#include "servers/rendering/renderer_rd/shader_rd.h"

class ComputeShaderRD : public ShaderRD {
public:
	ComputeShaderRD() {
		static const char *_vertex_code = nullptr;
		static const char *_fragment_code = nullptr;
		static const char _compute_code[] = {
R"<!>(
#version 450

#VERSION_DEFINES

#define BLOCK_SIZE 8

#define M_PI 3.14159265359

void main() {
	uint t = BLOCK_SIZE + 1;
}
)<!>"
		};
		setup(_vertex_code, _fragment_code, _compute_code, "ComputeShaderRD");
	}
};