/**************************************************************************/ /* project_upgrade_tool.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/object/class_db.h" class ConfirmationDialog; class EditorFileSystemDirectory; class ProjectUpgradeTool : public Object { GDCLASS(ProjectUpgradeTool, Object); ConfirmationDialog *upgrade_dialog = nullptr; void _add_files(EditorFileSystemDirectory *p_dir, Vector &r_reimport_paths, Vector &r_resave_scenes, Vector &r_resave_resources); const String META_REIMPORT_PATHS = "reimport_paths"; const String META_RESAVE_SCENES = "resave_scenes"; const String META_RESAVE_RESOURCES = "resave_resources"; public: const String META_PROJECT_UPGRADE_TOOL = "project_upgrade_tool"; const String META_RUN_ON_RESTART = "run_on_restart"; const StringName UPGRADE_FINISHED = "upgrade_finished"; protected: static void _bind_methods(); public: void popup_dialog(); void prepare_upgrade(); void begin_upgrade(); void finish_upgrade(); };