// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include #include JPH_NAMESPACE_BEGIN /// A pair of bodies and their sub shape ID's. Can be used as a key in a map to find a contact point. class SubShapeIDPair { public: JPH_OVERRIDE_NEW_DELETE /// Constructor SubShapeIDPair() = default; SubShapeIDPair(const BodyID &inBody1ID, const SubShapeID &inSubShapeID1, const BodyID &inBody2ID, const SubShapeID &inSubShapeID2) : mBody1ID(inBody1ID), mSubShapeID1(inSubShapeID1), mBody2ID(inBody2ID), mSubShapeID2(inSubShapeID2) { } SubShapeIDPair & operator = (const SubShapeIDPair &) = default; SubShapeIDPair(const SubShapeIDPair &) = default; /// Equality operator inline bool operator == (const SubShapeIDPair &inRHS) const { return UVec4::sLoadInt4(reinterpret_cast(this)) == UVec4::sLoadInt4(reinterpret_cast(&inRHS)); } /// Less than operator, used to consistently order contact points for a deterministic simulation inline bool operator < (const SubShapeIDPair &inRHS) const { if (mBody1ID != inRHS.mBody1ID) return mBody1ID < inRHS.mBody1ID; if (mSubShapeID1.GetValue() != inRHS.mSubShapeID1.GetValue()) return mSubShapeID1.GetValue() < inRHS.mSubShapeID1.GetValue(); if (mBody2ID != inRHS.mBody2ID) return mBody2ID < inRHS.mBody2ID; return mSubShapeID2.GetValue() < inRHS.mSubShapeID2.GetValue(); } const BodyID & GetBody1ID() const { return mBody1ID; } const SubShapeID & GetSubShapeID1() const { return mSubShapeID1; } const BodyID & GetBody2ID() const { return mBody2ID; } const SubShapeID & GetSubShapeID2() const { return mSubShapeID2; } uint64 GetHash() const { return HashBytes(this, sizeof(SubShapeIDPair)); } private: BodyID mBody1ID; SubShapeID mSubShapeID1; BodyID mBody2ID; SubShapeID mSubShapeID2; }; static_assert(sizeof(SubShapeIDPair) == 16, "Unexpected size"); static_assert(alignof(SubShapeIDPair) == 4, "Assuming 4 byte aligned"); JPH_NAMESPACE_END JPH_MAKE_STD_HASH(JPH::SubShapeIDPair)