/**************************************************************************/ /* bit_map_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "bit_map_editor_plugin.h" #include "editor/editor_string_names.h" #include "editor/themes/editor_scale.h" #include "scene/gui/aspect_ratio_container.h" #include "scene/gui/label.h" #include "scene/gui/margin_container.h" #include "scene/gui/texture_rect.h" #include "scene/resources/image_texture.h" void BitMapEditor::setup(const Ref &p_bitmap) { Ref bitmap_texture = ImageTexture::create_from_image(p_bitmap->convert_to_image()); texture_rect->set_texture(bitmap_texture); if (bitmap_texture.is_valid()) { centering_container->set_custom_minimum_size(Size2(0, 250) * EDSCALE); centering_container->set_ratio(bitmap_texture->get_size().aspect()); outline_overlay->connect(SceneStringName(draw), callable_mp(this, &BitMapEditor::_draw_outline)); } size_label->set_text(vformat(U"%s×%s", p_bitmap->get_size().width, p_bitmap->get_size().height)); } void BitMapEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { cached_outline_color = get_theme_color(SNAME("extra_border_color_1"), EditorStringName(Editor)); } break; } } void BitMapEditor::_draw_outline() { const float outline_width = Math::round(EDSCALE); const Rect2 outline_rect = Rect2(Vector2(), texture_rect->get_size()).grow(outline_width * 0.5); outline_overlay->draw_rect(outline_rect, cached_outline_color, false, outline_width); } BitMapEditor::BitMapEditor() { MarginContainer *margin_container = memnew(MarginContainer); const float outline_width = Math::round(EDSCALE); margin_container->add_theme_constant_override("margin_right", outline_width); margin_container->add_theme_constant_override("margin_top", outline_width); margin_container->add_theme_constant_override("margin_left", outline_width); margin_container->add_theme_constant_override("margin_bottom", outline_width); add_child(margin_container); centering_container = memnew(AspectRatioContainer); margin_container->add_child(centering_container); texture_rect = memnew(TextureRect); texture_rect->set_texture_filter(TEXTURE_FILTER_NEAREST); texture_rect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); centering_container->add_child(texture_rect); outline_overlay = memnew(Control); centering_container->add_child(outline_overlay); size_label = memnew(Label); size_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); add_child(size_label); // Reduce extra padding on top and bottom of size label. Ref stylebox; stylebox.instantiate(); stylebox->set_content_margin(SIDE_RIGHT, 4 * EDSCALE); size_label->add_theme_style_override(CoreStringName(normal), stylebox); } /////////////////////// bool EditorInspectorPluginBitMap::can_handle(Object *p_object) { return Object::cast_to(p_object) != nullptr; } void EditorInspectorPluginBitMap::parse_begin(Object *p_object) { BitMap *bitmap = Object::cast_to(p_object); if (!bitmap) { return; } Ref bm(bitmap); BitMapEditor *editor = memnew(BitMapEditor); editor->setup(bm); add_custom_control(editor); } /////////////////////// BitMapEditorPlugin::BitMapEditorPlugin() { Ref plugin; plugin.instantiate(); add_inspector_plugin(plugin); }