#!/usr/bin/env python from misc.utility.scons_hints import * Import("env") if "RD_GLSL" in env["BUILDERS"]: # find just the include files gl_include_files = [str(f) for f in Glob("*_inc.glsl")] # find all shader code (all glsl files excluding our include files) glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] # make sure we recompile shaders if include files change env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"]) # compile include files for glsl_file in gl_include_files: env.GLSL_HEADER(glsl_file) # compile RD shader for glsl_file in glsl_files: env.RD_GLSL(glsl_file) SConscript("effects/SCsub") SConscript("environment/SCsub") SConscript("forward_clustered/SCsub") SConscript("forward_mobile/SCsub")