/**************************************************************************/ /* jolt_pin_joint_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jolt_pin_joint_3d.h" #include "../misc/jolt_type_conversions.h" #include "../objects/jolt_body_3d.h" #include "../spaces/jolt_space_3d.h" #include "Jolt/Physics/Constraints/PointConstraint.h" namespace { constexpr double DEFAULT_BIAS = 0.3; constexpr double DEFAULT_DAMPING = 1.0; constexpr double DEFAULT_IMPULSE_CLAMP = 0.0; } // namespace JPH::Constraint *JoltPinJoint3D::_build_pin(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b) { JPH::PointConstraintSettings constraint_settings; constraint_settings.mSpace = JPH::EConstraintSpace::LocalToBodyCOM; constraint_settings.mPoint1 = to_jolt_r(p_shifted_ref_a.origin); constraint_settings.mPoint2 = to_jolt_r(p_shifted_ref_b.origin); if (p_jolt_body_a == nullptr) { return constraint_settings.Create(JPH::Body::sFixedToWorld, *p_jolt_body_b); } else if (p_jolt_body_b == nullptr) { return constraint_settings.Create(*p_jolt_body_a, JPH::Body::sFixedToWorld); } else { return constraint_settings.Create(*p_jolt_body_a, *p_jolt_body_b); } } void JoltPinJoint3D::_points_changed() { rebuild(); _wake_up_bodies(); } JoltPinJoint3D::JoltPinJoint3D(const JoltJoint3D &p_old_joint, JoltBody3D *p_body_a, JoltBody3D *p_body_b, const Vector3 &p_local_a, const Vector3 &p_local_b) : JoltJoint3D(p_old_joint, p_body_a, p_body_b, Transform3D({}, p_local_a), Transform3D({}, p_local_b)) { rebuild(); } void JoltPinJoint3D::set_local_a(const Vector3 &p_local_a) { local_ref_a = Transform3D({}, p_local_a); _points_changed(); } void JoltPinJoint3D::set_local_b(const Vector3 &p_local_b) { local_ref_b = Transform3D({}, p_local_b); _points_changed(); } double JoltPinJoint3D::get_param(PhysicsServer3D::PinJointParam p_param) const { switch (p_param) { case PhysicsServer3D::PIN_JOINT_BIAS: { return DEFAULT_BIAS; } case PhysicsServer3D::PIN_JOINT_DAMPING: { return DEFAULT_DAMPING; } case PhysicsServer3D::PIN_JOINT_IMPULSE_CLAMP: { return DEFAULT_IMPULSE_CLAMP; } default: { ERR_FAIL_V_MSG(0.0, vformat("Unhandled pin joint parameter: '%d'. This should not happen. Please report this.", p_param)); } } } void JoltPinJoint3D::set_param(PhysicsServer3D::PinJointParam p_param, double p_value) { switch (p_param) { case PhysicsServer3D::PIN_JOINT_BIAS: { if (!Math::is_equal_approx(p_value, DEFAULT_BIAS)) { WARN_PRINT(vformat("Pin joint bias is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string())); } } break; case PhysicsServer3D::PIN_JOINT_DAMPING: { if (!Math::is_equal_approx(p_value, DEFAULT_DAMPING)) { WARN_PRINT(vformat("Pin joint damping is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string())); } } break; case PhysicsServer3D::PIN_JOINT_IMPULSE_CLAMP: { if (!Math::is_equal_approx(p_value, DEFAULT_IMPULSE_CLAMP)) { WARN_PRINT(vformat("Pin joint impulse clamp is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string())); } } break; default: { ERR_FAIL_MSG(vformat("Unhandled pin joint parameter: '%d'. This should not happen. Please report this.", p_param)); } break; } } float JoltPinJoint3D::get_applied_force() const { JPH::PointConstraint *constraint = static_cast(jolt_ref.GetPtr()); ERR_FAIL_NULL_V(constraint, 0.0f); JoltSpace3D *space = get_space(); ERR_FAIL_NULL_V(space, 0.0f); const float last_step = space->get_last_step(); if (unlikely(last_step == 0.0f)) { return 0.0f; } return constraint->GetTotalLambdaPosition().Length() / last_step; } void JoltPinJoint3D::rebuild() { destroy(); JoltSpace3D *space = get_space(); if (space == nullptr) { return; } const JPH::BodyID body_ids[2] = { body_a != nullptr ? body_a->get_jolt_id() : JPH::BodyID(), body_b != nullptr ? body_b->get_jolt_id() : JPH::BodyID() }; const JoltWritableBodies3D jolt_bodies = space->write_bodies(body_ids, 2); JPH::Body *jolt_body_a = static_cast(jolt_bodies[0]); JPH::Body *jolt_body_b = static_cast(jolt_bodies[1]); ERR_FAIL_COND(jolt_body_a == nullptr && jolt_body_b == nullptr); Transform3D shifted_ref_a; Transform3D shifted_ref_b; _shift_reference_frames(Vector3(), Vector3(), shifted_ref_a, shifted_ref_b); jolt_ref = _build_pin(jolt_body_a, jolt_body_b, shifted_ref_a, shifted_ref_b); space->add_joint(this); _update_enabled(); _update_iterations(); }