/**************************************************************************/ /* jolt_hinge_joint_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jolt_hinge_joint_3d.h" #include "../misc/jolt_type_conversions.h" #include "../objects/jolt_body_3d.h" #include "../spaces/jolt_space_3d.h" #include "core/config/engine.h" #include "Jolt/Physics/Constraints/FixedConstraint.h" #include "Jolt/Physics/Constraints/HingeConstraint.h" namespace { constexpr double DEFAULT_BIAS = 0.3; constexpr double DEFAULT_LIMIT_BIAS = 0.3; constexpr double DEFAULT_SOFTNESS = 0.9; constexpr double DEFAULT_RELAXATION = 1.0; double estimate_physics_step() { Engine *engine = Engine::get_singleton(); const double step = 1.0 / engine->get_physics_ticks_per_second(); const double step_scaled = step * engine->get_time_scale(); return step_scaled; } } // namespace JPH::Constraint *JoltHingeJoint3D::_build_hinge(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b, float p_limit) const { JPH::HingeConstraintSettings constraint_settings; constraint_settings.mSpace = JPH::EConstraintSpace::LocalToBodyCOM; constraint_settings.mPoint1 = to_jolt_r(p_shifted_ref_a.origin); constraint_settings.mHingeAxis1 = to_jolt(p_shifted_ref_a.basis.get_column(Vector3::AXIS_Z)); constraint_settings.mNormalAxis1 = to_jolt(p_shifted_ref_a.basis.get_column(Vector3::AXIS_X)); constraint_settings.mPoint2 = to_jolt_r(p_shifted_ref_b.origin); constraint_settings.mHingeAxis2 = to_jolt(p_shifted_ref_b.basis.get_column(Vector3::AXIS_Z)); constraint_settings.mNormalAxis2 = to_jolt(p_shifted_ref_b.basis.get_column(Vector3::AXIS_X)); constraint_settings.mLimitsMin = -p_limit; constraint_settings.mLimitsMax = p_limit; if (limit_spring_enabled) { constraint_settings.mLimitsSpringSettings.mFrequency = (float)limit_spring_frequency; constraint_settings.mLimitsSpringSettings.mDamping = (float)limit_spring_damping; } if (p_jolt_body_a == nullptr) { return constraint_settings.Create(JPH::Body::sFixedToWorld, *p_jolt_body_b); } else if (p_jolt_body_b == nullptr) { return constraint_settings.Create(*p_jolt_body_a, JPH::Body::sFixedToWorld); } else { return constraint_settings.Create(*p_jolt_body_a, *p_jolt_body_b); } } JPH::Constraint *JoltHingeJoint3D::_build_fixed(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b) const { JPH::FixedConstraintSettings constraint_settings; constraint_settings.mSpace = JPH::EConstraintSpace::LocalToBodyCOM; constraint_settings.mAutoDetectPoint = false; constraint_settings.mPoint1 = to_jolt_r(p_shifted_ref_a.origin); constraint_settings.mAxisX1 = to_jolt(p_shifted_ref_a.basis.get_column(Vector3::AXIS_X)); constraint_settings.mAxisY1 = to_jolt(p_shifted_ref_a.basis.get_column(Vector3::AXIS_Y)); constraint_settings.mPoint2 = to_jolt_r(p_shifted_ref_b.origin); constraint_settings.mAxisX2 = to_jolt(p_shifted_ref_b.basis.get_column(Vector3::AXIS_X)); constraint_settings.mAxisY2 = to_jolt(p_shifted_ref_b.basis.get_column(Vector3::AXIS_Y)); if (p_jolt_body_a == nullptr) { return constraint_settings.Create(JPH::Body::sFixedToWorld, *p_jolt_body_b); } else if (p_jolt_body_b == nullptr) { return constraint_settings.Create(*p_jolt_body_a, JPH::Body::sFixedToWorld); } else { return constraint_settings.Create(*p_jolt_body_a, *p_jolt_body_b); } } void JoltHingeJoint3D::_update_motor_state() { if (unlikely(_is_fixed())) { return; } if (JPH::HingeConstraint *constraint = static_cast(jolt_ref.GetPtr())) { constraint->SetMotorState(motor_enabled ? JPH::EMotorState::Velocity : JPH::EMotorState::Off); } } void JoltHingeJoint3D::_update_motor_velocity() { if (unlikely(_is_fixed())) { return; } if (JPH::HingeConstraint *constraint = static_cast(jolt_ref.GetPtr())) { // We flip the direction since Jolt is CCW but Godot is CW. constraint->SetTargetAngularVelocity((float)-motor_target_speed); } } void JoltHingeJoint3D::_update_motor_limit() { if (unlikely(_is_fixed())) { return; } if (JPH::HingeConstraint *constraint = static_cast(jolt_ref.GetPtr())) { JPH::MotorSettings &motor_settings = constraint->GetMotorSettings(); motor_settings.mMinTorqueLimit = (float)-motor_max_torque; motor_settings.mMaxTorqueLimit = (float)motor_max_torque; } } void JoltHingeJoint3D::_limits_changed() { rebuild(); _wake_up_bodies(); } void JoltHingeJoint3D::_limit_spring_changed() { rebuild(); _wake_up_bodies(); } void JoltHingeJoint3D::_motor_state_changed() { _update_motor_state(); _wake_up_bodies(); } void JoltHingeJoint3D::_motor_speed_changed() { _update_motor_velocity(); _wake_up_bodies(); } void JoltHingeJoint3D::_motor_limit_changed() { _update_motor_limit(); _wake_up_bodies(); } JoltHingeJoint3D::JoltHingeJoint3D(const JoltJoint3D &p_old_joint, JoltBody3D *p_body_a, JoltBody3D *p_body_b, const Transform3D &p_local_ref_a, const Transform3D &p_local_ref_b) : JoltJoint3D(p_old_joint, p_body_a, p_body_b, p_local_ref_a, p_local_ref_b) { rebuild(); } double JoltHingeJoint3D::get_param(Parameter p_param) const { switch (p_param) { case PhysicsServer3D::HINGE_JOINT_BIAS: { return DEFAULT_BIAS; } case PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER: { return limit_upper; } case PhysicsServer3D::HINGE_JOINT_LIMIT_LOWER: { return limit_lower; } case PhysicsServer3D::HINGE_JOINT_LIMIT_BIAS: { return DEFAULT_LIMIT_BIAS; } case PhysicsServer3D::HINGE_JOINT_LIMIT_SOFTNESS: { return DEFAULT_SOFTNESS; } case PhysicsServer3D::HINGE_JOINT_LIMIT_RELAXATION: { return DEFAULT_RELAXATION; } case PhysicsServer3D::HINGE_JOINT_MOTOR_TARGET_VELOCITY: { return motor_target_speed; } case PhysicsServer3D::HINGE_JOINT_MOTOR_MAX_IMPULSE: { // With Godot using max impulse instead of max torque we don't have much choice but to calculate this and hope the timestep doesn't change. return motor_max_torque * estimate_physics_step(); } default: { ERR_FAIL_V_MSG(0.0, vformat("Unhandled parameter: '%d'. This should not happen. Please report this.", p_param)); } } } void JoltHingeJoint3D::set_param(Parameter p_param, double p_value) { switch (p_param) { case PhysicsServer3D::HINGE_JOINT_BIAS: { if (!Math::is_equal_approx(p_value, DEFAULT_BIAS)) { WARN_PRINT(vformat("Hinge joint bias is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string())); } } break; case PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER: { limit_upper = p_value; _limits_changed(); } break; case PhysicsServer3D::HINGE_JOINT_LIMIT_LOWER: { limit_lower = p_value; _limits_changed(); } break; case PhysicsServer3D::HINGE_JOINT_LIMIT_BIAS: { if (!Math::is_equal_approx(p_value, DEFAULT_LIMIT_BIAS)) { WARN_PRINT(vformat("Hinge joint bias limit is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string())); } } break; case PhysicsServer3D::HINGE_JOINT_LIMIT_SOFTNESS: { if (!Math::is_equal_approx(p_value, DEFAULT_SOFTNESS)) { WARN_PRINT(vformat("Hinge joint softness is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string())); } } break; case PhysicsServer3D::HINGE_JOINT_LIMIT_RELAXATION: { if (!Math::is_equal_approx(p_value, DEFAULT_RELAXATION)) { WARN_PRINT(vformat("Hinge joint relaxation is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string())); } } break; case PhysicsServer3D::HINGE_JOINT_MOTOR_TARGET_VELOCITY: { motor_target_speed = p_value; _motor_speed_changed(); } break; case PhysicsServer3D::HINGE_JOINT_MOTOR_MAX_IMPULSE: { // With Godot using max impulse instead of max torque we don't have much choice but to calculate this and hope the timestep doesn't change. motor_max_torque = p_value / estimate_physics_step(); _motor_limit_changed(); } break; default: { ERR_FAIL_MSG(vformat("Unhandled parameter: '%d'. This should not happen. Please report this.", p_param)); } break; } } double JoltHingeJoint3D::get_jolt_param(JoltParameter p_param) const { switch (p_param) { case JoltPhysicsServer3D::HINGE_JOINT_LIMIT_SPRING_FREQUENCY: { return limit_spring_frequency; } case JoltPhysicsServer3D::HINGE_JOINT_LIMIT_SPRING_DAMPING: { return limit_spring_damping; } case JoltPhysicsServer3D::HINGE_JOINT_MOTOR_MAX_TORQUE: { return motor_max_torque; } default: { ERR_FAIL_V_MSG(0.0, vformat("Unhandled parameter: '%d'. This should not happen. Please report this.", p_param)); } } } void JoltHingeJoint3D::set_jolt_param(JoltParameter p_param, double p_value) { switch (p_param) { case JoltPhysicsServer3D::HINGE_JOINT_LIMIT_SPRING_FREQUENCY: { limit_spring_frequency = p_value; _limit_spring_changed(); } break; case JoltPhysicsServer3D::HINGE_JOINT_LIMIT_SPRING_DAMPING: { limit_spring_damping = p_value; _limit_spring_changed(); } break; case JoltPhysicsServer3D::HINGE_JOINT_MOTOR_MAX_TORQUE: { motor_max_torque = p_value; _motor_limit_changed(); } break; default: { ERR_FAIL_MSG(vformat("Unhandled parameter: '%d'. This should not happen. Please report this.", p_param)); } break; } } bool JoltHingeJoint3D::get_flag(Flag p_flag) const { switch (p_flag) { case PhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT: { return limits_enabled; } case PhysicsServer3D::HINGE_JOINT_FLAG_ENABLE_MOTOR: { return motor_enabled; } default: { ERR_FAIL_V_MSG(false, vformat("Unhandled flag: '%d'. This should not happen. Please report this.", p_flag)); } } } void JoltHingeJoint3D::set_flag(Flag p_flag, bool p_enabled) { switch (p_flag) { case PhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT: { limits_enabled = p_enabled; _limits_changed(); } break; case PhysicsServer3D::HINGE_JOINT_FLAG_ENABLE_MOTOR: { motor_enabled = p_enabled; _motor_state_changed(); } break; default: { ERR_FAIL_MSG(vformat("Unhandled flag: '%d'. This should not happen. Please report this.", p_flag)); } break; } } bool JoltHingeJoint3D::get_jolt_flag(JoltFlag p_flag) const { switch (p_flag) { case JoltPhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT_SPRING: { return limit_spring_enabled; } default: { ERR_FAIL_V_MSG(false, vformat("Unhandled flag: '%d'. This should not happen. Please report this.", p_flag)); } } } void JoltHingeJoint3D::set_jolt_flag(JoltFlag p_flag, bool p_enabled) { switch (p_flag) { case JoltPhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT_SPRING: { limit_spring_enabled = p_enabled; _limit_spring_changed(); } break; default: { ERR_FAIL_MSG(vformat("Unhandled flag: '%d'. This should not happen. Please report this.", p_flag)); } break; } } float JoltHingeJoint3D::get_applied_force() const { ERR_FAIL_NULL_V(jolt_ref, 0.0f); JoltSpace3D *space = get_space(); ERR_FAIL_NULL_V(space, 0.0f); const float last_step = space->get_last_step(); if (unlikely(last_step == 0.0f)) { return 0.0f; } if (_is_fixed()) { JPH::FixedConstraint *constraint = static_cast(jolt_ref.GetPtr()); return constraint->GetTotalLambdaPosition().Length() / last_step; } else { JPH::HingeConstraint *constraint = static_cast(jolt_ref.GetPtr()); const JPH::Vec3 total_lambda = JPH::Vec3(constraint->GetTotalLambdaRotation()[0], constraint->GetTotalLambdaRotation()[1], constraint->GetTotalLambdaRotationLimits() + constraint->GetTotalLambdaMotor()); return total_lambda.Length() / last_step; } } float JoltHingeJoint3D::get_applied_torque() const { ERR_FAIL_NULL_V(jolt_ref, 0.0f); JoltSpace3D *space = get_space(); ERR_FAIL_NULL_V(space, 0.0f); const float last_step = space->get_last_step(); if (unlikely(last_step == 0.0f)) { return 0.0f; } if (_is_fixed()) { JPH::FixedConstraint *constraint = static_cast(jolt_ref.GetPtr()); return constraint->GetTotalLambdaRotation().Length() / last_step; } else { JPH::HingeConstraint *constraint = static_cast(jolt_ref.GetPtr()); return constraint->GetTotalLambdaRotation().Length() / last_step; } } void JoltHingeJoint3D::rebuild() { destroy(); JoltSpace3D *space = get_space(); if (space == nullptr) { return; } const JPH::BodyID body_ids[2] = { body_a != nullptr ? body_a->get_jolt_id() : JPH::BodyID(), body_b != nullptr ? body_b->get_jolt_id() : JPH::BodyID() }; const JoltWritableBodies3D jolt_bodies = space->write_bodies(body_ids, 2); JPH::Body *jolt_body_a = static_cast(jolt_bodies[0]); JPH::Body *jolt_body_b = static_cast(jolt_bodies[1]); ERR_FAIL_COND(jolt_body_a == nullptr && jolt_body_b == nullptr); float ref_shift = 0.0f; float limit = JPH::JPH_PI; if (limits_enabled && limit_lower <= limit_upper) { const double limit_midpoint = (limit_lower + limit_upper) / 2.0f; ref_shift = float(-limit_midpoint); limit = float(limit_upper - limit_midpoint); } Transform3D shifted_ref_a; Transform3D shifted_ref_b; _shift_reference_frames(Vector3(), Vector3(0.0f, 0.0f, ref_shift), shifted_ref_a, shifted_ref_b); if (_is_fixed()) { jolt_ref = _build_fixed(jolt_body_a, jolt_body_b, shifted_ref_a, shifted_ref_b); } else { jolt_ref = _build_hinge(jolt_body_a, jolt_body_b, shifted_ref_a, shifted_ref_b, limit); } space->add_joint(this); _update_enabled(); _update_iterations(); _update_motor_state(); _update_motor_velocity(); _update_motor_limit(); }