/**************************************************************************/ /* touch_actions_panel.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "touch_actions_panel.h" #include "core/input/input.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/color_rect.h" #include "scene/gui/texture_rect.h" #include "scene/resources/style_box_flat.h" void TouchActionsPanel::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { DisplayServer::get_singleton()->set_hardware_keyboard_connection_change_callback(callable_mp(this, &TouchActionsPanel::_hardware_keyboard_connected)); _hardware_keyboard_connected(DisplayServer::get_singleton()->has_hardware_keyboard()); } break; case NOTIFICATION_THEME_CHANGED: { drag_handle->set_texture(get_editor_theme_icon(SNAME("DragHandle"))); layout_toggle_button->set_button_icon(get_editor_theme_icon(SNAME("Orientation"))); lock_panel_button->set_button_icon(get_editor_theme_icon(SNAME("Lock"))); save_button->set_button_icon(get_editor_theme_icon(SNAME("Save"))); delete_button->set_button_icon(get_editor_theme_icon(SNAME("Remove"))); undo_button->set_button_icon(get_editor_theme_icon(SNAME("UndoRedo"))); redo_button->set_button_icon(get_editor_theme_icon(SNAME("Redo"))); } break; } } void TouchActionsPanel::_hardware_keyboard_connected(bool p_connected) { set_visible(!p_connected); } void TouchActionsPanel::_simulate_editor_shortcut(const String &p_shortcut_name) { Ref shortcut = ED_GET_SHORTCUT(p_shortcut_name); if (shortcut.is_valid() && !shortcut->get_events().is_empty()) { Ref event = shortcut->get_events()[0]; if (event.is_valid()) { event->set_pressed(true); Input::get_singleton()->parse_input_event(event); } } } void TouchActionsPanel::_simulate_key_press(Key p_keycode) { Ref event; event.instantiate(); event->set_keycode(p_keycode); event->set_pressed(true); Input::get_singleton()->parse_input_event(event); } Button *TouchActionsPanel::_add_new_action_button(const String &p_shortcut, const String &p_name, Key p_keycode) { Button *action_button = memnew(Button); action_button->set_focus_mode(Control::FOCUS_NONE); action_button->set_h_size_flags(Control::SIZE_SHRINK_CENTER); action_button->set_v_size_flags(Control::SIZE_SHRINK_CENTER); action_button->set_accessibility_name(p_name); if (p_keycode == Key::NONE) { action_button->connect(SceneStringName(pressed), callable_mp(this, &TouchActionsPanel::_simulate_editor_shortcut).bind(p_shortcut)); } else { action_button->connect(SceneStringName(pressed), callable_mp(this, &TouchActionsPanel::_simulate_key_press).bind(p_keycode)); } box->add_child(action_button); return action_button; } void TouchActionsPanel::_on_drag_handle_gui_input(const Ref &p_event) { if (lock_panel_position) { return; } Ref mouse_button_event = p_event; if (mouse_button_event.is_valid() && mouse_button_event->get_button_index() == MouseButton::LEFT) { if (mouse_button_event->is_pressed()) { dragging = true; drag_offset = mouse_button_event->get_position(); } else { dragging = false; } } Ref mouse_motion_event = p_event; if (dragging && mouse_motion_event.is_valid()) { Vector2 new_position = get_position() + mouse_motion_event->get_relative(); const float margin = 25.0; Vector2 parent_size = get_parent_area_size(); Vector2 panel_size = get_size(); new_position = new_position.clamp(Vector2(margin, margin), parent_size - panel_size - Vector2(margin, margin)); set_position(new_position); } } void TouchActionsPanel::_switch_layout() { box->set_vertical(!box->is_vertical()); reset_size(); } void TouchActionsPanel::_lock_panel_toggled(bool p_pressed) { lock_panel_position = p_pressed; layout_toggle_button->set_disabled(p_pressed); } TouchActionsPanel::TouchActionsPanel() { Ref panel_style; panel_style.instantiate(); panel_style->set_bg_color(Color(0.1, 0.1, 0.1, 1)); panel_style->set_border_color(Color(0.3, 0.3, 0.3, 1)); panel_style->set_border_width_all(3); panel_style->set_corner_radius_all(10); panel_style->set_content_margin_all(12); add_theme_style_override(SceneStringName(panel), panel_style); set_anchors_and_offsets_preset(Control::PRESET_CENTER_BOTTOM, Control::PRESET_MODE_MINSIZE, 80); box = memnew(BoxContainer); box->set_alignment(BoxContainer::ALIGNMENT_CENTER); box->add_theme_constant_override("separation", 15); add_child(box); drag_handle = memnew(TextureRect); drag_handle->set_custom_minimum_size(Size2(40, 40)); drag_handle->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); drag_handle->connect(SceneStringName(gui_input), callable_mp(this, &TouchActionsPanel::_on_drag_handle_gui_input)); box->add_child(drag_handle); layout_toggle_button = memnew(Button); layout_toggle_button->set_accessibility_name(TTRC("Switch Layout")); layout_toggle_button->set_focus_mode(Control::FOCUS_NONE); layout_toggle_button->set_h_size_flags(Control::SIZE_SHRINK_CENTER); layout_toggle_button->set_v_size_flags(Control::SIZE_SHRINK_CENTER); layout_toggle_button->connect(SceneStringName(pressed), callable_mp(this, &TouchActionsPanel::_switch_layout)); box->add_child(layout_toggle_button); lock_panel_button = memnew(Button); lock_panel_button->set_toggle_mode(true); lock_panel_button->set_accessibility_name(TTRC("Lock Panel")); lock_panel_button->set_focus_mode(Control::FOCUS_NONE); lock_panel_button->set_h_size_flags(Control::SIZE_SHRINK_CENTER); lock_panel_button->set_v_size_flags(Control::SIZE_SHRINK_CENTER); lock_panel_button->connect(SceneStringName(toggled), callable_mp(this, &TouchActionsPanel::_lock_panel_toggled)); box->add_child(lock_panel_button); ColorRect *separator = memnew(ColorRect); separator->set_color(Color(0.5, 0.5, 0.5)); separator->set_custom_minimum_size(Size2(2, 2)); box->add_child(separator); // Add action buttons. save_button = _add_new_action_button("editor/save_scene", TTR("Save")); delete_button = _add_new_action_button("", TTR("Delete"), Key::KEY_DELETE); undo_button = _add_new_action_button("ui_undo", TTR("Undo")); redo_button = _add_new_action_button("ui_redo", TTR("Redo")); }