/**************************************************************************/ /* jolt_capsule_shape_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef JOLT_CAPSULE_SHAPE_3D_H #define JOLT_CAPSULE_SHAPE_3D_H #include "jolt_shape_3d.h" class JoltCapsuleShape3D final : public JoltShape3D { float height = 0.0f; float radius = 0.0f; virtual JPH::ShapeRefC _build() const override; public: virtual ShapeType get_type() const override { return ShapeType::SHAPE_CAPSULE; } virtual bool is_convex() const override { return true; } virtual Variant get_data() const override; virtual void set_data(const Variant &p_data) override; virtual float get_margin() const override { return 0.0f; } virtual void set_margin(float p_margin) override {} virtual AABB get_aabb() const override; String to_string() const; }; #endif // JOLT_CAPSULE_SHAPE_3D_H