/**************************************************************************/ /* jolt_cylinder_shape_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jolt_cylinder_shape_3d.h" #include "../jolt_project_settings.h" #include "../misc/jolt_type_conversions.h" #include "Jolt/Physics/Collision/Shape/CylinderShape.h" JPH::ShapeRefC JoltCylinderShape3D::_build() const { const float half_height = height / 2.0f; const float min_half_extent = MIN(half_height, radius); const float actual_margin = MIN(margin, min_half_extent * JoltProjectSettings::get_collision_margin_fraction()); const JPH::CylinderShapeSettings shape_settings(half_height, radius, actual_margin); const JPH::ShapeSettings::ShapeResult shape_result = shape_settings.Create(); ERR_FAIL_COND_V_MSG(shape_result.HasError(), nullptr, vformat("Failed to build Jolt Physics cylinder shape with %s. It returned the following error: '%s'. This shape belongs to %s.", to_string(), to_godot(shape_result.GetError()), _owners_to_string())); return shape_result.Get(); } Variant JoltCylinderShape3D::get_data() const { Dictionary data; data["height"] = height; data["radius"] = radius; return data; } void JoltCylinderShape3D::set_data(const Variant &p_data) { ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY); const Dictionary data = p_data; const Variant maybe_height = data.get("height", Variant()); ERR_FAIL_COND(maybe_height.get_type() != Variant::FLOAT); const Variant maybe_radius = data.get("radius", Variant()); ERR_FAIL_COND(maybe_radius.get_type() != Variant::FLOAT); const float new_height = maybe_height; const float new_radius = maybe_radius; if (unlikely(new_height == height && new_radius == radius)) { return; } height = new_height; radius = new_radius; destroy(); } void JoltCylinderShape3D::set_margin(float p_margin) { if (unlikely(margin == p_margin)) { return; } margin = p_margin; destroy(); } AABB JoltCylinderShape3D::get_aabb() const { const Vector3 half_extents(radius, height / 2.0f, radius); return AABB(-half_extents, half_extents * 2.0f); } String JoltCylinderShape3D::to_string() const { return vformat("{height=%f radius=%f margin=%f}", height, radius, margin); }