pin_joint_3d.h                                                   */
/**************************************************************************/
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/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef JOLT_PIN_JOINT_3D_H
#define JOLT_PIN_JOINT_3D_H

#include "jolt_joint_3d.h"

#include "Jolt/Jolt.h"

#include "Jolt/Physics/Constraints/SliderConstraint.h"

class JoltPinJoint3D final : public JoltJoint3D {
	static JPH::Constraint *_build_pin(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b);

	void _points_changed();

public:
	JoltPinJoint3D(const JoltJoint3D &p_old_joint, JoltBody3D *p_body_a, JoltBody3D *p_body_b, const Vector3 &p_local_a, const Vector3 &p_local_b);

	virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_PIN; }

	Vector3 get_local_a() const { return local_ref_a.origin; }
	void set_local_a(const Vector3 &p_local_a);

	Vector3 get_local_b() const { return local_ref_b.origin; }
	void set_local_b(const Vector3 &p_local_b);

	double get_param(PhysicsServer3D::PinJointParam p_param) const;
	void set_param(PhysicsServer3D::PinJointParam p_param, double p_value);

	float get_applied_force() const;

	virtual void rebuild() override;
};

#endif // JOLT_PIN_JOINT_3D_H