/**************************************************************************/
/*  span.h                                                                */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#pragma once

#include "core/typedefs.h"

// Equivalent of std::span.
// Represents a view into a contiguous memory space.
// DISCLAIMER: This data type does not own the underlying buffer. DO NOT STORE IT.
//  Additionally, for the lifetime of the Span, do not resize the buffer, and do not insert or remove elements from it.
//  Failure to respect this may lead to crashes or undefined behavior.
template <typename T>
class Span {
	const T *_ptr = nullptr;
	uint64_t _len = 0;

public:
	static constexpr bool is_string = std::disjunction_v<
			std::is_same<T, char>,
			std::is_same<T, char16_t>,
			std::is_same<T, char32_t>,
			std::is_same<T, wchar_t>>;

	_FORCE_INLINE_ constexpr Span() = default;
	_FORCE_INLINE_ constexpr Span(const T *p_ptr, uint64_t p_len) :
			_ptr(p_ptr), _len(p_len) {}

	// Allows creating Span directly from C arrays and string literals.
	template <size_t N>
	_FORCE_INLINE_ constexpr Span(const T (&p_array)[N]) :
			_ptr(p_array), _len(N) {
		if constexpr (is_string) {
			// Cut off the \0 terminator implicitly added to string literals.
			if (N > 0 && p_array[N - 1] == '\0') {
				_len--;
			}
		}
	}

	_FORCE_INLINE_ constexpr uint64_t size() const { return _len; }
	_FORCE_INLINE_ constexpr bool is_empty() const { return _len == 0; }

	_FORCE_INLINE_ constexpr const T *ptr() const { return _ptr; }

	// NOTE: Span subscripts sanity check the bounds to avoid undefined behavior.
	//       This is slower than direct buffer access and can prevent autovectorization.
	//       If the bounds are known, use ptr() subscript instead.
	_FORCE_INLINE_ constexpr const T &operator[](uint64_t p_idx) const {
		CRASH_COND(p_idx >= _len);
		return _ptr[p_idx];
	}

	_FORCE_INLINE_ constexpr const T *begin() const { return _ptr; }
	_FORCE_INLINE_ constexpr const T *end() const { return _ptr + _len; }

	// Algorithms.
	constexpr int64_t find(const T &p_val, uint64_t p_from = 0) const;
	constexpr int64_t rfind(const T &p_val, uint64_t p_from) const;
	_FORCE_INLINE_ constexpr int64_t rfind(const T &p_val) const { return rfind(p_val, size() - 1); }
	constexpr uint64_t count(const T &p_val) const;
};

template <typename T>
constexpr int64_t Span<T>::find(const T &p_val, uint64_t p_from) const {
	for (uint64_t i = p_from; i < size(); i++) {
		if (ptr()[i] == p_val) {
			return i;
		}
	}
	return -1;
}

template <typename T>
constexpr int64_t Span<T>::rfind(const T &p_val, uint64_t p_from) const {
	for (int64_t i = p_from; i >= 0; i--) {
		if (ptr()[i] == p_val) {
			return i;
		}
	}
	return -1;
}

template <typename T>
constexpr uint64_t Span<T>::count(const T &p_val) const {
	uint64_t amount = 0;
	for (uint64_t i = 0; i < size(); i++) {
		if (ptr()[i] == p_val) {
			amount++;
		}
	}
	return amount;
}

// Zero-constructing Span initializes _ptr and _len to 0 (and thus empty).
template <typename T>
struct is_zero_constructible<Span<T>> : std::true_type {};