/**************************************************************************/ /* gizmo_3d_helper.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/object/ref_counted.h" class Camera3D; class Gizmo3DHelper : public RefCounted { GDCLASS(Gizmo3DHelper, RefCounted); int current_handle_id; Variant initial_value; Transform3D initial_transform; private: void _cylinder_or_capsule_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius, Vector3 &r_cylinder_position, bool p_is_capsule); public: /** * Initializes a new action involving a handle. * * Depending on the type of gizmo that will be used, different formats for the `p_initial_value` are required: * Box: The size of the box as `Vector3` * Cylinder or Capsule: A `Vector2` of the form `Vector2(radius, height)` */ void initialize_handle_action(const Variant &p_initial_value, const Transform3D &p_initial_transform); void get_segment(Camera3D *p_camera, const Point2 &p_point, Vector3 *r_segment); // Box Vector box_get_handles(const Vector3 &p_box_size); String box_get_handle_name(int p_id) const; void box_set_handle(const Vector3 p_segment[2], int p_id, Vector3 &r_box_size, Vector3 &r_box_position); void box_commit_handle(const String &p_action_name, bool p_cancel, Object *p_position_object, Object *p_size_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_size_property = "size"); // Cylinder Vector cylinder_get_handles(real_t p_height, real_t p_radius); String cylinder_get_handle_name(int p_id) const; _FORCE_INLINE_ void cylinder_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius, Vector3 &r_cylinder_position) { _cylinder_or_capsule_set_handle(p_segment, p_id, r_height, r_radius, r_cylinder_position, false); } void cylinder_commit_handle(int p_id, const String &p_radius_action_name, const String &p_height_action_name, bool p_cancel, Object *p_position_object, Object *p_height_object = nullptr, Object *p_radius_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_height_property = "height", const StringName &p_radius_property = "radius"); // Capsule _FORCE_INLINE_ Vector capsule_get_handles(real_t p_height, real_t p_radius) { return cylinder_get_handles(p_height, p_radius); } _FORCE_INLINE_ String capsule_get_handle_name(int p_id) { return cylinder_get_handle_name(p_id); } _FORCE_INLINE_ void capsule_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius, Vector3 &r_capsule_position) { _cylinder_or_capsule_set_handle(p_segment, p_id, r_height, r_radius, r_capsule_position, true); } _FORCE_INLINE_ void capsule_commit_handle(int p_id, const String &p_radius_action_name, const String &p_height_action_name, bool p_cancel, Object *p_position_object, Object *p_height_object = nullptr, Object *p_radius_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_height_property = "height", const StringName &p_radius_property = "radius") { cylinder_commit_handle(p_id, p_radius_action_name, p_height_action_name, p_cancel, p_position_object, p_height_object, p_radius_object, p_position_property, p_height_property, p_radius_property); } };