/**************************************************************************/ /* static_body_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "static_body_2d.h" #ifndef NAVIGATION_2D_DISABLED #include "scene/resources/2d/capsule_shape_2d.h" #include "scene/resources/2d/circle_shape_2d.h" #include "scene/resources/2d/concave_polygon_shape_2d.h" #include "scene/resources/2d/convex_polygon_shape_2d.h" #include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h" #include "scene/resources/2d/navigation_polygon.h" #include "scene/resources/2d/rectangle_shape_2d.h" #include "servers/navigation_server_2d.h" #endif // NAVIGATION_2D_DISABLED Callable StaticBody2D::_navmesh_source_geometry_parsing_callback; RID StaticBody2D::_navmesh_source_geometry_parser; void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) { constant_linear_velocity = p_vel; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity); } void StaticBody2D::set_constant_angular_velocity(real_t p_vel) { constant_angular_velocity = p_vel; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity); } Vector2 StaticBody2D::get_constant_linear_velocity() const { return constant_linear_velocity; } real_t StaticBody2D::get_constant_angular_velocity() const { return constant_angular_velocity; } void StaticBody2D::set_physics_material_override(const Ref &p_physics_material_override) { if (physics_material_override.is_valid()) { physics_material_override->disconnect_changed(callable_mp(this, &StaticBody2D::_reload_physics_characteristics)); } physics_material_override = p_physics_material_override; if (physics_material_override.is_valid()) { physics_material_override->connect_changed(callable_mp(this, &StaticBody2D::_reload_physics_characteristics)); } _reload_physics_characteristics(); } Ref StaticBody2D::get_physics_material_override() const { return physics_material_override; } void StaticBody2D::_reload_physics_characteristics() { if (physics_material_override.is_null()) { PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0); PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1); } else { PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); } } #ifndef NAVIGATION_2D_DISABLED void StaticBody2D::navmesh_parse_init() { ERR_FAIL_NULL(NavigationServer2D::get_singleton()); if (!_navmesh_source_geometry_parser.is_valid()) { _navmesh_source_geometry_parsing_callback = callable_mp_static(&StaticBody2D::navmesh_parse_source_geometry); _navmesh_source_geometry_parser = NavigationServer2D::get_singleton()->source_geometry_parser_create(); NavigationServer2D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback); } } void StaticBody2D::navmesh_parse_source_geometry(const Ref &p_navigation_mesh, Ref p_source_geometry_data, Node *p_node) { StaticBody2D *static_body = Object::cast_to(p_node); if (static_body == nullptr) { return; } NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); if (!(parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH)) { return; } uint32_t parsed_collision_mask = p_navigation_mesh->get_parsed_collision_mask(); if (!(static_body->get_collision_layer() & parsed_collision_mask)) { return; } List shape_owners; static_body->get_shape_owners(&shape_owners); for (uint32_t shape_owner : shape_owners) { if (static_body->is_shape_owner_disabled(shape_owner)) { continue; } const int shape_count = static_body->shape_owner_get_shape_count(shape_owner); for (int shape_index = 0; shape_index < shape_count; shape_index++) { Ref s = static_body->shape_owner_get_shape(shape_owner, shape_index); if (s.is_null()) { continue; } const Transform2D static_body_xform = p_source_geometry_data->root_node_transform * static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner); RectangleShape2D *rectangle_shape = Object::cast_to(*s); if (rectangle_shape) { Vector shape_outline; const Vector2 &rectangle_size = rectangle_shape->get_size(); shape_outline.resize(5); shape_outline.write[0] = static_body_xform.xform(-rectangle_size * 0.5); shape_outline.write[1] = static_body_xform.xform(Vector2(rectangle_size.x, -rectangle_size.y) * 0.5); shape_outline.write[2] = static_body_xform.xform(rectangle_size * 0.5); shape_outline.write[3] = static_body_xform.xform(Vector2(-rectangle_size.x, rectangle_size.y) * 0.5); shape_outline.write[4] = static_body_xform.xform(-rectangle_size * 0.5); p_source_geometry_data->add_obstruction_outline(shape_outline); } CapsuleShape2D *capsule_shape = Object::cast_to(*s); if (capsule_shape) { const real_t capsule_height = capsule_shape->get_height(); const real_t capsule_radius = capsule_shape->get_radius(); Vector shape_outline; const real_t turn_step = Math::TAU / 12.0; shape_outline.resize(14); int shape_outline_inx = 0; for (int i = 0; i < 12; i++) { Vector2 ofs = Vector2(0, (i > 3 && i <= 9) ? -capsule_height * 0.5 + capsule_radius : capsule_height * 0.5 - capsule_radius); shape_outline.write[shape_outline_inx] = static_body_xform.xform(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * capsule_radius + ofs); shape_outline_inx += 1; if (i == 3 || i == 9) { shape_outline.write[shape_outline_inx] = static_body_xform.xform(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * capsule_radius - ofs); shape_outline_inx += 1; } } p_source_geometry_data->add_obstruction_outline(shape_outline); } CircleShape2D *circle_shape = Object::cast_to(*s); if (circle_shape) { const real_t circle_radius = circle_shape->get_radius(); Vector shape_outline; int circle_edge_count = 12; shape_outline.resize(circle_edge_count); const real_t turn_step = Math::TAU / real_t(circle_edge_count); for (int i = 0; i < circle_edge_count; i++) { shape_outline.write[i] = static_body_xform.xform(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * circle_radius); } p_source_geometry_data->add_obstruction_outline(shape_outline); } ConcavePolygonShape2D *concave_polygon_shape = Object::cast_to(*s); if (concave_polygon_shape) { Vector shape_outline = concave_polygon_shape->get_segments(); for (int i = 0; i < shape_outline.size(); i++) { shape_outline.write[i] = static_body_xform.xform(shape_outline[i]); } p_source_geometry_data->add_obstruction_outline(shape_outline); } ConvexPolygonShape2D *convex_polygon_shape = Object::cast_to(*s); if (convex_polygon_shape) { Vector shape_outline = convex_polygon_shape->get_points(); for (int i = 0; i < shape_outline.size(); i++) { shape_outline.write[i] = static_body_xform.xform(shape_outline[i]); } p_source_geometry_data->add_obstruction_outline(shape_outline); } } } } #endif // NAVIGATION_2D_DISABLED void StaticBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity); ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity); ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity); ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity); ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override); ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_constant_linear_velocity", "get_constant_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity", PROPERTY_HINT_NONE, U"radians_as_degrees,suffix:\u00B0/s"), "set_constant_angular_velocity", "get_constant_angular_velocity"); } StaticBody2D::StaticBody2D(PhysicsServer2D::BodyMode p_mode) : PhysicsBody2D(p_mode) { }