/**************************************************************************/
/*  nav_link_3d.h                                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#pragma once

#include "3d/nav_base_iteration_3d.h"
#include "nav_base_3d.h"
#include "nav_utils_3d.h"

struct NavLinkIteration3D : NavBaseIteration3D {
	bool bidirectional = true;
	Vector3 start_position;
	Vector3 end_position;

	Vector3 get_start_position() const { return start_position; }
	Vector3 get_end_position() const { return end_position; }
	bool is_bidirectional() const { return bidirectional; }
};

#include "core/templates/self_list.h"

class NavLink3D : public NavBase3D {
	NavMap3D *map = nullptr;
	bool bidirectional = true;
	Vector3 start_position;
	Vector3 end_position;
	bool enabled = true;

	bool link_dirty = true;

	SelfList<NavLink3D> sync_dirty_request_list_element;

public:
	NavLink3D();
	~NavLink3D();

	void set_map(NavMap3D *p_map);
	NavMap3D *get_map() const {
		return map;
	}

	void set_enabled(bool p_enabled);
	bool get_enabled() const { return enabled; }

	void set_bidirectional(bool p_bidirectional);
	bool is_bidirectional() const {
		return bidirectional;
	}

	void set_start_position(Vector3 p_position);
	Vector3 get_start_position() const {
		return start_position;
	}

	void set_end_position(Vector3 p_position);
	Vector3 get_end_position() const {
		return end_position;
	}

	// NavBase properties.
	virtual void set_navigation_layers(uint32_t p_navigation_layers) override;
	virtual void set_enter_cost(real_t p_enter_cost) override;
	virtual void set_travel_cost(real_t p_travel_cost) override;
	virtual void set_owner_id(ObjectID p_owner_id) override;

	bool is_dirty() const;
	void sync();
	void request_sync();
	void cancel_sync_request();

	void get_iteration_update(NavLinkIteration3D &r_iteration);
};