/**************************************************************************/ /* touch_actions_panel.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "scene/gui/panel_container.h" class BoxContainer; class Button; class TextureRect; class TouchActionsPanel : public PanelContainer { GDCLASS(TouchActionsPanel, PanelContainer); private: BoxContainer *box = nullptr; Button *save_button = nullptr; Button *delete_button = nullptr; Button *undo_button = nullptr; Button *redo_button = nullptr; TextureRect *drag_handle = nullptr; Button *layout_toggle_button = nullptr; Button *lock_panel_button = nullptr; bool lock_panel_position = false; bool dragging = false; Vector2 drag_offset; void _notification(int p_what); void _simulate_editor_shortcut(const String &p_shortcut_name); void _simulate_key_press(Key p_keycode); void _on_drag_handle_gui_input(const Ref &p_event); void _switch_layout(); void _lock_panel_toggled(bool p_pressed); Button *_add_new_action_button(const String &p_shortcut, const String &p_name, Key p_keycode = Key::NONE); void _hardware_keyboard_connected(bool p_connected); public: TouchActionsPanel(); };