<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeRemap" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A visual shader node for remap function. </brief_description> <description> Remap will transform the input range into output range, e.g. you can change a [code]0..1[/code] value to [code]-2..2[/code] etc. See [method @GlobalScope.remap] for more details. </description> <tutorials> </tutorials> <members> <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeRemap.OpType" default="0"> </member> </members> <constants> <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> A floating-point scalar type. </constant> <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType"> A 2D vector type. </constant> <constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType"> The [code]value[/code] port uses a 2D vector type, while the [code]input min[/code], [code]input max[/code], [code]output min[/code], and [code]output max[/code] ports use a floating-point scalar type. </constant> <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType"> A 3D vector type. </constant> <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType"> The [code]value[/code] port uses a 3D vector type, while the [code]input min[/code], [code]input max[/code], [code]output min[/code], and [code]output max[/code] ports use a floating-point scalar type. </constant> <constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType"> A 4D vector type. </constant> <constant name="OP_TYPE_VECTOR_4D_SCALAR" value="6" enum="OpType"> The [code]value[/code] port uses a 4D vector type, while the [code]input min[/code], [code]input max[/code], [code]output min[/code], and [code]output max[/code] ports use a floating-point scalar type. </constant> <constant name="OP_TYPE_MAX" value="7" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> </class>