#include "servers/rendering/renderer_rd/shader_rd.h" class ComputeShaderRD : public ShaderRD { public: ComputeShaderRD() { static const char *_vertex_code = nullptr; static const char *_fragment_code = nullptr; static const char _compute_code[] = { R"( #version 450 #VERSION_DEFINES #define BLOCK_SIZE 8 #define M_PI 3.14159265359 void main() { uint t = BLOCK_SIZE + 1; } )" }; setup(_vertex_code, _fragment_code, _compute_code, "ComputeShaderRD"); } };