/**************************************************************************/ /* test_csg.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_CSG_H #define TEST_CSG_H #include "../csg.h" #include "../csg_shape.h" #include "tests/test_macros.h" namespace TestCSG { TEST_CASE("[SceneTree][CSG] CSGPolygon3D") { SUBCASE("[SceneTree][CSG] CSGPolygon3D: using accurate path tangent for polygon rotation") { const float polygon_radius = 10.0f; const Vector3 expected_min_bounds = Vector3(-polygon_radius, -polygon_radius, 0); const Vector3 expected_max_bounds = Vector3(100 + polygon_radius, polygon_radius, 100); const AABB expected_aabb = AABB(expected_min_bounds, expected_max_bounds - expected_min_bounds); Ref curve; curve.instantiate(); curve->add_point( // p_position Vector3(0, 0, 0), // p_in Vector3(), // p_out Vector3(0, 0, 60)); curve->add_point( // p_position Vector3(100, 0, 100), // p_in Vector3(0, 0, -60), // p_out Vector3()); Path3D *path = memnew(Path3D); path->set_curve(curve); CSGPolygon3D *csg_polygon_3d = memnew(CSGPolygon3D); SceneTree::get_singleton()->get_root()->add_child(csg_polygon_3d); csg_polygon_3d->add_child(path); csg_polygon_3d->set_path_node(csg_polygon_3d->get_path_to(path)); csg_polygon_3d->set_mode(CSGPolygon3D::Mode::MODE_PATH); PackedVector2Array polygon; polygon.append(Vector2(-polygon_radius, 0)); polygon.append(Vector2(0, polygon_radius)); polygon.append(Vector2(polygon_radius, 0)); polygon.append(Vector2(0, -polygon_radius)); csg_polygon_3d->set_polygon(polygon); csg_polygon_3d->set_path_rotation(CSGPolygon3D::PathRotation::PATH_ROTATION_PATH); csg_polygon_3d->set_path_rotation_accurate(true); // Minimize the number of extrusions. // This decreases the number of samples taken from the curve. // Having fewer samples increases the inaccuracy of the line between samples as an approximation of the tangent of the curve. // With correct polygon orientation, the bounding box for the given curve should be independent of the number of extrusions. csg_polygon_3d->set_path_interval_type(CSGPolygon3D::PathIntervalType::PATH_INTERVAL_DISTANCE); csg_polygon_3d->set_path_interval(1000.0f); // Call get_brush_faces to force the bounding box to update. csg_polygon_3d->get_brush_faces(); CHECK(csg_polygon_3d->get_aabb().is_equal_approx(expected_aabb)); // Perform the bounding box check again with a greater number of extrusions. csg_polygon_3d->set_path_interval(1.0f); csg_polygon_3d->get_brush_faces(); CHECK(csg_polygon_3d->get_aabb().is_equal_approx(expected_aabb)); csg_polygon_3d->remove_child(path); SceneTree::get_singleton()->get_root()->remove_child(csg_polygon_3d); memdelete(csg_polygon_3d); memdelete(path); } } } // namespace TestCSG #endif // TEST_CSG_H