/**************************************************************************/ /* jolt_project_settings.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include enum JoltJointWorldNode : int { JOLT_JOINT_WORLD_NODE_A, JOLT_JOINT_WORLD_NODE_B, }; class JoltProjectSettings { public: inline static int simulation_velocity_steps; inline static int simulation_position_steps; inline static bool use_enhanced_internal_edge_removal_for_bodies; inline static bool areas_detect_static_bodies; inline static bool generate_all_kinematic_contacts; inline static float penetration_slop; inline static float speculative_contact_distance; inline static float baumgarte_stabilization_factor; inline static float soft_body_point_radius; inline static float bounce_velocity_threshold; inline static bool sleep_allowed; inline static float sleep_velocity_threshold; inline static float sleep_time_threshold; inline static float ccd_movement_threshold; inline static float ccd_max_penetration; inline static bool body_pair_contact_cache_enabled; inline static float body_pair_cache_distance_sq; inline static float body_pair_cache_angle_cos_div2; inline static bool use_enhanced_internal_edge_removal_for_queries; inline static bool enable_ray_cast_face_index; inline static bool use_enhanced_internal_edge_removal_for_motion_queries; inline static int motion_query_recovery_iterations; inline static float motion_query_recovery_amount; inline static float collision_margin_fraction; inline static float active_edge_threshold_cos; inline static JoltJointWorldNode joint_world_node; inline static int temp_memory_mib; inline static int64_t temp_memory_b; inline static float world_boundary_shape_size; inline static float max_linear_velocity; inline static float max_angular_velocity; inline static int max_bodies; inline static int max_body_pairs; inline static int max_contact_constraints; static void register_settings(); static void read_settings(); };