/**************************************************************************/ /* jolt_physics_server_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jolt_physics_server_3d.h" #include "joints/jolt_cone_twist_joint_3d.h" #include "joints/jolt_generic_6dof_joint_3d.h" #include "joints/jolt_hinge_joint_3d.h" #include "joints/jolt_joint_3d.h" #include "joints/jolt_pin_joint_3d.h" #include "joints/jolt_slider_joint_3d.h" #include "objects/jolt_area_3d.h" #include "objects/jolt_body_3d.h" #include "objects/jolt_soft_body_3d.h" #include "servers/physics_server_3d_wrap_mt.h" #include "shapes/jolt_box_shape_3d.h" #include "shapes/jolt_capsule_shape_3d.h" #include "shapes/jolt_concave_polygon_shape_3d.h" #include "shapes/jolt_convex_polygon_shape_3d.h" #include "shapes/jolt_cylinder_shape_3d.h" #include "shapes/jolt_height_map_shape_3d.h" #include "shapes/jolt_separation_ray_shape_3d.h" #include "shapes/jolt_sphere_shape_3d.h" #include "shapes/jolt_world_boundary_shape_3d.h" #include "spaces/jolt_job_system.h" #include "spaces/jolt_physics_direct_space_state_3d.h" #include "spaces/jolt_space_3d.h" JoltPhysicsServer3D::JoltPhysicsServer3D(bool p_on_separate_thread) : on_separate_thread(p_on_separate_thread) { singleton = this; } JoltPhysicsServer3D::~JoltPhysicsServer3D() { if (singleton == this) { singleton = nullptr; } } RID JoltPhysicsServer3D::world_boundary_shape_create() { JoltShape3D *shape = memnew(JoltWorldBoundaryShape3D); RID rid = shape_owner.make_rid(shape); shape->set_rid(rid); return rid; } RID JoltPhysicsServer3D::separation_ray_shape_create() { JoltShape3D *shape = memnew(JoltSeparationRayShape3D); RID rid = shape_owner.make_rid(shape); shape->set_rid(rid); return rid; } RID JoltPhysicsServer3D::sphere_shape_create() { JoltShape3D *shape = memnew(JoltSphereShape3D); RID rid = shape_owner.make_rid(shape); shape->set_rid(rid); return rid; } RID JoltPhysicsServer3D::box_shape_create() { JoltShape3D *shape = memnew(JoltBoxShape3D); RID rid = shape_owner.make_rid(shape); shape->set_rid(rid); return rid; } RID JoltPhysicsServer3D::capsule_shape_create() { JoltShape3D *shape = memnew(JoltCapsuleShape3D); RID rid = shape_owner.make_rid(shape); shape->set_rid(rid); return rid; } RID JoltPhysicsServer3D::cylinder_shape_create() { JoltShape3D *shape = memnew(JoltCylinderShape3D); RID rid = shape_owner.make_rid(shape); shape->set_rid(rid); return rid; } RID JoltPhysicsServer3D::convex_polygon_shape_create() { JoltShape3D *shape = memnew(JoltConvexPolygonShape3D); RID rid = shape_owner.make_rid(shape); shape->set_rid(rid); return rid; } RID JoltPhysicsServer3D::concave_polygon_shape_create() { JoltShape3D *shape = memnew(JoltConcavePolygonShape3D); RID rid = shape_owner.make_rid(shape); shape->set_rid(rid); return rid; } RID JoltPhysicsServer3D::heightmap_shape_create() { JoltShape3D *shape = memnew(JoltHeightMapShape3D); RID rid = shape_owner.make_rid(shape); shape->set_rid(rid); return rid; } RID JoltPhysicsServer3D::custom_shape_create() { ERR_FAIL_V_MSG(RID(), "Custom shapes are not supported."); } void JoltPhysicsServer3D::shape_set_data(RID p_shape, const Variant &p_data) { JoltShape3D *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_NULL(shape); shape->set_data(p_data); } Variant JoltPhysicsServer3D::shape_get_data(RID p_shape) const { const JoltShape3D *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_NULL_V(shape, Variant()); return shape->get_data(); } void JoltPhysicsServer3D::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) { JoltShape3D *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_NULL(shape); shape->set_solver_bias((float)p_bias); } PhysicsServer3D::ShapeType JoltPhysicsServer3D::shape_get_type(RID p_shape) const { const JoltShape3D *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_NULL_V(shape, SHAPE_CUSTOM); return shape->get_type(); } void JoltPhysicsServer3D::shape_set_margin(RID p_shape, real_t p_margin) { JoltShape3D *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_NULL(shape); shape->set_margin((float)p_margin); } real_t JoltPhysicsServer3D::shape_get_margin(RID p_shape) const { const JoltShape3D *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_NULL_V(shape, 0.0); return (real_t)shape->get_margin(); } real_t JoltPhysicsServer3D::shape_get_custom_solver_bias(RID p_shape) const { const JoltShape3D *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_NULL_V(shape, 0.0); return (real_t)shape->get_solver_bias(); } RID JoltPhysicsServer3D::space_create() { JoltSpace3D *space = memnew(JoltSpace3D(job_system)); RID rid = space_owner.make_rid(space); space->set_rid(rid); const RID default_area_rid = area_create(); JoltArea3D *default_area = area_owner.get_or_null(default_area_rid); ERR_FAIL_NULL_V(default_area, RID()); space->set_default_area(default_area); default_area->set_space(space); return rid; } void JoltPhysicsServer3D::space_set_active(RID p_space, bool p_active) { JoltSpace3D *space = space_owner.get_or_null(p_space); ERR_FAIL_NULL(space); if (p_active) { space->set_active(true); active_spaces.insert(space); } else { space->set_active(false); active_spaces.erase(space); } } bool JoltPhysicsServer3D::space_is_active(RID p_space) const { JoltSpace3D *space = space_owner.get_or_null(p_space); ERR_FAIL_NULL_V(space, false); return active_spaces.has(space); } void JoltPhysicsServer3D::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) { JoltSpace3D *space = space_owner.get_or_null(p_space); ERR_FAIL_NULL(space); space->set_param(p_param, (double)p_value); } real_t JoltPhysicsServer3D::space_get_param(RID p_space, SpaceParameter p_param) const { const JoltSpace3D *space = space_owner.get_or_null(p_space); ERR_FAIL_NULL_V(space, 0.0); return (real_t)space->get_param(p_param); } PhysicsDirectSpaceState3D *JoltPhysicsServer3D::space_get_direct_state(RID p_space) { JoltSpace3D *space = space_owner.get_or_null(p_space); ERR_FAIL_NULL_V(space, nullptr); ERR_FAIL_COND_V_MSG((on_separate_thread && !doing_sync) || space->is_stepping(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification."); return space->get_direct_state(); } void JoltPhysicsServer3D::space_set_debug_contacts(RID p_space, int p_max_contacts) { #ifdef DEBUG_ENABLED JoltSpace3D *space = space_owner.get_or_null(p_space); ERR_FAIL_NULL(space); space->set_max_debug_contacts(p_max_contacts); #endif } PackedVector3Array JoltPhysicsServer3D::space_get_contacts(RID p_space) const { #ifdef DEBUG_ENABLED JoltSpace3D *space = space_owner.get_or_null(p_space); ERR_FAIL_NULL_V(space, PackedVector3Array()); return space->get_debug_contacts(); #else return PackedVector3Array(); #endif } int JoltPhysicsServer3D::space_get_contact_count(RID p_space) const { #ifdef DEBUG_ENABLED JoltSpace3D *space = space_owner.get_or_null(p_space); ERR_FAIL_NULL_V(space, 0); return space->get_debug_contact_count(); #else return 0; #endif } RID JoltPhysicsServer3D::area_create() { JoltArea3D *area = memnew(JoltArea3D); RID rid = area_owner.make_rid(area); area->set_rid(rid); return rid; } void JoltPhysicsServer3D::area_set_space(RID p_area, RID p_space) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); JoltSpace3D *space = nullptr; if (p_space.is_valid()) { space = space_owner.get_or_null(p_space); ERR_FAIL_NULL(space); } area->set_space(space); } RID JoltPhysicsServer3D::area_get_space(RID p_area) const { const JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL_V(area, RID()); const JoltSpace3D *space = area->get_space(); if (space == nullptr) { return RID(); } return space->get_rid(); } void JoltPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); JoltShape3D *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_NULL(shape); area->add_shape(shape, p_transform, p_disabled); } void JoltPhysicsServer3D::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); JoltShape3D *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_NULL(shape); area->set_shape(p_shape_idx, shape); } RID JoltPhysicsServer3D::area_get_shape(RID p_area, int p_shape_idx) const { const JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL_V(area, RID()); const JoltShape3D *shape = area->get_shape(p_shape_idx); ERR_FAIL_NULL_V(shape, RID()); return shape->get_rid(); } void JoltPhysicsServer3D::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); area->set_shape_transform(p_shape_idx, p_transform); } Transform3D JoltPhysicsServer3D::area_get_shape_transform(RID p_area, int p_shape_idx) const { const JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL_V(area, Transform3D()); return area->get_shape_transform_scaled(p_shape_idx); } int JoltPhysicsServer3D::area_get_shape_count(RID p_area) const { const JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL_V(area, 0); return area->get_shape_count(); } void JoltPhysicsServer3D::area_remove_shape(RID p_area, int p_shape_idx) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); area->remove_shape(p_shape_idx); } void JoltPhysicsServer3D::area_clear_shapes(RID p_area) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); area->clear_shapes(); } void JoltPhysicsServer3D::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); area->set_shape_disabled(p_shape_idx, p_disabled); } void JoltPhysicsServer3D::area_attach_object_instance_id(RID p_area, ObjectID p_id) { RID area_rid = p_area; if (space_owner.owns(area_rid)) { const JoltSpace3D *space = space_owner.get_or_null(area_rid); area_rid = space->get_default_area()->get_rid(); } JoltArea3D *area = area_owner.get_or_null(area_rid); ERR_FAIL_NULL(area); area->set_instance_id(p_id); } ObjectID JoltPhysicsServer3D::area_get_object_instance_id(RID p_area) const { RID area_rid = p_area; if (space_owner.owns(area_rid)) { const JoltSpace3D *space = space_owner.get_or_null(area_rid); area_rid = space->get_default_area()->get_rid(); } JoltArea3D *area = area_owner.get_or_null(area_rid); ERR_FAIL_NULL_V(area, ObjectID()); return area->get_instance_id(); } void JoltPhysicsServer3D::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) { RID area_rid = p_area; if (space_owner.owns(area_rid)) { const JoltSpace3D *space = space_owner.get_or_null(area_rid); area_rid = space->get_default_area()->get_rid(); } JoltArea3D *area = area_owner.get_or_null(area_rid); ERR_FAIL_NULL(area); area->set_param(p_param, p_value); } Variant JoltPhysicsServer3D::area_get_param(RID p_area, AreaParameter p_param) const { RID area_rid = p_area; if (space_owner.owns(area_rid)) { const JoltSpace3D *space = space_owner.get_or_null(area_rid); area_rid = space->get_default_area()->get_rid(); } JoltArea3D *area = area_owner.get_or_null(area_rid); ERR_FAIL_NULL_V(area, Variant()); return area->get_param(p_param); } void JoltPhysicsServer3D::area_set_transform(RID p_area, const Transform3D &p_transform) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); return area->set_transform(p_transform); } Transform3D JoltPhysicsServer3D::area_get_transform(RID p_area) const { const JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL_V(area, Transform3D()); return area->get_transform_scaled(); } void JoltPhysicsServer3D::area_set_collision_mask(RID p_area, uint32_t p_mask) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); area->set_collision_mask(p_mask); } uint32_t JoltPhysicsServer3D::area_get_collision_mask(RID p_area) const { const JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL_V(area, 0); return area->get_collision_mask(); } void JoltPhysicsServer3D::area_set_collision_layer(RID p_area, uint32_t p_layer) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); area->set_collision_layer(p_layer); } uint32_t JoltPhysicsServer3D::area_get_collision_layer(RID p_area) const { const JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL_V(area, 0); return area->get_collision_layer(); } void JoltPhysicsServer3D::area_set_monitorable(RID p_area, bool p_monitorable) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); area->set_monitorable(p_monitorable); } void JoltPhysicsServer3D::area_set_monitor_callback(RID p_area, const Callable &p_callback) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); area->set_body_monitor_callback(p_callback); } void JoltPhysicsServer3D::area_set_area_monitor_callback(RID p_area, const Callable &p_callback) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); area->set_area_monitor_callback(p_callback); } void JoltPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) { JoltArea3D *area = area_owner.get_or_null(p_area); ERR_FAIL_NULL(area); area->set_pickable(p_enable); } RID JoltPhysicsServer3D::body_create() { JoltBody3D *body = memnew(JoltBody3D); RID rid = body_owner.make_rid(body); body->set_rid(rid); return rid; } void JoltPhysicsServer3D::body_set_space(RID p_body, RID p_space) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); JoltSpace3D *space = nullptr; if (p_space.is_valid()) { space = space_owner.get_or_null(p_space); ERR_FAIL_NULL(space); } body->set_space(space); } RID JoltPhysicsServer3D::body_get_space(RID p_body) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, RID()); const JoltSpace3D *space = body->get_space(); if (space == nullptr) { return RID(); } return space->get_rid(); } void JoltPhysicsServer3D::body_set_mode(RID p_body, BodyMode p_mode) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_mode(p_mode); } PhysicsServer3D::BodyMode JoltPhysicsServer3D::body_get_mode(RID p_body) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, BODY_MODE_STATIC); return body->get_mode(); } void JoltPhysicsServer3D::body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform, bool p_disabled) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); JoltShape3D *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_NULL(shape); body->add_shape(shape, p_transform, p_disabled); } void JoltPhysicsServer3D::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); JoltShape3D *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_NULL(shape); body->set_shape(p_shape_idx, shape); } RID JoltPhysicsServer3D::body_get_shape(RID p_body, int p_shape_idx) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, RID()); const JoltShape3D *shape = body->get_shape(p_shape_idx); ERR_FAIL_NULL_V(shape, RID()); return shape->get_rid(); } void JoltPhysicsServer3D::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_shape_transform(p_shape_idx, p_transform); } Transform3D JoltPhysicsServer3D::body_get_shape_transform(RID p_body, int p_shape_idx) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, Transform3D()); return body->get_shape_transform_scaled(p_shape_idx); } int JoltPhysicsServer3D::body_get_shape_count(RID p_body) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, 0); return body->get_shape_count(); } void JoltPhysicsServer3D::body_remove_shape(RID p_body, int p_shape_idx) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->remove_shape(p_shape_idx); } void JoltPhysicsServer3D::body_clear_shapes(RID p_body) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->clear_shapes(); } void JoltPhysicsServer3D::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_shape_disabled(p_shape_idx, p_disabled); } void JoltPhysicsServer3D::body_attach_object_instance_id(RID p_body, ObjectID p_id) { if (JoltBody3D *body = body_owner.get_or_null(p_body)) { body->set_instance_id(p_id); } else if (JoltSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body)) { soft_body->set_instance_id(p_id); } else { ERR_FAIL(); } } ObjectID JoltPhysicsServer3D::body_get_object_instance_id(RID p_body) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, ObjectID()); return body->get_instance_id(); } void JoltPhysicsServer3D::body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_ccd_enabled(p_enable); } bool JoltPhysicsServer3D::body_is_continuous_collision_detection_enabled(RID p_body) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, false); return body->is_ccd_enabled(); } void JoltPhysicsServer3D::body_set_collision_layer(RID p_body, uint32_t p_layer) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_collision_layer(p_layer); } uint32_t JoltPhysicsServer3D::body_get_collision_layer(RID p_body) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, 0); return body->get_collision_layer(); } void JoltPhysicsServer3D::body_set_collision_mask(RID p_body, uint32_t p_mask) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_collision_mask(p_mask); } uint32_t JoltPhysicsServer3D::body_get_collision_mask(RID p_body) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, 0); return body->get_collision_mask(); } void JoltPhysicsServer3D::body_set_collision_priority(RID p_body, real_t p_priority) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_collision_priority((float)p_priority); } real_t JoltPhysicsServer3D::body_get_collision_priority(RID p_body) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, 0.0); return (real_t)body->get_collision_priority(); } void JoltPhysicsServer3D::body_set_user_flags(RID p_body, uint32_t p_flags) { WARN_PRINT("Body user flags are not supported. Any such value will be ignored."); } uint32_t JoltPhysicsServer3D::body_get_user_flags(RID p_body) const { return 0; } void JoltPhysicsServer3D::body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_param(p_param, p_value); } Variant JoltPhysicsServer3D::body_get_param(RID p_body, BodyParameter p_param) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, Variant()); return body->get_param(p_param); } void JoltPhysicsServer3D::body_reset_mass_properties(RID p_body) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->reset_mass_properties(); } void JoltPhysicsServer3D::body_set_state(RID p_body, BodyState p_state, const Variant &p_value) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_state(p_state, p_value); } Variant JoltPhysicsServer3D::body_get_state(RID p_body, BodyState p_state) const { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, Variant()); return body->get_state(p_state); } void JoltPhysicsServer3D::body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->apply_central_impulse(p_impulse); } void JoltPhysicsServer3D::body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->apply_impulse(p_impulse, p_position); } void JoltPhysicsServer3D::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->apply_torque_impulse(p_impulse); } void JoltPhysicsServer3D::body_apply_central_force(RID p_body, const Vector3 &p_force) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->apply_central_force(p_force); } void JoltPhysicsServer3D::body_apply_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->apply_force(p_force, p_position); } void JoltPhysicsServer3D::body_apply_torque(RID p_body, const Vector3 &p_torque) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->apply_torque(p_torque); } void JoltPhysicsServer3D::body_add_constant_central_force(RID p_body, const Vector3 &p_force) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->add_constant_central_force(p_force); } void JoltPhysicsServer3D::body_add_constant_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->add_constant_force(p_force, p_position); } void JoltPhysicsServer3D::body_add_constant_torque(RID p_body, const Vector3 &p_torque) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->add_constant_torque(p_torque); } void JoltPhysicsServer3D::body_set_constant_force(RID p_body, const Vector3 &p_force) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_constant_force(p_force); } Vector3 JoltPhysicsServer3D::body_get_constant_force(RID p_body) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, Vector3()); return body->get_constant_force(); } void JoltPhysicsServer3D::body_set_constant_torque(RID p_body, const Vector3 &p_torque) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_constant_torque(p_torque); } Vector3 JoltPhysicsServer3D::body_get_constant_torque(RID p_body) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, Vector3()); return body->get_constant_torque(); } void JoltPhysicsServer3D::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_axis_velocity(p_axis_velocity); } void JoltPhysicsServer3D::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_axis_lock(p_axis, p_lock); } bool JoltPhysicsServer3D::body_is_axis_locked(RID p_body, BodyAxis p_axis) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, false); return body->is_axis_locked(p_axis); } void JoltPhysicsServer3D::body_add_collision_exception(RID p_body, RID p_excepted_body) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->add_collision_exception(p_excepted_body); } void JoltPhysicsServer3D::body_remove_collision_exception(RID p_body, RID p_excepted_body) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->remove_collision_exception(p_excepted_body); } void JoltPhysicsServer3D::body_get_collision_exceptions(RID p_body, List *p_exceptions) { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); for (const RID &exception : body->get_collision_exceptions()) { p_exceptions->push_back(exception); } } void JoltPhysicsServer3D::body_set_max_contacts_reported(RID p_body, int p_amount) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->set_max_contacts_reported(p_amount); } int JoltPhysicsServer3D::body_get_max_contacts_reported(RID p_body) const { const JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, 0); return body->get_max_contacts_reported(); } void JoltPhysicsServer3D::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) { WARN_PRINT("Per-body contact depth threshold is not supported. Any such value will be ignored."); } real_t JoltPhysicsServer3D::body_get_contacts_reported_depth_threshold(RID p_body) const { return 0.0; } void JoltPhysicsServer3D::body_set_omit_force_integration(RID p_body, bool p_enable) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_custom_integrator(p_enable); } bool JoltPhysicsServer3D::body_is_omitting_force_integration(RID p_body) const { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, false); return body->has_custom_integrator(); } void JoltPhysicsServer3D::body_set_state_sync_callback(RID p_body, const Callable &p_callable) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_state_sync_callback(p_callable); } void JoltPhysicsServer3D::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_userdata) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_custom_integration_callback(p_callable, p_userdata); } void JoltPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_pickable(p_enable); } bool JoltPhysicsServer3D::body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result) { JoltBody3D *body = body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, false); JoltSpace3D *space = body->get_space(); ERR_FAIL_NULL_V(space, false); return space->get_direct_state()->body_test_motion(*body, p_parameters, r_result); } PhysicsDirectBodyState3D *JoltPhysicsServer3D::body_get_direct_state(RID p_body) { ERR_FAIL_COND_V_MSG((on_separate_thread && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification."); JoltBody3D *body = body_owner.get_or_null(p_body); if (unlikely(body == nullptr || body->get_space() == nullptr)) { return nullptr; } ERR_FAIL_COND_V_MSG(body->get_space()->is_stepping(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification."); return body->get_direct_state(); } RID JoltPhysicsServer3D::soft_body_create() { JoltSoftBody3D *body = memnew(JoltSoftBody3D); RID rid = soft_body_owner.make_rid(body); body->set_rid(rid); return rid; } void JoltPhysicsServer3D::soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->update_rendering_server(p_rendering_server_handler); } void JoltPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); JoltSpace3D *space = nullptr; if (p_space.is_valid()) { space = space_owner.get_or_null(p_space); ERR_FAIL_NULL(space); } body->set_space(space); } RID JoltPhysicsServer3D::soft_body_get_space(RID p_body) const { const JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, RID()); const JoltSpace3D *space = body->get_space(); if (space == nullptr) { return RID(); } return space->get_rid(); } void JoltPhysicsServer3D::soft_body_set_mesh(RID p_body, RID p_mesh) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_mesh(p_mesh); } AABB JoltPhysicsServer3D::soft_body_get_bounds(RID p_body) const { const JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, AABB()); return body->get_bounds(); } void JoltPhysicsServer3D::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_collision_layer(p_layer); } uint32_t JoltPhysicsServer3D::soft_body_get_collision_layer(RID p_body) const { const JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, 0); return body->get_collision_layer(); } void JoltPhysicsServer3D::soft_body_set_collision_mask(RID p_body, uint32_t p_mask) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_collision_mask(p_mask); } uint32_t JoltPhysicsServer3D::soft_body_get_collision_mask(RID p_body) const { const JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, 0); return body->get_collision_mask(); } void JoltPhysicsServer3D::soft_body_add_collision_exception(RID p_body, RID p_excepted_body) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->add_collision_exception(p_excepted_body); } void JoltPhysicsServer3D::soft_body_remove_collision_exception(RID p_body, RID p_excepted_body) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->remove_collision_exception(p_excepted_body); } void JoltPhysicsServer3D::soft_body_get_collision_exceptions(RID p_body, List *p_exceptions) { const JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); for (const RID &exception : body->get_collision_exceptions()) { p_exceptions->push_back(exception); } } void JoltPhysicsServer3D::soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_value) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_state(p_state, p_value); } Variant JoltPhysicsServer3D::soft_body_get_state(RID p_body, BodyState p_state) const { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, Variant()); return body->get_state(p_state); } void JoltPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform3D &p_transform) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->set_transform(p_transform); } void JoltPhysicsServer3D::soft_body_set_ray_pickable(RID p_body, bool p_enable) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->set_pickable(p_enable); } void JoltPhysicsServer3D::soft_body_set_simulation_precision(RID p_body, int p_precision) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->set_simulation_precision(p_precision); } int JoltPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) const { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, 0); return body->get_simulation_precision(); } void JoltPhysicsServer3D::soft_body_set_total_mass(RID p_body, real_t p_total_mass) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->set_mass((float)p_total_mass); } real_t JoltPhysicsServer3D::soft_body_get_total_mass(RID p_body) const { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, 0.0); return (real_t)body->get_mass(); } void JoltPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_coefficient) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->set_stiffness_coefficient((float)p_coefficient); } real_t JoltPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) const { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, 0.0); return (real_t)body->get_stiffness_coefficient(); } void JoltPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_coefficient) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->set_pressure((float)p_coefficient); } real_t JoltPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) const { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, 0.0); return (real_t)body->get_pressure(); } void JoltPhysicsServer3D::soft_body_set_damping_coefficient(RID p_body, real_t p_coefficient) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->set_linear_damping((float)p_coefficient); } real_t JoltPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) const { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, 0.0); return (real_t)body->get_linear_damping(); } void JoltPhysicsServer3D::soft_body_set_drag_coefficient(RID p_body, real_t p_coefficient) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); return body->set_drag((float)p_coefficient); } real_t JoltPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) const { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, 0.0); return (real_t)body->get_drag(); } void JoltPhysicsServer3D::soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->set_vertex_position(p_point_index, p_global_position); } Vector3 JoltPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) const { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, Vector3()); return body->get_vertex_position(p_point_index); } void JoltPhysicsServer3D::soft_body_remove_all_pinned_points(RID p_body) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); body->unpin_all_vertices(); } void JoltPhysicsServer3D::soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL(body); if (p_pin) { body->pin_vertex(p_point_index); } else { body->unpin_vertex(p_point_index); } } bool JoltPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) const { JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_NULL_V(body, false); return body->is_vertex_pinned(p_point_index); } RID JoltPhysicsServer3D::joint_create() { JoltJoint3D *joint = memnew(JoltJoint3D); RID rid = joint_owner.make_rid(joint); joint->set_rid(rid); return rid; } void JoltPhysicsServer3D::joint_clear(RID p_joint) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); if (joint->get_type() != JOINT_TYPE_MAX) { JoltJoint3D *empty_joint = memnew(JoltJoint3D); empty_joint->set_rid(joint->get_rid()); memdelete(joint); joint = nullptr; joint_owner.replace(p_joint, empty_joint); } } void JoltPhysicsServer3D::joint_make_pin(RID p_joint, RID p_body_a, const Vector3 &p_local_a, RID p_body_b, const Vector3 &p_local_b) { JoltJoint3D *old_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(old_joint); JoltBody3D *body_a = body_owner.get_or_null(p_body_a); ERR_FAIL_NULL(body_a); JoltBody3D *body_b = body_owner.get_or_null(p_body_b); ERR_FAIL_COND(body_a == body_b); JoltJoint3D *new_joint = memnew(JoltPinJoint3D(*old_joint, body_a, body_b, p_local_a, p_local_b)); memdelete(old_joint); old_joint = nullptr; joint_owner.replace(p_joint, new_joint); } void JoltPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN); JoltPinJoint3D *pin_joint = static_cast(joint); pin_joint->set_param(p_param, (double)p_value); } real_t JoltPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, 0.0); const JoltPinJoint3D *pin_joint = static_cast(joint); return (real_t)pin_joint->get_param(p_param); } void JoltPhysicsServer3D::pin_joint_set_local_a(RID p_joint, const Vector3 &p_local_a) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN); JoltPinJoint3D *pin_joint = static_cast(joint); pin_joint->set_local_a(p_local_a); } Vector3 JoltPhysicsServer3D::pin_joint_get_local_a(RID p_joint) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, Vector3()); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, Vector3()); const JoltPinJoint3D *pin_joint = static_cast(joint); return pin_joint->get_local_a(); } void JoltPhysicsServer3D::pin_joint_set_local_b(RID p_joint, const Vector3 &p_local_b) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN); JoltPinJoint3D *pin_joint = static_cast(joint); pin_joint->set_local_b(p_local_b); } Vector3 JoltPhysicsServer3D::pin_joint_get_local_b(RID p_joint) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, Vector3()); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, Vector3()); const JoltPinJoint3D *pin_joint = static_cast(joint); return pin_joint->get_local_b(); } void JoltPhysicsServer3D::joint_make_hinge(RID p_joint, RID p_body_a, const Transform3D &p_hinge_a, RID p_body_b, const Transform3D &p_hinge_b) { JoltJoint3D *old_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(old_joint); JoltBody3D *body_a = body_owner.get_or_null(p_body_a); ERR_FAIL_NULL(body_a); JoltBody3D *body_b = body_owner.get_or_null(p_body_b); ERR_FAIL_COND(body_a == body_b); JoltJoint3D *new_joint = memnew(JoltHingeJoint3D(*old_joint, body_a, body_b, p_hinge_a, p_hinge_b)); memdelete(old_joint); old_joint = nullptr; joint_owner.replace(p_joint, new_joint); } void JoltPhysicsServer3D::joint_make_hinge_simple(RID p_joint, RID p_body_a, const Vector3 &p_pivot_a, const Vector3 &p_axis_a, RID p_body_b, const Vector3 &p_pivot_b, const Vector3 &p_axis_b) { ERR_FAIL_MSG("Simple hinge joints are not supported when using Jolt Physics."); } void JoltPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_HINGE); JoltHingeJoint3D *hinge_joint = static_cast(joint); return hinge_joint->set_param(p_param, (double)p_value); } real_t JoltPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, 0.0); const JoltHingeJoint3D *hinge_joint = static_cast(joint); return (real_t)hinge_joint->get_param(p_param); } void JoltPhysicsServer3D::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_enabled) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_HINGE); JoltHingeJoint3D *hinge_joint = static_cast(joint); return hinge_joint->set_flag(p_flag, p_enabled); } bool JoltPhysicsServer3D::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, false); const JoltHingeJoint3D *hinge_joint = static_cast(joint); return hinge_joint->get_flag(p_flag); } void JoltPhysicsServer3D::joint_make_slider(RID p_joint, RID p_body_a, const Transform3D &p_local_ref_a, RID p_body_b, const Transform3D &p_local_ref_b) { JoltJoint3D *old_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(old_joint); JoltBody3D *body_a = body_owner.get_or_null(p_body_a); ERR_FAIL_NULL(body_a); JoltBody3D *body_b = body_owner.get_or_null(p_body_b); ERR_FAIL_COND(body_a == body_b); JoltJoint3D *new_joint = memnew(JoltSliderJoint3D(*old_joint, body_a, body_b, p_local_ref_a, p_local_ref_b)); memdelete(old_joint); old_joint = nullptr; joint_owner.replace(p_joint, new_joint); } void JoltPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_SLIDER); JoltSliderJoint3D *slider_joint = static_cast(joint); return slider_joint->set_param(p_param, (real_t)p_value); } real_t JoltPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_SLIDER, 0.0); const JoltSliderJoint3D *slider_joint = static_cast(joint); return slider_joint->get_param(p_param); } void JoltPhysicsServer3D::joint_make_cone_twist(RID p_joint, RID p_body_a, const Transform3D &p_local_ref_a, RID p_body_b, const Transform3D &p_local_ref_b) { JoltJoint3D *old_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(old_joint); JoltBody3D *body_a = body_owner.get_or_null(p_body_a); ERR_FAIL_NULL(body_a); JoltBody3D *body_b = body_owner.get_or_null(p_body_b); ERR_FAIL_COND(body_a == body_b); JoltJoint3D *new_joint = memnew(JoltConeTwistJoint3D(*old_joint, body_a, body_b, p_local_ref_a, p_local_ref_b)); memdelete(old_joint); old_joint = nullptr; joint_owner.replace(p_joint, new_joint); } void JoltPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_CONE_TWIST); JoltConeTwistJoint3D *cone_twist_joint = static_cast(joint); return cone_twist_joint->set_param(p_param, (double)p_value); } real_t JoltPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_CONE_TWIST, 0.0); const JoltConeTwistJoint3D *cone_twist_joint = static_cast(joint); return (real_t)cone_twist_joint->get_param(p_param); } void JoltPhysicsServer3D::joint_make_generic_6dof(RID p_joint, RID p_body_a, const Transform3D &p_local_ref_a, RID p_body_b, const Transform3D &p_local_ref_b) { JoltJoint3D *old_joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(old_joint); JoltBody3D *body_a = body_owner.get_or_null(p_body_a); ERR_FAIL_NULL(body_a); JoltBody3D *body_b = body_owner.get_or_null(p_body_b); ERR_FAIL_COND(body_a == body_b); JoltJoint3D *new_joint = memnew(JoltGeneric6DOFJoint3D(*old_joint, body_a, body_b, p_local_ref_a, p_local_ref_b)); memdelete(old_joint); old_joint = nullptr; joint_owner.replace(p_joint, new_joint); } void JoltPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param, real_t p_value) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_6DOF); JoltGeneric6DOFJoint3D *g6dof_joint = static_cast(joint); return g6dof_joint->set_param(p_axis, p_param, (double)p_value); } real_t JoltPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, 0.0); const JoltGeneric6DOFJoint3D *g6dof_joint = static_cast(joint); return (real_t)g6dof_joint->get_param(p_axis, p_param); } void JoltPhysicsServer3D::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag, bool p_enable) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_6DOF); JoltGeneric6DOFJoint3D *g6dof_joint = static_cast(joint); return g6dof_joint->set_flag(p_axis, p_flag, p_enable); } bool JoltPhysicsServer3D::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, false); const JoltGeneric6DOFJoint3D *g6dof_joint = static_cast(joint); return g6dof_joint->get_flag(p_axis, p_flag); } PhysicsServer3D::JointType JoltPhysicsServer3D::joint_get_type(RID p_joint) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, JOINT_TYPE_PIN); return joint->get_type(); } void JoltPhysicsServer3D::joint_set_solver_priority(RID p_joint, int p_priority) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); joint->set_solver_priority(p_priority); } int JoltPhysicsServer3D::joint_get_solver_priority(RID p_joint) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0); return joint->get_solver_priority(); } void JoltPhysicsServer3D::joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); joint->set_collision_disabled(p_disable); } bool JoltPhysicsServer3D::joint_is_disabled_collisions_between_bodies(RID p_joint) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, false); return joint->is_collision_disabled(); } void JoltPhysicsServer3D::free(RID p_rid) { if (JoltShape3D *shape = shape_owner.get_or_null(p_rid)) { free_shape(shape); } else if (JoltBody3D *body = body_owner.get_or_null(p_rid)) { free_body(body); } else if (JoltJoint3D *joint = joint_owner.get_or_null(p_rid)) { free_joint(joint); } else if (JoltArea3D *area = area_owner.get_or_null(p_rid)) { free_area(area); } else if (JoltSoftBody3D *soft_body = soft_body_owner.get_or_null(p_rid)) { free_soft_body(soft_body); } else if (JoltSpace3D *space = space_owner.get_or_null(p_rid)) { free_space(space); } else { ERR_FAIL_MSG("Failed to free RID: The specified RID has no owner."); } } void JoltPhysicsServer3D::set_active(bool p_active) { active = p_active; } void JoltPhysicsServer3D::init() { job_system = new JoltJobSystem(); } void JoltPhysicsServer3D::finish() { if (job_system != nullptr) { delete job_system; job_system = nullptr; } } void JoltPhysicsServer3D::step(real_t p_step) { if (!active) { return; } for (JoltSpace3D *active_space : active_spaces) { job_system->pre_step(); active_space->step((float)p_step); job_system->post_step(); } } void JoltPhysicsServer3D::sync() { doing_sync = true; } void JoltPhysicsServer3D::end_sync() { doing_sync = false; } void JoltPhysicsServer3D::flush_queries() { if (!active) { return; } flushing_queries = true; for (JoltSpace3D *space : active_spaces) { space->call_queries(); } flushing_queries = false; #ifdef DEBUG_ENABLED job_system->flush_timings(); #endif } bool JoltPhysicsServer3D::is_flushing_queries() const { return flushing_queries; } int JoltPhysicsServer3D::get_process_info(ProcessInfo p_process_info) { return 0; } void JoltPhysicsServer3D::free_space(JoltSpace3D *p_space) { ERR_FAIL_NULL(p_space); free_area(p_space->get_default_area()); space_set_active(p_space->get_rid(), false); space_owner.free(p_space->get_rid()); memdelete(p_space); } void JoltPhysicsServer3D::free_area(JoltArea3D *p_area) { ERR_FAIL_NULL(p_area); p_area->set_space(nullptr); area_owner.free(p_area->get_rid()); memdelete(p_area); } void JoltPhysicsServer3D::free_body(JoltBody3D *p_body) { ERR_FAIL_NULL(p_body); p_body->set_space(nullptr); body_owner.free(p_body->get_rid()); memdelete(p_body); } void JoltPhysicsServer3D::free_soft_body(JoltSoftBody3D *p_body) { ERR_FAIL_NULL(p_body); p_body->set_space(nullptr); soft_body_owner.free(p_body->get_rid()); memdelete(p_body); } void JoltPhysicsServer3D::free_shape(JoltShape3D *p_shape) { ERR_FAIL_NULL(p_shape); p_shape->remove_self(); shape_owner.free(p_shape->get_rid()); memdelete(p_shape); } void JoltPhysicsServer3D::free_joint(JoltJoint3D *p_joint) { ERR_FAIL_NULL(p_joint); joint_owner.free(p_joint->get_rid()); memdelete(p_joint); } #ifdef DEBUG_ENABLED void JoltPhysicsServer3D::dump_debug_snapshots(const String &p_dir) { for (JoltSpace3D *space : active_spaces) { space->dump_debug_snapshot(p_dir); } } void JoltPhysicsServer3D::space_dump_debug_snapshot(RID p_space, const String &p_dir) { JoltSpace3D *space = space_owner.get_or_null(p_space); ERR_FAIL_NULL(space); space->dump_debug_snapshot(p_dir); } #endif bool JoltPhysicsServer3D::joint_get_enabled(RID p_joint) const { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, false); return joint->is_enabled(); } void JoltPhysicsServer3D::joint_set_enabled(RID p_joint, bool p_enabled) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); joint->set_enabled(p_enabled); } int JoltPhysicsServer3D::joint_get_solver_velocity_iterations(RID p_joint) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0); return joint->get_solver_velocity_iterations(); } void JoltPhysicsServer3D::joint_set_solver_velocity_iterations(RID p_joint, int p_value) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); return joint->set_solver_velocity_iterations(p_value); } int JoltPhysicsServer3D::joint_get_solver_position_iterations(RID p_joint) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0); return joint->get_solver_position_iterations(); } void JoltPhysicsServer3D::joint_set_solver_position_iterations(RID p_joint, int p_value) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); return joint->set_solver_position_iterations(p_value); } float JoltPhysicsServer3D::pin_joint_get_applied_force(RID p_joint) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0f); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, 0.0); JoltPinJoint3D *pin_joint = static_cast(joint); return pin_joint->get_applied_force(); } double JoltPhysicsServer3D::hinge_joint_get_jolt_param(RID p_joint, HingeJointParamJolt p_param) const { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, 0.0); JoltHingeJoint3D *hinge_joint = static_cast(joint); return hinge_joint->get_jolt_param(p_param); } void JoltPhysicsServer3D::hinge_joint_set_jolt_param(RID p_joint, HingeJointParamJolt p_param, double p_value) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_HINGE); JoltHingeJoint3D *hinge_joint = static_cast(joint); return hinge_joint->set_jolt_param(p_param, p_value); } bool JoltPhysicsServer3D::hinge_joint_get_jolt_flag(RID p_joint, HingeJointFlagJolt p_flag) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, false); const JoltHingeJoint3D *hinge_joint = static_cast(joint); return hinge_joint->get_jolt_flag(p_flag); } void JoltPhysicsServer3D::hinge_joint_set_jolt_flag(RID p_joint, HingeJointFlagJolt p_flag, bool p_enabled) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_HINGE); JoltHingeJoint3D *hinge_joint = static_cast(joint); return hinge_joint->set_jolt_flag(p_flag, p_enabled); } float JoltPhysicsServer3D::hinge_joint_get_applied_force(RID p_joint) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0f); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, 0.0f); JoltHingeJoint3D *hinge_joint = static_cast(joint); return hinge_joint->get_applied_force(); } float JoltPhysicsServer3D::hinge_joint_get_applied_torque(RID p_joint) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0f); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, 0.0f); JoltHingeJoint3D *hinge_joint = static_cast(joint); return hinge_joint->get_applied_torque(); } double JoltPhysicsServer3D::slider_joint_get_jolt_param(RID p_joint, SliderJointParamJolt p_param) const { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_SLIDER, 0.0); JoltSliderJoint3D *slider_joint = static_cast(joint); return slider_joint->get_jolt_param(p_param); } void JoltPhysicsServer3D::slider_joint_set_jolt_param(RID p_joint, SliderJointParamJolt p_param, double p_value) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_SLIDER); JoltSliderJoint3D *slider_joint = static_cast(joint); return slider_joint->set_jolt_param(p_param, p_value); } bool JoltPhysicsServer3D::slider_joint_get_jolt_flag(RID p_joint, SliderJointFlagJolt p_flag) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_SLIDER, false); const JoltSliderJoint3D *slider_joint = static_cast(joint); return slider_joint->get_jolt_flag(p_flag); } void JoltPhysicsServer3D::slider_joint_set_jolt_flag(RID p_joint, SliderJointFlagJolt p_flag, bool p_enabled) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_SLIDER); JoltSliderJoint3D *slider_joint = static_cast(joint); return slider_joint->set_jolt_flag(p_flag, p_enabled); } float JoltPhysicsServer3D::slider_joint_get_applied_force(RID p_joint) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0f); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_SLIDER, 0.0f); JoltSliderJoint3D *slider_joint = static_cast(joint); return slider_joint->get_applied_force(); } float JoltPhysicsServer3D::slider_joint_get_applied_torque(RID p_joint) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0f); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_SLIDER, 0.0f); JoltSliderJoint3D *slider_joint = static_cast(joint); return slider_joint->get_applied_torque(); } double JoltPhysicsServer3D::cone_twist_joint_get_jolt_param(RID p_joint, ConeTwistJointParamJolt p_param) const { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_CONE_TWIST, 0.0); JoltConeTwistJoint3D *cone_twist_joint = static_cast(joint); return cone_twist_joint->get_jolt_param(p_param); } void JoltPhysicsServer3D::cone_twist_joint_set_jolt_param(RID p_joint, ConeTwistJointParamJolt p_param, double p_value) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_CONE_TWIST); JoltConeTwistJoint3D *cone_twist_joint = static_cast(joint); return cone_twist_joint->set_jolt_param(p_param, p_value); } bool JoltPhysicsServer3D::cone_twist_joint_get_jolt_flag(RID p_joint, ConeTwistJointFlagJolt p_flag) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_CONE_TWIST, false); const JoltConeTwistJoint3D *cone_twist_joint = static_cast(joint); return cone_twist_joint->get_jolt_flag(p_flag); } void JoltPhysicsServer3D::cone_twist_joint_set_jolt_flag(RID p_joint, ConeTwistJointFlagJolt p_flag, bool p_enabled) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_CONE_TWIST); JoltConeTwistJoint3D *cone_twist_joint = static_cast(joint); return cone_twist_joint->set_jolt_flag(p_flag, p_enabled); } float JoltPhysicsServer3D::cone_twist_joint_get_applied_force(RID p_joint) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0f); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_CONE_TWIST, 0.0f); JoltConeTwistJoint3D *cone_twist_joint = static_cast(joint); return cone_twist_joint->get_applied_force(); } float JoltPhysicsServer3D::cone_twist_joint_get_applied_torque(RID p_joint) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0f); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_CONE_TWIST, 0.0f); JoltConeTwistJoint3D *cone_twist_joint = static_cast(joint); return cone_twist_joint->get_applied_torque(); } double JoltPhysicsServer3D::generic_6dof_joint_get_jolt_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParamJolt p_param) const { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, 0.0); JoltGeneric6DOFJoint3D *g6dof_joint = static_cast(joint); return g6dof_joint->get_jolt_param(p_axis, p_param); } void JoltPhysicsServer3D::generic_6dof_joint_set_jolt_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParamJolt p_param, double p_value) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_6DOF); JoltGeneric6DOFJoint3D *g6dof_joint = static_cast(joint); return g6dof_joint->set_jolt_param(p_axis, p_param, p_value); } bool JoltPhysicsServer3D::generic_6dof_joint_get_jolt_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlagJolt p_flag) const { const JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, false); const JoltGeneric6DOFJoint3D *g6dof_joint = static_cast(joint); return g6dof_joint->get_jolt_flag(p_axis, p_flag); } void JoltPhysicsServer3D::generic_6dof_joint_set_jolt_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlagJolt p_flag, bool p_enabled) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL(joint); ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_6DOF); JoltGeneric6DOFJoint3D *g6dof_joint = static_cast(joint); return g6dof_joint->set_jolt_flag(p_axis, p_flag, p_enabled); } float JoltPhysicsServer3D::generic_6dof_joint_get_applied_force(RID p_joint) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0f); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, 0.0f); JoltGeneric6DOFJoint3D *g6dof_joint = static_cast(joint); return g6dof_joint->get_applied_force(); } float JoltPhysicsServer3D::generic_6dof_joint_get_applied_torque(RID p_joint) { JoltJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_NULL_V(joint, 0.0f); ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, 0.0f); JoltGeneric6DOFJoint3D *g6dof_joint = static_cast(joint); return g6dof_joint->get_applied_torque(); }