/*
================================================================================================

Description	:	OpenGL formats/types and properties.
Author		:	J.M.P. van Waveren
Date		:	07/17/2016
Language	:	C99
Format		:	Real tabs with the tab size equal to 4 spaces.
Copyright	:	Copyright (c) 2016 Oculus VR, LLC. All Rights reserved.


LICENSE
=======

Copyright 2016 Oculus VR, LLC.
SPDX-License-Identifier: Apache-2.0


DESCRIPTION
===========

This header stores the OpenGL formats/types and two simple routines
to derive the format/type from an internal format. These routines
are useful to verify the data in a KTX container files. The OpenGL
constants are generally useful to convert files like KTX and glTF
to different graphics APIs.

This header stores the OpenGL formats/types that are used as parameters
to the following OpenGL functions:

void glTexImage2D( GLenum target, GLint level, GLint internalFormat,
	GLsizei width, GLsizei height, GLint border,
	GLenum format, GLenum type, const GLvoid * data );
void glTexImage3D( GLenum target, GLint level, GLint internalFormat,
	GLsizei width, GLsizei height, GLsizei depth, GLint border,
	GLenum format, GLenum type, const GLvoid * data );
void glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat,
	GLsizei width, GLsizei height, GLint border,
	GLsizei imageSize, const GLvoid * data );
void glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat,
	GLsizei width, GLsizei height, GLsizei depth, GLint border,
	GLsizei imageSize, const GLvoid * data );
void glTexStorage2D( GLenum target, GLsizei levels, GLenum internalformat,
	GLsizei width, GLsizei height );
void glTexStorage3D( GLenum target, GLsizei levels, GLenum internalformat,
	GLsizei width, GLsizei height, GLsizei depth );
void glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized,
	GLsizei stride, const GLvoid * pointer);


IMPLEMENTATION
==============

This file does not include OpenGL / OpenGL ES headers because:

  1. Including OpenGL / OpenGL ES headers is platform dependent and
     may require a separate installation of an OpenGL SDK.
  2. The OpenGL format/type constants are the same between extensions and core.
  3. The OpenGL format/type constants are the same between OpenGL and OpenGL ES.
  4. The OpenGL constants in this header are also used to derive Vulkan formats
     from the OpenGL formats/types stored in files like KTX and glTF. These file
     formats may use OpenGL formats/types that are not supported by the OpenGL
     implementation on the platform but are supported by the Vulkan implementation.


ENTRY POINTS
============

static inline GLenum glGetFormatFromInternalFormat( const GLenum internalFormat );
static inline GLenum glGetTypeFromInternalFormat( const GLenum internalFormat );
static inline void glGetFormatSize( const GLenum internalFormat, GlFormatSize * pFormatSize );
static inline unsigned int glGetTypeSizeFromType( const GLenum type );

MODIFICATIONS for use in libktx
===============================

2018.3.23 Added glGetTypeSizeFromType. Mark Callow, Edgewise Consulting.
2019.3.09 #if 0 around GL type declarations.            〃
2019.5.30 Use common ktxFormatSize to return results.         〃
2019.5.30 Return blockSizeInBits 0 for default case of glGetFormatSize. 〃

================================================================================================
*/

#if !defined( GL_FORMAT_H )
#define GL_FORMAT_H

#include <assert.h>
#include "formatsize.h"
#include "vkformat_enum.h"

#if defined(_WIN32) && !defined(__MINGW32__)
#if !defined(NOMINMAX)
#define NOMINMAX
#endif // !defined(NOMINMAX)
#ifndef __cplusplus
#undef inline
#define inline __inline
#endif // __cplusplus
#endif


/*
===========================================================================
Avoid warnings or even errors when using strict C99. "Redefinition of
(type) is a C11 feature." All includers in libktx also include ktx.h where
they are also defined.
===========================================================================
*/
#if 0
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLuint;
#endif

#if !defined( GL_INVALID_VALUE )
#define GL_INVALID_VALUE								0x0501
#endif

/*
================================================================================================================================

Format to glTexImage2D and glTexImage3D.

================================================================================================================================
*/

#if !defined( GL_RED )
#define GL_RED											0x1903	// same as GL_RED_EXT
#endif
#if !defined( GL_GREEN )
#define GL_GREEN										0x1904	// deprecated
#endif
#if !defined( GL_BLUE )
#define GL_BLUE											0x1905	// deprecated
#endif
#if !defined( GL_ALPHA )
#define GL_ALPHA										0x1906	// deprecated
#endif
#if !defined( GL_LUMINANCE )
#define GL_LUMINANCE									0x1909	// deprecated
#endif
#if !defined( GL_SLUMINANCE )
#define GL_SLUMINANCE									0x8C46	// deprecated, same as GL_SLUMINANCE_EXT
#endif
#if !defined( GL_LUMINANCE_ALPHA )
#define GL_LUMINANCE_ALPHA								0x190A	// deprecated
#endif
#if !defined( GL_SLUMINANCE_ALPHA )
#define GL_SLUMINANCE_ALPHA								0x8C44	// deprecated, same as GL_SLUMINANCE_ALPHA_EXT
#endif
#if !defined( GL_INTENSITY )
#define GL_INTENSITY									0x8049	// deprecated, same as GL_INTENSITY_EXT
#endif
#if !defined( GL_RG )
#define GL_RG											0x8227	// same as GL_RG_EXT
#endif
#if !defined( GL_RGB )
#define GL_RGB											0x1907
#endif
#if !defined( GL_BGR )
#define GL_BGR											0x80E0	// same as GL_BGR_EXT
#endif
#if !defined( GL_RGBA )
#define GL_RGBA											0x1908
#endif
#if !defined( GL_BGRA )
#define GL_BGRA											0x80E1	// same as GL_BGRA_EXT
#endif
#if !defined( GL_RED_INTEGER )
#define GL_RED_INTEGER									0x8D94	// same as GL_RED_INTEGER_EXT
#endif
#if !defined( GL_GREEN_INTEGER )
#define GL_GREEN_INTEGER								0x8D95	// deprecated, same as GL_GREEN_INTEGER_EXT
#endif
#if !defined( GL_BLUE_INTEGER )
#define GL_BLUE_INTEGER									0x8D96	// deprecated, same as GL_BLUE_INTEGER_EXT
#endif
#if !defined( GL_ALPHA_INTEGER )
#define GL_ALPHA_INTEGER								0x8D97	// deprecated, same as GL_ALPHA_INTEGER_EXT
#endif
#if !defined( GL_LUMINANCE_INTEGER )
#define GL_LUMINANCE_INTEGER							0x8D9C	// deprecated, same as GL_LUMINANCE_INTEGER_EXT
#endif
#if !defined( GL_LUMINANCE_ALPHA_INTEGER )
#define GL_LUMINANCE_ALPHA_INTEGER						0x8D9D	// deprecated, same as GL_LUMINANCE_ALPHA_INTEGER_EXT
#endif
#if !defined( GL_RG_INTEGER )
#define GL_RG_INTEGER									0x8228	// same as GL_RG_INTEGER_EXT
#endif
#if !defined( GL_RGB_INTEGER )
#define GL_RGB_INTEGER									0x8D98	// same as GL_RGB_INTEGER_EXT
#endif
#if !defined( GL_BGR_INTEGER )
#define GL_BGR_INTEGER									0x8D9A	// same as GL_BGR_INTEGER_EXT
#endif
#if !defined( GL_RGBA_INTEGER )
#define GL_RGBA_INTEGER									0x8D99	// same as GL_RGBA_INTEGER_EXT
#endif
#if !defined( GL_BGRA_INTEGER )
#define GL_BGRA_INTEGER									0x8D9B	// same as GL_BGRA_INTEGER_EXT
#endif
#if !defined( GL_COLOR_INDEX )
#define GL_COLOR_INDEX									0x1900	// deprecated
#endif
#if !defined( GL_STENCIL_INDEX )
#define GL_STENCIL_INDEX								0x1901
#endif
#if !defined( GL_DEPTH_COMPONENT )
#define GL_DEPTH_COMPONENT								0x1902
#endif
#if !defined( GL_DEPTH_STENCIL )
#define GL_DEPTH_STENCIL								0x84F9	// same as GL_DEPTH_STENCIL_NV and GL_DEPTH_STENCIL_EXT and GL_DEPTH_STENCIL_OES
#endif

/*
================================================================================================================================

Type to glTexImage2D, glTexImage3D and glVertexAttribPointer.

================================================================================================================================
*/

#if !defined( GL_BYTE )
#define GL_BYTE											0x1400
#endif
#if !defined( GL_UNSIGNED_BYTE )
#define GL_UNSIGNED_BYTE								0x1401
#endif
#if !defined( GL_SHORT )
#define GL_SHORT										0x1402
#endif
#if !defined( GL_UNSIGNED_SHORT )
#define GL_UNSIGNED_SHORT								0x1403
#endif
#if !defined( GL_INT )
#define GL_INT											0x1404
#endif
#if !defined( GL_UNSIGNED_INT )
#define GL_UNSIGNED_INT									0x1405
#endif
#if !defined( GL_INT64 )
#define GL_INT64										0x140E	// same as GL_INT64_NV and GL_INT64_ARB
#endif
#if !defined( GL_UNSIGNED_INT64 )
#define GL_UNSIGNED_INT64								0x140F	// same as GL_UNSIGNED_INT64_NV and GL_UNSIGNED_INT64_ARB
#endif
#if !defined( GL_HALF_FLOAT )
#define GL_HALF_FLOAT									0x140B	// same as GL_HALF_FLOAT_NV and GL_HALF_FLOAT_ARB
#endif
#if !defined( GL_HALF_FLOAT_OES )
#define GL_HALF_FLOAT_OES								0x8D61	// Note that this different from GL_HALF_FLOAT.
#endif
#if !defined( GL_FLOAT )
#define GL_FLOAT										0x1406
#endif
#if !defined( GL_DOUBLE )
#define GL_DOUBLE										0x140A	// same as GL_DOUBLE_EXT
#endif
#if !defined( GL_UNSIGNED_BYTE_3_3_2 )
#define GL_UNSIGNED_BYTE_3_3_2							0x8032	// same as GL_UNSIGNED_BYTE_3_3_2_EXT
#endif
#if !defined( GL_UNSIGNED_BYTE_2_3_3_REV )
#define GL_UNSIGNED_BYTE_2_3_3_REV						0x8362	// same as GL_UNSIGNED_BYTE_2_3_3_REV_EXT
#endif
#if !defined( GL_UNSIGNED_SHORT_5_6_5 )
#define GL_UNSIGNED_SHORT_5_6_5							0x8363	// same as GL_UNSIGNED_SHORT_5_6_5_EXT
#endif
#if !defined( GL_UNSIGNED_SHORT_5_6_5_REV )
#define GL_UNSIGNED_SHORT_5_6_5_REV						0x8364	// same as GL_UNSIGNED_SHORT_5_6_5_REV_EXT
#endif
#if !defined( GL_UNSIGNED_SHORT_4_4_4_4 )
#define GL_UNSIGNED_SHORT_4_4_4_4						0x8033	// same as GL_UNSIGNED_SHORT_4_4_4_4_EXT
#endif
#if !defined( GL_UNSIGNED_SHORT_4_4_4_4_REV )
#define GL_UNSIGNED_SHORT_4_4_4_4_REV					0x8365	// same as GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG and GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
#endif
#if !defined( GL_UNSIGNED_SHORT_5_5_5_1 )
#define GL_UNSIGNED_SHORT_5_5_5_1						0x8034	// same as GL_UNSIGNED_SHORT_5_5_5_1_EXT
#endif
#if !defined( GL_UNSIGNED_SHORT_1_5_5_5_REV )
#define GL_UNSIGNED_SHORT_1_5_5_5_REV					0x8366	// same as GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
#endif
#if !defined( GL_UNSIGNED_INT_8_8_8_8 )
#define GL_UNSIGNED_INT_8_8_8_8							0x8035	// same as GL_UNSIGNED_INT_8_8_8_8_EXT
#endif
#if !defined( GL_UNSIGNED_INT_8_8_8_8_REV )
#define GL_UNSIGNED_INT_8_8_8_8_REV						0x8367	// same as GL_UNSIGNED_INT_8_8_8_8_REV_EXT
#endif
#if !defined( GL_UNSIGNED_INT_10_10_10_2 )
#define GL_UNSIGNED_INT_10_10_10_2						0x8036	// same as GL_UNSIGNED_INT_10_10_10_2_EXT
#endif
#if !defined( GL_UNSIGNED_INT_2_10_10_10_REV )
#define GL_UNSIGNED_INT_2_10_10_10_REV					0x8368	// same as GL_UNSIGNED_INT_2_10_10_10_REV_EXT
#endif
#if !defined( GL_UNSIGNED_INT_10F_11F_11F_REV )
#define GL_UNSIGNED_INT_10F_11F_11F_REV					0x8C3B	// same as GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
#endif
#if !defined( GL_UNSIGNED_INT_5_9_9_9_REV )
#define GL_UNSIGNED_INT_5_9_9_9_REV						0x8C3E	// same as GL_UNSIGNED_INT_5_9_9_9_REV_EXT
#endif
#if !defined( GL_UNSIGNED_INT_24_8 )
#define GL_UNSIGNED_INT_24_8							0x84FA	// same as GL_UNSIGNED_INT_24_8_NV and GL_UNSIGNED_INT_24_8_EXT and GL_UNSIGNED_INT_24_8_OES
#endif
#if !defined( GL_FLOAT_32_UNSIGNED_INT_24_8_REV )
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV				0x8DAD	// same as GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV and GL_FLOAT_32_UNSIGNED_INT_24_8_REV_ARB
#endif

/*
================================================================================================================================

Internal format to glTexImage2D, glTexImage3D, glCompressedTexImage2D, glCompressedTexImage3D, glTexStorage2D, glTexStorage3D

================================================================================================================================
*/

//
// 8 bits per component
//

#if !defined( GL_R8 )
#define GL_R8											0x8229	// same as GL_R8_EXT
#endif
#if !defined( GL_RG8 )
#define GL_RG8											0x822B	// same as GL_RG8_EXT
#endif
#if !defined( GL_RGB8 )
#define GL_RGB8											0x8051	// same as GL_RGB8_EXT and GL_RGB8_OES
#endif
#if !defined( GL_RGBA8 )
#define GL_RGBA8										0x8058	// same as GL_RGBA8_EXT and GL_RGBA8_OES
#endif

#if !defined( GL_R8_SNORM )
#define GL_R8_SNORM										0x8F94
#endif
#if !defined( GL_RG8_SNORM )
#define GL_RG8_SNORM									0x8F95
#endif
#if !defined( GL_RGB8_SNORM )
#define GL_RGB8_SNORM									0x8F96
#endif
#if !defined( GL_RGBA8_SNORM )
#define GL_RGBA8_SNORM									0x8F97
#endif

#if !defined( GL_R8UI )
#define GL_R8UI											0x8232
#endif
#if !defined( GL_RG8UI )
#define GL_RG8UI										0x8238
#endif
#if !defined( GL_RGB8UI )
#define GL_RGB8UI										0x8D7D	// same as GL_RGB8UI_EXT
#endif
#if !defined( GL_RGBA8UI )
#define GL_RGBA8UI										0x8D7C	// same as GL_RGBA8UI_EXT
#endif

#if !defined( GL_R8I )
#define GL_R8I											0x8231
#endif
#if !defined( GL_RG8I )
#define GL_RG8I											0x8237
#endif
#if !defined( GL_RGB8I )
#define GL_RGB8I										0x8D8F	// same as GL_RGB8I_EXT
#endif
#if !defined( GL_RGBA8I )
#define GL_RGBA8I										0x8D8E	// same as GL_RGBA8I_EXT
#endif

#if !defined( GL_SR8 )
#define GL_SR8											0x8FBD	// same as GL_SR8_EXT
#endif
#if !defined( GL_SRG8 )
#define GL_SRG8											0x8FBE	// same as GL_SRG8_EXT
#endif
#if !defined( GL_SRGB8 )
#define GL_SRGB8										0x8C41	// same as GL_SRGB8_EXT
#endif
#if !defined( GL_SRGB8_ALPHA8 )
#define GL_SRGB8_ALPHA8									0x8C43	// same as GL_SRGB8_ALPHA8_EXT
#endif

//
// 16 bits per component
//

#if !defined( GL_R16 )
#define GL_R16											0x822A	// same as GL_R16_EXT
#endif
#if !defined( GL_RG16 )
#define GL_RG16											0x822C	// same as GL_RG16_EXT
#endif
#if !defined( GL_RGB16 )
#define GL_RGB16										0x8054	// same as GL_RGB16_EXT
#endif
#if !defined( GL_RGBA16 )
#define GL_RGBA16										0x805B	// same as GL_RGBA16_EXT
#endif

#if !defined( GL_R16_SNORM )
#define GL_R16_SNORM									0x8F98	// same as GL_R16_SNORM_EXT
#endif
#if !defined( GL_RG16_SNORM )
#define GL_RG16_SNORM									0x8F99	// same as GL_RG16_SNORM_EXT
#endif
#if !defined( GL_RGB16_SNORM )
#define GL_RGB16_SNORM									0x8F9A	// same as GL_RGB16_SNORM_EXT
#endif
#if !defined( GL_RGBA16_SNORM )
#define GL_RGBA16_SNORM									0x8F9B	// same as GL_RGBA16_SNORM_EXT
#endif

#if !defined( GL_R16UI )
#define GL_R16UI										0x8234
#endif
#if !defined( GL_RG16UI )
#define GL_RG16UI										0x823A
#endif
#if !defined( GL_RGB16UI )
#define GL_RGB16UI										0x8D77	// same as GL_RGB16UI_EXT
#endif
#if !defined( GL_RGBA16UI )
#define GL_RGBA16UI										0x8D76	// same as GL_RGBA16UI_EXT
#endif

#if !defined( GL_R16I )
#define GL_R16I											0x8233
#endif
#if !defined( GL_RG16I )
#define GL_RG16I										0x8239
#endif
#if !defined( GL_RGB16I )
#define GL_RGB16I										0x8D89	// same as GL_RGB16I_EXT
#endif
#if !defined( GL_RGBA16I )
#define GL_RGBA16I										0x8D88	// same as GL_RGBA16I_EXT
#endif

#if !defined( GL_R16F )
#define GL_R16F											0x822D	// same as GL_R16F_EXT
#endif
#if !defined( GL_RG16F )
#define GL_RG16F										0x822F	// same as GL_RG16F_EXT
#endif
#if !defined( GL_RGB16F )
#define GL_RGB16F										0x881B	// same as GL_RGB16F_EXT and GL_RGB16F_ARB
#endif
#if !defined( GL_RGBA16F )
#define GL_RGBA16F										0x881A	// sama as GL_RGBA16F_EXT and GL_RGBA16F_ARB
#endif

//
// 32 bits per component
//

#if !defined( GL_R32UI )
#define GL_R32UI										0x8236
#endif
#if !defined( GL_RG32UI )
#define GL_RG32UI										0x823C
#endif
#if !defined( GL_RGB32UI )
#define GL_RGB32UI										0x8D71	// same as GL_RGB32UI_EXT
#endif
#if !defined( GL_RGBA32UI )
#define GL_RGBA32UI										0x8D70	// same as GL_RGBA32UI_EXT
#endif

#if !defined( GL_R32I )
#define GL_R32I											0x8235
#endif
#if !defined( GL_RG32I )
#define GL_RG32I										0x823B
#endif
#if !defined( GL_RGB32I )
#define GL_RGB32I										0x8D83	// same as GL_RGB32I_EXT
#endif
#if !defined( GL_RGBA32I )
#define GL_RGBA32I										0x8D82	// same as GL_RGBA32I_EXT
#endif

#if !defined( GL_R32F )
#define GL_R32F											0x822E	// same as GL_R32F_EXT
#endif
#if !defined( GL_RG32F )
#define GL_RG32F										0x8230	// same as GL_RG32F_EXT
#endif
#if !defined( GL_RGB32F )
#define GL_RGB32F										0x8815	// same as GL_RGB32F_EXT and GL_RGB32F_ARB
#endif
#if !defined( GL_RGBA32F )
#define GL_RGBA32F										0x8814	// same as GL_RGBA32F_EXT and GL_RGBA32F_ARB
#endif

//
// Packed
//

#if !defined( GL_R3_G3_B2 )
#define GL_R3_G3_B2										0x2A10
#endif
#if !defined( GL_RGB4 )
#define GL_RGB4											0x804F	// same as GL_RGB4_EXT
#endif
#if !defined( GL_RGB5 )
#define GL_RGB5											0x8050	// same as GL_RGB5_EXT
#endif
#if !defined( GL_RGB565 )
#define GL_RGB565										0x8D62	// same as GL_RGB565_EXT and GL_RGB565_OES
#endif
#if !defined( GL_RGB10 )
#define GL_RGB10										0x8052	// same as GL_RGB10_EXT
#endif
#if !defined( GL_RGB12 )
#define GL_RGB12										0x8053	// same as GL_RGB12_EXT
#endif
#if !defined( GL_RGBA2 )
#define GL_RGBA2										0x8055	// same as GL_RGBA2_EXT
#endif
#if !defined( GL_RGBA4 )
#define GL_RGBA4										0x8056	// same as GL_RGBA4_EXT and GL_RGBA4_OES
#endif
#if !defined( GL_RGBA12 )
#define GL_RGBA12										0x805A	// same as GL_RGBA12_EXT
#endif
#if !defined( GL_RGB5_A1 )
#define GL_RGB5_A1										0x8057	// same as GL_RGB5_A1_EXT and GL_RGB5_A1_OES
#endif
#if !defined( GL_RGB10_A2 )
#define GL_RGB10_A2										0x8059	// same as GL_RGB10_A2_EXT
#endif
#if !defined( GL_RGB10_A2UI )
#define GL_RGB10_A2UI									0x906F
#endif
#if !defined( GL_R11F_G11F_B10F )
#define GL_R11F_G11F_B10F								0x8C3A	// same as GL_R11F_G11F_B10F_APPLE and GL_R11F_G11F_B10F_EXT
#endif
#if !defined( GL_RGB9_E5 )
#define GL_RGB9_E5										0x8C3D	// same as GL_RGB9_E5_APPLE and GL_RGB9_E5_EXT
#endif

//
// Alpha
//

#if !defined( GL_ALPHA4 )
#define GL_ALPHA4										0x803B	// deprecated, same as GL_ALPHA4_EXT
#endif
#if !defined( GL_ALPHA8 )
#define GL_ALPHA8										0x803C	// deprecated, same as GL_ALPHA8_EXT
#endif
#if !defined( GL_ALPHA8_SNORM )
#define GL_ALPHA8_SNORM									0x9014	// deprecated
#endif
#if !defined( GL_ALPHA8UI_EXT )
#define GL_ALPHA8UI_EXT									0x8D7E	// deprecated
#endif
#if !defined( GL_ALPHA8I_EXT )
#define GL_ALPHA8I_EXT									0x8D90	// deprecated
#endif
#if !defined( GL_ALPHA12 )
#define GL_ALPHA12										0x803D	// deprecated, same as GL_ALPHA12_EXT
#endif
#if !defined( GL_ALPHA16 )
#define GL_ALPHA16										0x803E	// deprecated, same as GL_ALPHA16_EXT
#endif
#if !defined( GL_ALPHA16_SNORM )
#define GL_ALPHA16_SNORM								0x9018	// deprecated
#endif
#if !defined( GL_ALPHA16UI_EXT )
#define GL_ALPHA16UI_EXT								0x8D78	// deprecated
#endif
#if !defined( GL_ALPHA16I_EXT )
#define GL_ALPHA16I_EXT									0x8D8A	// deprecated
#endif
#if !defined( GL_ALPHA16F_ARB )
#define GL_ALPHA16F_ARB									0x881C	// deprecated, same as GL_ALPHA_FLOAT16_APPLE and GL_ALPHA_FLOAT16_ATI
#endif
#if !defined( GL_ALPHA32UI_EXT )
#define GL_ALPHA32UI_EXT								0x8D72	// deprecated
#endif
#if !defined( GL_ALPHA32I_EXT )
#define GL_ALPHA32I_EXT									0x8D84	// deprecated
#endif
#if !defined( GL_ALPHA32F_ARB )
#define GL_ALPHA32F_ARB									0x8816	// deprecated, same as GL_ALPHA_FLOAT32_APPLE and GL_ALPHA_FLOAT32_ATI
#endif

//
// Luminance
//

#if !defined( GL_LUMINANCE4 )
#define GL_LUMINANCE4									0x803F	// deprecated, same as GL_LUMINANCE4_EXT
#endif
#if !defined( GL_LUMINANCE8 )
#define GL_LUMINANCE8									0x8040	// deprecated, same as GL_LUMINANCE8_EXT
#endif
#if !defined( GL_LUMINANCE8_SNORM )
#define GL_LUMINANCE8_SNORM								0x9015	// deprecated
#endif
#if !defined( GL_SLUMINANCE8 )
#define GL_SLUMINANCE8									0x8C47	// deprecated, same as GL_SLUMINANCE8_EXT
#endif
#if !defined( GL_LUMINANCE8UI_EXT )
#define GL_LUMINANCE8UI_EXT								0x8D80	// deprecated
#endif
#if !defined( GL_LUMINANCE8I_EXT )
#define GL_LUMINANCE8I_EXT								0x8D92	// deprecated
#endif
#if !defined( GL_LUMINANCE12 )
#define GL_LUMINANCE12									0x8041	// deprecated, same as GL_LUMINANCE12_EXT
#endif
#if !defined( GL_LUMINANCE16 )
#define GL_LUMINANCE16									0x8042	// deprecated, same as GL_LUMINANCE16_EXT
#endif
#if !defined( GL_LUMINANCE16_SNORM )
#define GL_LUMINANCE16_SNORM							0x9019	// deprecated
#endif
#if !defined( GL_LUMINANCE16UI_EXT )
#define GL_LUMINANCE16UI_EXT							0x8D7A	// deprecated
#endif
#if !defined( GL_LUMINANCE16I_EXT )
#define GL_LUMINANCE16I_EXT								0x8D8C	// deprecated
#endif
#if !defined( GL_LUMINANCE16F_ARB )
#define GL_LUMINANCE16F_ARB								0x881E	// deprecated, same as GL_LUMINANCE_FLOAT16_APPLE and GL_LUMINANCE_FLOAT16_ATI
#endif
#if !defined( GL_LUMINANCE32UI_EXT )
#define GL_LUMINANCE32UI_EXT							0x8D74	// deprecated
#endif
#if !defined( GL_LUMINANCE32I_EXT )
#define GL_LUMINANCE32I_EXT								0x8D86	// deprecated
#endif
#if !defined( GL_LUMINANCE32F_ARB )
#define GL_LUMINANCE32F_ARB								0x8818	// deprecated, same as GL_LUMINANCE_FLOAT32_APPLE and GL_LUMINANCE_FLOAT32_ATI
#endif

//
// Luminance/Alpha
//

#if !defined( GL_LUMINANCE4_ALPHA4 )
#define GL_LUMINANCE4_ALPHA4							0x8043	// deprecated, same as GL_LUMINANCE4_ALPHA4_EXT
#endif
#if !defined( GL_LUMINANCE6_ALPHA2 )
#define GL_LUMINANCE6_ALPHA2							0x8044	// deprecated, same as GL_LUMINANCE6_ALPHA2_EXT
#endif
#if !defined( GL_LUMINANCE8_ALPHA8 )
#define GL_LUMINANCE8_ALPHA8							0x8045	// deprecated, same as GL_LUMINANCE8_ALPHA8_EXT
#endif
#if !defined( GL_LUMINANCE8_ALPHA8_SNORM )
#define GL_LUMINANCE8_ALPHA8_SNORM						0x9016	// deprecated
#endif
#if !defined( GL_SLUMINANCE8_ALPHA8 )
#define GL_SLUMINANCE8_ALPHA8							0x8C45	// deprecated, same as GL_SLUMINANCE8_ALPHA8_EXT
#endif
#if !defined( GL_LUMINANCE_ALPHA8UI_EXT )
#define GL_LUMINANCE_ALPHA8UI_EXT						0x8D81	// deprecated
#endif
#if !defined( GL_LUMINANCE_ALPHA8I_EXT )
#define GL_LUMINANCE_ALPHA8I_EXT						0x8D93	// deprecated
#endif
#if !defined( GL_LUMINANCE12_ALPHA4 )
#define GL_LUMINANCE12_ALPHA4							0x8046	// deprecated, same as GL_LUMINANCE12_ALPHA4_EXT
#endif
#if !defined( GL_LUMINANCE12_ALPHA12 )
#define GL_LUMINANCE12_ALPHA12							0x8047	// deprecated, same as GL_LUMINANCE12_ALPHA12_EXT
#endif
#if !defined( GL_LUMINANCE16_ALPHA16 )
#define GL_LUMINANCE16_ALPHA16							0x8048	// deprecated, same as GL_LUMINANCE16_ALPHA16_EXT
#endif
#if !defined( GL_LUMINANCE16_ALPHA16_SNORM )
#define GL_LUMINANCE16_ALPHA16_SNORM					0x901A	// deprecated
#endif
#if !defined( GL_LUMINANCE_ALPHA16UI_EXT )
#define GL_LUMINANCE_ALPHA16UI_EXT						0x8D7B	// deprecated
#endif
#if !defined( GL_LUMINANCE_ALPHA16I_EXT )
#define GL_LUMINANCE_ALPHA16I_EXT						0x8D8D	// deprecated
#endif
#if !defined( GL_LUMINANCE_ALPHA16F_ARB )
#define GL_LUMINANCE_ALPHA16F_ARB						0x881F	// deprecated, same as GL_LUMINANCE_ALPHA_FLOAT16_APPLE and GL_LUMINANCE_ALPHA_FLOAT16_ATI
#endif
#if !defined( GL_LUMINANCE_ALPHA32UI_EXT )
#define GL_LUMINANCE_ALPHA32UI_EXT						0x8D75	// deprecated
#endif
#if !defined( GL_LUMINANCE_ALPHA32I_EXT )
#define GL_LUMINANCE_ALPHA32I_EXT						0x8D87	// deprecated
#endif
#if !defined( GL_LUMINANCE_ALPHA32F_ARB )
#define GL_LUMINANCE_ALPHA32F_ARB						0x8819	// deprecated, same as GL_LUMINANCE_ALPHA_FLOAT32_APPLE and GL_LUMINANCE_ALPHA_FLOAT32_ATI
#endif

//
// Intensity
//

#if !defined( GL_INTENSITY4 )
#define GL_INTENSITY4									0x804A	// deprecated, same as GL_INTENSITY4_EXT
#endif
#if !defined( GL_INTENSITY8 )
#define GL_INTENSITY8									0x804B	// deprecated, same as GL_INTENSITY8_EXT
#endif
#if !defined( GL_INTENSITY8_SNORM )
#define GL_INTENSITY8_SNORM								0x9017	// deprecated
#endif
#if !defined( GL_INTENSITY8UI_EXT )
#define GL_INTENSITY8UI_EXT								0x8D7F	// deprecated
#endif
#if !defined( GL_INTENSITY8I_EXT )
#define GL_INTENSITY8I_EXT								0x8D91	// deprecated
#endif
#if !defined( GL_INTENSITY12 )
#define GL_INTENSITY12									0x804C	// deprecated, same as GL_INTENSITY12_EXT
#endif
#if !defined( GL_INTENSITY16 )
#define GL_INTENSITY16									0x804D	// deprecated, same as GL_INTENSITY16_EXT
#endif
#if !defined( GL_INTENSITY16_SNORM )
#define GL_INTENSITY16_SNORM							0x901B	// deprecated
#endif
#if !defined( GL_INTENSITY16UI_EXT )
#define GL_INTENSITY16UI_EXT							0x8D79	// deprecated
#endif
#if !defined( GL_INTENSITY16I_EXT )
#define GL_INTENSITY16I_EXT								0x8D8B	// deprecated
#endif
#if !defined( GL_INTENSITY16F_ARB )
#define GL_INTENSITY16F_ARB								0x881D	// deprecated, same as GL_INTENSITY_FLOAT16_APPLE and GL_INTENSITY_FLOAT16_ATI
#endif
#if !defined( GL_INTENSITY32UI_EXT )
#define GL_INTENSITY32UI_EXT							0x8D73	// deprecated
#endif
#if !defined( GL_INTENSITY32I_EXT )
#define GL_INTENSITY32I_EXT								0x8D85	// deprecated
#endif
#if !defined( GL_INTENSITY32F_ARB )
#define GL_INTENSITY32F_ARB								0x8817	// deprecated, same as GL_INTENSITY_FLOAT32_APPLE and GL_INTENSITY_FLOAT32_ATI
#endif

//
// Generic compression
//

#if !defined( GL_COMPRESSED_RED )
#define GL_COMPRESSED_RED								0x8225
#endif
#if !defined( GL_COMPRESSED_ALPHA )
#define GL_COMPRESSED_ALPHA								0x84E9	// deprecated, same as GL_COMPRESSED_ALPHA_ARB
#endif
#if !defined( GL_COMPRESSED_LUMINANCE )
#define GL_COMPRESSED_LUMINANCE							0x84EA	// deprecated, same as GL_COMPRESSED_LUMINANCE_ARB
#endif
#if !defined( GL_COMPRESSED_SLUMINANCE )
#define GL_COMPRESSED_SLUMINANCE						0x8C4A	// deprecated, same as GL_COMPRESSED_SLUMINANCE_EXT
#endif
#if !defined( GL_COMPRESSED_LUMINANCE_ALPHA )
#define GL_COMPRESSED_LUMINANCE_ALPHA					0x84EB	// deprecated, same as GL_COMPRESSED_LUMINANCE_ALPHA_ARB
#endif
#if !defined( GL_COMPRESSED_SLUMINANCE_ALPHA )
#define GL_COMPRESSED_SLUMINANCE_ALPHA					0x8C4B	// deprecated, same as GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
#endif
#if !defined( GL_COMPRESSED_INTENSITY )
#define GL_COMPRESSED_INTENSITY							0x84EC	// deprecated, same as GL_COMPRESSED_INTENSITY_ARB
#endif
#if !defined( GL_COMPRESSED_RG )
#define GL_COMPRESSED_RG								0x8226
#endif
#if !defined( GL_COMPRESSED_RGB )
#define GL_COMPRESSED_RGB								0x84ED	// same as GL_COMPRESSED_RGB_ARB
#endif
#if !defined( GL_COMPRESSED_RGBA )
#define GL_COMPRESSED_RGBA								0x84EE	// same as GL_COMPRESSED_RGBA_ARB
#endif
#if !defined( GL_COMPRESSED_SRGB )
#define GL_COMPRESSED_SRGB								0x8C48	// same as GL_COMPRESSED_SRGB_EXT
#endif
#if !defined( GL_COMPRESSED_SRGB_ALPHA )
#define GL_COMPRESSED_SRGB_ALPHA						0x8C49	// same as GL_COMPRESSED_SRGB_ALPHA_EXT
#endif

//
// FXT1
//

#if !defined( GL_COMPRESSED_RGB_FXT1_3DFX )
#define GL_COMPRESSED_RGB_FXT1_3DFX						0x86B0	// deprecated
#endif
#if !defined( GL_COMPRESSED_RGBA_FXT1_3DFX )
#define GL_COMPRESSED_RGBA_FXT1_3DFX					0x86B1	// deprecated
#endif

//
// S3TC/DXT/BC
//

#if !defined( GL_COMPRESSED_RGB_S3TC_DXT1_EXT )
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT					0x83F0
#endif
#if !defined( GL_COMPRESSED_RGBA_S3TC_DXT1_EXT )
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT				0x83F1
#endif
#if !defined( GL_COMPRESSED_RGBA_S3TC_DXT3_EXT )
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT				0x83F2
#endif
#if !defined( GL_COMPRESSED_RGBA_S3TC_DXT5_EXT )
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT				0x83F3
#endif

#if !defined( GL_COMPRESSED_SRGB_S3TC_DXT1_EXT )
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT				0x8C4C
#endif
#if !defined( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT )
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT			0x8C4D
#endif
#if !defined( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT )
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT			0x8C4E
#endif
#if !defined( GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT )
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT			0x8C4F
#endif

#if !defined( GL_COMPRESSED_LUMINANCE_LATC1_EXT )
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT				0x8C70
#endif
#if !defined( GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT )
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT			0x8C72
#endif
#if !defined( GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT )
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT		0x8C71
#endif
#if !defined( GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT )
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT	0x8C73
#endif

#if !defined( GL_COMPRESSED_RED_RGTC1 )
#define GL_COMPRESSED_RED_RGTC1							0x8DBB	// same as GL_COMPRESSED_RED_RGTC1_EXT
#endif
#if !defined( GL_COMPRESSED_RG_RGTC2 )
#define GL_COMPRESSED_RG_RGTC2							0x8DBD	// same as GL_COMPRESSED_RG_RGTC2_EXT
#endif
#if !defined( GL_COMPRESSED_SIGNED_RED_RGTC1 )
#define GL_COMPRESSED_SIGNED_RED_RGTC1					0x8DBC	// same as GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
#endif
#if !defined( GL_COMPRESSED_SIGNED_RG_RGTC2 )
#define GL_COMPRESSED_SIGNED_RG_RGTC2					0x8DBE	// same as GL_COMPRESSED_SIGNED_RG_RGTC2_EXT
#endif

#if !defined( GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT )
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT				0x8E8E	// same as GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
#endif
#if !defined( GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT )
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT			0x8E8F	// same as GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
#endif
#if !defined( GL_COMPRESSED_RGBA_BPTC_UNORM )
#define GL_COMPRESSED_RGBA_BPTC_UNORM					0x8E8C	// same as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB	
#endif
#if !defined( GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM )
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM				0x8E8D	// same as GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
#endif

//
// ETC
//

#if !defined( GL_ETC1_RGB8_OES )
#define GL_ETC1_RGB8_OES								0x8D64
#endif

#if !defined( GL_COMPRESSED_RGB8_ETC2 )
#define GL_COMPRESSED_RGB8_ETC2							0x9274
#endif
#if !defined( GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 )
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2		0x9276
#endif
#if !defined( GL_COMPRESSED_RGBA8_ETC2_EAC )
#define GL_COMPRESSED_RGBA8_ETC2_EAC					0x9278
#endif

#if !defined( GL_COMPRESSED_SRGB8_ETC2 )
#define GL_COMPRESSED_SRGB8_ETC2						0x9275
#endif
#if !defined( GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 )
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2	0x9277
#endif
#if !defined( GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC )
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC				0x9279
#endif

#if !defined( GL_COMPRESSED_R11_EAC )
#define GL_COMPRESSED_R11_EAC							0x9270
#endif
#if !defined( GL_COMPRESSED_RG11_EAC )
#define GL_COMPRESSED_RG11_EAC							0x9272
#endif
#if !defined( GL_COMPRESSED_SIGNED_R11_EAC )
#define GL_COMPRESSED_SIGNED_R11_EAC					0x9271
#endif
#if !defined( GL_COMPRESSED_SIGNED_RG11_EAC )
#define GL_COMPRESSED_SIGNED_RG11_EAC					0x9273
#endif

//
// PVRTC
//

#if !defined( GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG )
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG				0x8C01
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG				0x8C00
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG				0x8C03
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG				0x8C02
#endif
#if !defined( GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG )
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG				0x9137
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG				0x9138
#endif
#if !defined( GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT )
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT				0x8A54
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT				0x8A55
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT		0x8A56
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT		0x8A57
#endif
#if !defined( GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG )
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG		0x93F0
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG		0x93F1
#endif

//
// ASTC
//

#if !defined( GL_COMPRESSED_RGBA_ASTC_4x4_KHR )
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR					0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR					0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR					0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR					0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR					0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR					0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR					0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR					0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR				0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR				0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR				0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR				0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR				0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR				0x93BD
#endif

#if !defined( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR )
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR			0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR			0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR			0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR			0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR			0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR			0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR			0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR			0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR		0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR		0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR		0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR		0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR		0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR		0x93DD
#endif

#if !defined( GL_COMPRESSED_RGBA_ASTC_3x3x3_OES )
#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES				0x93C0
#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES				0x93C1
#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES				0x93C2
#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES				0x93C3
#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES				0x93C4
#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES				0x93C5
#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES				0x93C6
#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES				0x93C7
#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES				0x93C8
#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES				0x93C9
#endif

#if !defined( GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES )
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES		0x93E0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES		0x93E1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES		0x93E2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES		0x93E3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES		0x93E4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES		0x93E5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES		0x93E6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES		0x93E7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES		0x93E8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES		0x93E9
#endif

//
// ATC
//

#if !defined( GL_ATC_RGB_AMD )
#define GL_ATC_RGB_AMD									0x8C92
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD					0x8C93
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD				0x87EE
#endif

//
// Palletized (combined palette)
//

#if !defined( GL_PALETTE4_RGB8_OES )
#define GL_PALETTE4_RGB8_OES							0x8B90
#define GL_PALETTE4_RGBA8_OES							0x8B91
#define GL_PALETTE4_R5_G6_B5_OES						0x8B92
#define GL_PALETTE4_RGBA4_OES							0x8B93
#define GL_PALETTE4_RGB5_A1_OES							0x8B94
#define GL_PALETTE8_RGB8_OES							0x8B95
#define GL_PALETTE8_RGBA8_OES							0x8B96
#define GL_PALETTE8_R5_G6_B5_OES						0x8B97
#define GL_PALETTE8_RGBA4_OES							0x8B98
#define GL_PALETTE8_RGB5_A1_OES							0x8B99
#endif

//
// Palletized (separate palette)
//

#if !defined( GL_COLOR_INDEX1_EXT )
#define GL_COLOR_INDEX1_EXT								0x80E2	// deprecated
#define GL_COLOR_INDEX2_EXT								0x80E3	// deprecated
#define GL_COLOR_INDEX4_EXT								0x80E4	// deprecated
#define GL_COLOR_INDEX8_EXT								0x80E5	// deprecated
#define GL_COLOR_INDEX12_EXT							0x80E6	// deprecated
#define GL_COLOR_INDEX16_EXT							0x80E7	// deprecated
#endif

//
// Depth/stencil
//

#if !defined( GL_DEPTH_COMPONENT16 )
#define GL_DEPTH_COMPONENT16							0x81A5	// same as GL_DEPTH_COMPONENT16_SGIX and GL_DEPTH_COMPONENT16_ARB
#endif
#if !defined( GL_DEPTH_COMPONENT24 )
#define GL_DEPTH_COMPONENT24							0x81A6	// same as GL_DEPTH_COMPONENT24_SGIX and GL_DEPTH_COMPONENT24_ARB
#endif
#if !defined( GL_DEPTH_COMPONENT32 )
#define GL_DEPTH_COMPONENT32							0x81A7	// same as GL_DEPTH_COMPONENT32_SGIX and GL_DEPTH_COMPONENT32_ARB and GL_DEPTH_COMPONENT32_OES
#endif
#if !defined( GL_DEPTH_COMPONENT32F )
#define GL_DEPTH_COMPONENT32F							0x8CAC	// same as GL_DEPTH_COMPONENT32F_ARB
#endif
#if !defined( GL_DEPTH_COMPONENT32F_NV )
#define GL_DEPTH_COMPONENT32F_NV						0x8DAB	// note that this is different from GL_DEPTH_COMPONENT32F
#endif
#if !defined( GL_STENCIL_INDEX1 )
#define GL_STENCIL_INDEX1								0x8D46	// same as GL_STENCIL_INDEX1_EXT
#endif
#if !defined( GL_STENCIL_INDEX4 )
#define GL_STENCIL_INDEX4								0x8D47	// same as GL_STENCIL_INDEX4_EXT
#endif
#if !defined( GL_STENCIL_INDEX8 )
#define GL_STENCIL_INDEX8								0x8D48	// same as GL_STENCIL_INDEX8_EXT
#endif
#if !defined( GL_STENCIL_INDEX16 )
#define GL_STENCIL_INDEX16								0x8D49	// same as GL_STENCIL_INDEX16_EXT
#endif
#if !defined( GL_DEPTH24_STENCIL8 )
#define GL_DEPTH24_STENCIL8								0x88F0	// same as GL_DEPTH24_STENCIL8_EXT and GL_DEPTH24_STENCIL8_OES
#endif
#if !defined( GL_DEPTH32F_STENCIL8 )
#define GL_DEPTH32F_STENCIL8							0x8CAD	// same as GL_DEPTH32F_STENCIL8_ARB
#endif
#if !defined( GL_DEPTH32F_STENCIL8_NV )
#define GL_DEPTH32F_STENCIL8_NV							0x8DAC	// note that this is different from GL_DEPTH32F_STENCIL8
#endif

static inline GLenum glGetFormatFromInternalFormat( const GLenum internalFormat )
{
	switch ( internalFormat )
	{
		//
		// 8 bits per component
		//
		case GL_R8:												return GL_RED;		// 1-component, 8-bit unsigned normalized
		case GL_RG8:											return GL_RG;		// 2-component, 8-bit unsigned normalized
		case GL_RGB8:											return GL_RGB;		// 3-component, 8-bit unsigned normalized
		case GL_RGBA8:											return GL_RGBA;		// 4-component, 8-bit unsigned normalized

		case GL_R8_SNORM:										return GL_RED;		// 1-component, 8-bit signed normalized
		case GL_RG8_SNORM:										return GL_RG;		// 2-component, 8-bit signed normalized
		case GL_RGB8_SNORM:										return GL_RGB;		// 3-component, 8-bit signed normalized
		case GL_RGBA8_SNORM:									return GL_RGBA;		// 4-component, 8-bit signed normalized

		case GL_R8UI:											return GL_RED;		// 1-component, 8-bit unsigned integer
		case GL_RG8UI:											return GL_RG;		// 2-component, 8-bit unsigned integer
		case GL_RGB8UI:											return GL_RGB;		// 3-component, 8-bit unsigned integer
		case GL_RGBA8UI:										return GL_RGBA;		// 4-component, 8-bit unsigned integer

		case GL_R8I:											return GL_RED;		// 1-component, 8-bit signed integer
		case GL_RG8I:											return GL_RG;		// 2-component, 8-bit signed integer
		case GL_RGB8I:											return GL_RGB;		// 3-component, 8-bit signed integer
		case GL_RGBA8I:											return GL_RGBA;		// 4-component, 8-bit signed integer

		case GL_SR8:											return GL_RED;		// 1-component, 8-bit sRGB
		case GL_SRG8:											return GL_RG;		// 2-component, 8-bit sRGB
		case GL_SRGB8:											return GL_RGB;		// 3-component, 8-bit sRGB
		case GL_SRGB8_ALPHA8:									return GL_RGBA;		// 4-component, 8-bit sRGB

		//
		// 16 bits per component
		//
		case GL_R16:											return GL_RED;		// 1-component, 16-bit unsigned normalized
		case GL_RG16:											return GL_RG;		// 2-component, 16-bit unsigned normalized
		case GL_RGB16:											return GL_RGB;		// 3-component, 16-bit unsigned normalized
		case GL_RGBA16:											return GL_RGBA;		// 4-component, 16-bit unsigned normalized

		case GL_R16_SNORM:										return GL_RED;		// 1-component, 16-bit signed normalized
		case GL_RG16_SNORM:										return GL_RG;		// 2-component, 16-bit signed normalized
		case GL_RGB16_SNORM:									return GL_RGB;		// 3-component, 16-bit signed normalized
		case GL_RGBA16_SNORM:									return GL_RGBA;		// 4-component, 16-bit signed normalized

		case GL_R16UI:											return GL_RED;		// 1-component, 16-bit unsigned integer
		case GL_RG16UI:											return GL_RG;		// 2-component, 16-bit unsigned integer
		case GL_RGB16UI:										return GL_RGB;		// 3-component, 16-bit unsigned integer
		case GL_RGBA16UI:										return GL_RGBA;		// 4-component, 16-bit unsigned integer

		case GL_R16I:											return GL_RED;		// 1-component, 16-bit signed integer
		case GL_RG16I:											return GL_RG;		// 2-component, 16-bit signed integer
		case GL_RGB16I:											return GL_RGB;		// 3-component, 16-bit signed integer
		case GL_RGBA16I:										return GL_RGBA;		// 4-component, 16-bit signed integer

		case GL_R16F:											return GL_RED;		// 1-component, 16-bit floating-point
		case GL_RG16F:											return GL_RG;		// 2-component, 16-bit floating-point
		case GL_RGB16F:											return GL_RGB;		// 3-component, 16-bit floating-point
		case GL_RGBA16F:										return GL_RGBA;		// 4-component, 16-bit floating-point

		//
		// 32 bits per component
		//
		case GL_R32UI:											return GL_RED;		// 1-component, 32-bit unsigned integer
		case GL_RG32UI:											return GL_RG;		// 2-component, 32-bit unsigned integer
		case GL_RGB32UI:										return GL_RGB;		// 3-component, 32-bit unsigned integer
		case GL_RGBA32UI:										return GL_RGBA;		// 4-component, 32-bit unsigned integer

		case GL_R32I:											return GL_RED;		// 1-component, 32-bit signed integer
		case GL_RG32I:											return GL_RG;		// 2-component, 32-bit signed integer
		case GL_RGB32I:											return GL_RGB;		// 3-component, 32-bit signed integer
		case GL_RGBA32I:										return GL_RGBA;		// 4-component, 32-bit signed integer

		case GL_R32F:											return GL_RED;		// 1-component, 32-bit floating-point
		case GL_RG32F:											return GL_RG;		// 2-component, 32-bit floating-point
		case GL_RGB32F:											return GL_RGB;		// 3-component, 32-bit floating-point
		case GL_RGBA32F:										return GL_RGBA;		// 4-component, 32-bit floating-point

		//
		// Packed
		//
		case GL_R3_G3_B2:										return GL_RGB;		// 3-component 3:3:2,       unsigned normalized
		case GL_RGB4:											return GL_RGB;		// 3-component 4:4:4,       unsigned normalized
		case GL_RGB5:											return GL_RGB;		// 3-component 5:5:5,       unsigned normalized
		case GL_RGB565:											return GL_RGB;		// 3-component 5:6:5,       unsigned normalized
		case GL_RGB10:											return GL_RGB;		// 3-component 10:10:10,    unsigned normalized
		case GL_RGB12:											return GL_RGB;		// 3-component 12:12:12,    unsigned normalized
		case GL_RGBA2:											return GL_RGBA;		// 4-component 2:2:2:2,     unsigned normalized
		case GL_RGBA4:											return GL_RGBA;		// 4-component 4:4:4:4,     unsigned normalized
		case GL_RGBA12:											return GL_RGBA;		// 4-component 12:12:12:12, unsigned normalized
		case GL_RGB5_A1:										return GL_RGBA;		// 4-component 5:5:5:1,     unsigned normalized
		case GL_RGB10_A2:										return GL_RGBA;		// 4-component 10:10:10:2,  unsigned normalized
		case GL_RGB10_A2UI:										return GL_RGBA;		// 4-component 10:10:10:2,  unsigned integer
		case GL_R11F_G11F_B10F:									return GL_RGB;		// 3-component 11:11:10,    floating-point
		case GL_RGB9_E5:										return GL_RGB;		// 3-component/exp 9:9:9/5, floating-point

		//
		// S3TC/DXT/BC
		//

		case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:					return GL_RGB;		// line through 3D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:					return GL_RGBA;		// line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:					return GL_RGBA;		// line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:					return GL_RGBA;		// line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized

		case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:					return GL_RGB;		// line through 3D space, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:			return GL_RGBA;		// line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:			return GL_RGBA;		// line through 3D space plus line through 1D space, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:			return GL_RGBA;		// line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB

		case GL_COMPRESSED_LUMINANCE_LATC1_EXT:					return GL_RED;		// line through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:			return GL_RG;		// two lines through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:			return GL_RED;		// line through 1D space, 4x4 blocks, signed normalized
		case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:	return GL_RG;		// two lines through 1D space, 4x4 blocks, signed normalized

		case GL_COMPRESSED_RED_RGTC1:							return GL_RED;		// line through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RG_RGTC2:							return GL_RG;		// two lines through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SIGNED_RED_RGTC1:					return GL_RED;		// line through 1D space, 4x4 blocks, signed normalized
		case GL_COMPRESSED_SIGNED_RG_RGTC2:						return GL_RG;		// two lines through 1D space, 4x4 blocks, signed normalized

		case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:				return GL_RGB;		// 3-component, 4x4 blocks, unsigned floating-point
		case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:				return GL_RGB;		// 3-component, 4x4 blocks, signed floating-point
		case GL_COMPRESSED_RGBA_BPTC_UNORM:						return GL_RGBA;		// 4-component, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:				return GL_RGBA;		// 4-component, 4x4 blocks, sRGB

		//
		// ETC
		//
		case GL_ETC1_RGB8_OES:									return GL_RGB;		// 3-component ETC1, 4x4 blocks, unsigned normalized

		case GL_COMPRESSED_RGB8_ETC2:							return GL_RGB;		// 3-component ETC2, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:		return GL_RGBA;		// 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA8_ETC2_EAC:						return GL_RGBA;		// 4-component ETC2, 4x4 blocks, unsigned normalized

		case GL_COMPRESSED_SRGB8_ETC2:							return GL_RGB;		// 3-component ETC2, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:		return GL_RGBA;		// 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:				return GL_RGBA;		// 4-component ETC2, 4x4 blocks, sRGB

		case GL_COMPRESSED_R11_EAC:								return GL_RED;		// 1-component ETC, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RG11_EAC:							return GL_RG;		// 2-component ETC, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SIGNED_R11_EAC:						return GL_RED;		// 1-component ETC, 4x4 blocks, signed normalized
		case GL_COMPRESSED_SIGNED_RG11_EAC:						return GL_RG;		// 2-component ETC, 4x4 blocks, signed normalized

		//
		// PVRTC
		//
		case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:				return GL_RGB;		// 3-component PVRTC, 16x8 blocks, unsigned normalized
		case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:				return GL_RGB;		// 3-component PVRTC,  8x8 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:				return GL_RGBA;		// 4-component PVRTC, 16x8 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:				return GL_RGBA;		// 4-component PVRTC,  8x8 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG:				return GL_RGBA;		// 4-component PVRTC,  8x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG:				return GL_RGBA;		// 4-component PVRTC,  4x4 blocks, unsigned normalized

		case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT:				return GL_RGB;		// 3-component PVRTC, 16x8 blocks, sRGB
		case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT:				return GL_RGB;		// 3-component PVRTC,  8x8 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT:			return GL_RGBA;		// 4-component PVRTC, 16x8 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT:			return GL_RGBA;		// 4-component PVRTC,  8x8 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG:			return GL_RGBA;		// 4-component PVRTC,  8x4 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG:			return GL_RGBA;		// 4-component PVRTC,  4x4 blocks, sRGB

		//
		// ASTC
		//
		case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:					return GL_RGBA;		// 4-component ASTC, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:					return GL_RGBA;		// 4-component ASTC, 5x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:					return GL_RGBA;		// 4-component ASTC, 5x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:					return GL_RGBA;		// 4-component ASTC, 6x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:					return GL_RGBA;		// 4-component ASTC, 6x6 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:					return GL_RGBA;		// 4-component ASTC, 8x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:					return GL_RGBA;		// 4-component ASTC, 8x6 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:					return GL_RGBA;		// 4-component ASTC, 8x8 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:					return GL_RGBA;		// 4-component ASTC, 10x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:					return GL_RGBA;		// 4-component ASTC, 10x6 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:					return GL_RGBA;		// 4-component ASTC, 10x8 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:					return GL_RGBA;		// 4-component ASTC, 10x10 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:					return GL_RGBA;		// 4-component ASTC, 12x10 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:					return GL_RGBA;		// 4-component ASTC, 12x12 blocks, unsigned normalized

		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:			return GL_RGBA;		// 4-component ASTC, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:			return GL_RGBA;		// 4-component ASTC, 5x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:			return GL_RGBA;		// 4-component ASTC, 5x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:			return GL_RGBA;		// 4-component ASTC, 6x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:			return GL_RGBA;		// 4-component ASTC, 6x6 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:			return GL_RGBA;		// 4-component ASTC, 8x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:			return GL_RGBA;		// 4-component ASTC, 8x6 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:			return GL_RGBA;		// 4-component ASTC, 8x8 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:			return GL_RGBA;		// 4-component ASTC, 10x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:			return GL_RGBA;		// 4-component ASTC, 10x6 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:			return GL_RGBA;		// 4-component ASTC, 10x8 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:			return GL_RGBA;		// 4-component ASTC, 10x10 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:			return GL_RGBA;		// 4-component ASTC, 12x10 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:			return GL_RGBA;		// 4-component ASTC, 12x12 blocks, sRGB

		case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES:					return GL_RGBA;		// 4-component ASTC, 3x3x3 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES:					return GL_RGBA;		// 4-component ASTC, 4x3x3 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES:					return GL_RGBA;		// 4-component ASTC, 4x4x3 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES:					return GL_RGBA;		// 4-component ASTC, 4x4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES:					return GL_RGBA;		// 4-component ASTC, 5x4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES:					return GL_RGBA;		// 4-component ASTC, 5x5x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES:					return GL_RGBA;		// 4-component ASTC, 5x5x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES:					return GL_RGBA;		// 4-component ASTC, 6x5x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES:					return GL_RGBA;		// 4-component ASTC, 6x6x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES:					return GL_RGBA;		// 4-component ASTC, 6x6x6 blocks, unsigned normalized

		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES:			return GL_RGBA;		// 4-component ASTC, 3x3x3 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES:			return GL_RGBA;		// 4-component ASTC, 4x3x3 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES:			return GL_RGBA;		// 4-component ASTC, 4x4x3 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES:			return GL_RGBA;		// 4-component ASTC, 4x4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES:			return GL_RGBA;		// 4-component ASTC, 5x4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES:			return GL_RGBA;		// 4-component ASTC, 5x5x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES:			return GL_RGBA;		// 4-component ASTC, 5x5x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES:			return GL_RGBA;		// 4-component ASTC, 6x5x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES:			return GL_RGBA;		// 4-component ASTC, 6x6x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES:			return GL_RGBA;		// 4-component ASTC, 6x6x6 blocks, sRGB

		//
		// ATC
		//
		case GL_ATC_RGB_AMD:									return GL_RGB;		// 3-component, 4x4 blocks, unsigned normalized
		case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:					return GL_RGBA;		// 4-component, 4x4 blocks, unsigned normalized
		case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:				return GL_RGBA;		// 4-component, 4x4 blocks, unsigned normalized

		//
		// Palletized
		//
		case GL_PALETTE4_RGB8_OES:								return GL_RGB;		// 3-component 8:8:8,   4-bit palette, unsigned normalized
		case GL_PALETTE4_RGBA8_OES:								return GL_RGBA;		// 4-component 8:8:8:8, 4-bit palette, unsigned normalized
		case GL_PALETTE4_R5_G6_B5_OES:							return GL_RGB;		// 3-component 5:6:5,   4-bit palette, unsigned normalized
		case GL_PALETTE4_RGBA4_OES:								return GL_RGBA;		// 4-component 4:4:4:4, 4-bit palette, unsigned normalized
		case GL_PALETTE4_RGB5_A1_OES:							return GL_RGBA;		// 4-component 5:5:5:1, 4-bit palette, unsigned normalized
		case GL_PALETTE8_RGB8_OES:								return GL_RGB;		// 3-component 8:8:8,   8-bit palette, unsigned normalized
		case GL_PALETTE8_RGBA8_OES:								return GL_RGBA;		// 4-component 8:8:8:8, 8-bit palette, unsigned normalized
		case GL_PALETTE8_R5_G6_B5_OES:							return GL_RGB;		// 3-component 5:6:5,   8-bit palette, unsigned normalized
		case GL_PALETTE8_RGBA4_OES:								return GL_RGBA;		// 4-component 4:4:4:4, 8-bit palette, unsigned normalized
		case GL_PALETTE8_RGB5_A1_OES:							return GL_RGBA;		// 4-component 5:5:5:1, 8-bit palette, unsigned normalized

		//
		// Depth/stencil
		//
		case GL_DEPTH_COMPONENT16:								return GL_DEPTH_COMPONENT;
		case GL_DEPTH_COMPONENT24:								return GL_DEPTH_COMPONENT;
		case GL_DEPTH_COMPONENT32:								return GL_DEPTH_COMPONENT;
		case GL_DEPTH_COMPONENT32F:								return GL_DEPTH_COMPONENT;
		case GL_DEPTH_COMPONENT32F_NV:							return GL_DEPTH_COMPONENT;
		case GL_STENCIL_INDEX1:									return GL_STENCIL_INDEX;
		case GL_STENCIL_INDEX4:									return GL_STENCIL_INDEX;
		case GL_STENCIL_INDEX8:									return GL_STENCIL_INDEX;
		case GL_STENCIL_INDEX16:								return GL_STENCIL_INDEX;
		case GL_DEPTH24_STENCIL8:								return GL_DEPTH_STENCIL;
		case GL_DEPTH32F_STENCIL8:								return GL_DEPTH_STENCIL;
		case GL_DEPTH32F_STENCIL8_NV:							return GL_DEPTH_STENCIL;

		default:												return GL_INVALID_VALUE;
	}
}

static inline GLenum glGetTypeFromInternalFormat( const GLenum internalFormat )
{
	switch ( internalFormat )
	{
		//
		// 8 bits per component
		//
		case GL_R8:												return GL_UNSIGNED_BYTE;				// 1-component, 8-bit unsigned normalized
		case GL_RG8:											return GL_UNSIGNED_BYTE;				// 2-component, 8-bit unsigned normalized
		case GL_RGB8:											return GL_UNSIGNED_BYTE;				// 3-component, 8-bit unsigned normalized
		case GL_RGBA8:											return GL_UNSIGNED_BYTE;				// 4-component, 8-bit unsigned normalized

		case GL_R8_SNORM:										return GL_BYTE;							// 1-component, 8-bit signed normalized
		case GL_RG8_SNORM:										return GL_BYTE;							// 2-component, 8-bit signed normalized
		case GL_RGB8_SNORM:										return GL_BYTE;							// 3-component, 8-bit signed normalized
		case GL_RGBA8_SNORM:									return GL_BYTE;							// 4-component, 8-bit signed normalized

		case GL_R8UI:											return GL_UNSIGNED_BYTE;				// 1-component, 8-bit unsigned integer
		case GL_RG8UI:											return GL_UNSIGNED_BYTE;				// 2-component, 8-bit unsigned integer
		case GL_RGB8UI:											return GL_UNSIGNED_BYTE;				// 3-component, 8-bit unsigned integer
		case GL_RGBA8UI:										return GL_UNSIGNED_BYTE;				// 4-component, 8-bit unsigned integer

		case GL_R8I:											return GL_BYTE;							// 1-component, 8-bit signed integer
		case GL_RG8I:											return GL_BYTE;							// 2-component, 8-bit signed integer
		case GL_RGB8I:											return GL_BYTE;							// 3-component, 8-bit signed integer
		case GL_RGBA8I:											return GL_BYTE;							// 4-component, 8-bit signed integer

		case GL_SR8:											return GL_UNSIGNED_BYTE;				// 1-component, 8-bit sRGB
		case GL_SRG8:											return GL_UNSIGNED_BYTE;				// 2-component, 8-bit sRGB
		case GL_SRGB8:											return GL_UNSIGNED_BYTE;				// 3-component, 8-bit sRGB
		case GL_SRGB8_ALPHA8:									return GL_UNSIGNED_BYTE;				// 4-component, 8-bit sRGB

		//
		// 16 bits per component
		//
		case GL_R16:											return GL_UNSIGNED_SHORT;				// 1-component, 16-bit unsigned normalized
		case GL_RG16:											return GL_UNSIGNED_SHORT;				// 2-component, 16-bit unsigned normalized
		case GL_RGB16:											return GL_UNSIGNED_SHORT;				// 3-component, 16-bit unsigned normalized
		case GL_RGBA16:											return GL_UNSIGNED_SHORT;				// 4-component, 16-bit unsigned normalized

		case GL_R16_SNORM:										return GL_SHORT;						// 1-component, 16-bit signed normalized
		case GL_RG16_SNORM:										return GL_SHORT;						// 2-component, 16-bit signed normalized
		case GL_RGB16_SNORM:									return GL_SHORT;						// 3-component, 16-bit signed normalized
		case GL_RGBA16_SNORM:									return GL_SHORT;						// 4-component, 16-bit signed normalized

		case GL_R16UI:											return GL_UNSIGNED_SHORT;				// 1-component, 16-bit unsigned integer
		case GL_RG16UI:											return GL_UNSIGNED_SHORT;				// 2-component, 16-bit unsigned integer
		case GL_RGB16UI:										return GL_UNSIGNED_SHORT;				// 3-component, 16-bit unsigned integer
		case GL_RGBA16UI:										return GL_UNSIGNED_SHORT;				// 4-component, 16-bit unsigned integer

		case GL_R16I:											return GL_SHORT;						// 1-component, 16-bit signed integer
		case GL_RG16I:											return GL_SHORT;						// 2-component, 16-bit signed integer
		case GL_RGB16I:											return GL_SHORT;						// 3-component, 16-bit signed integer
		case GL_RGBA16I:										return GL_SHORT;						// 4-component, 16-bit signed integer

		case GL_R16F:											return GL_HALF_FLOAT;					// 1-component, 16-bit floating-point
		case GL_RG16F:											return GL_HALF_FLOAT;					// 2-component, 16-bit floating-point
		case GL_RGB16F:											return GL_HALF_FLOAT;					// 3-component, 16-bit floating-point
		case GL_RGBA16F:										return GL_HALF_FLOAT;					// 4-component, 16-bit floating-point

		//
		// 32 bits per component
		//
		case GL_R32UI:											return GL_UNSIGNED_INT;					// 1-component, 32-bit unsigned integer
		case GL_RG32UI:											return GL_UNSIGNED_INT;					// 2-component, 32-bit unsigned integer
		case GL_RGB32UI:										return GL_UNSIGNED_INT;					// 3-component, 32-bit unsigned integer
		case GL_RGBA32UI:										return GL_UNSIGNED_INT;					// 4-component, 32-bit unsigned integer

		case GL_R32I:											return GL_INT;							// 1-component, 32-bit signed integer
		case GL_RG32I:											return GL_INT;							// 2-component, 32-bit signed integer
		case GL_RGB32I:											return GL_INT;							// 3-component, 32-bit signed integer
		case GL_RGBA32I:										return GL_INT;							// 4-component, 32-bit signed integer

		case GL_R32F:											return GL_FLOAT;						// 1-component, 32-bit floating-point
		case GL_RG32F:											return GL_FLOAT;						// 2-component, 32-bit floating-point
		case GL_RGB32F:											return GL_FLOAT;						// 3-component, 32-bit floating-point
		case GL_RGBA32F:										return GL_FLOAT;						// 4-component, 32-bit floating-point

		//
		// Packed
		//
		case GL_R3_G3_B2:										return GL_UNSIGNED_BYTE_2_3_3_REV;		// 3-component 3:3:2,       unsigned normalized
		case GL_RGB4:											return GL_UNSIGNED_SHORT_4_4_4_4;		// 3-component 4:4:4,       unsigned normalized
		case GL_RGB5:											return GL_UNSIGNED_SHORT_5_5_5_1;		// 3-component 5:5:5,       unsigned normalized
		case GL_RGB565:											return GL_UNSIGNED_SHORT_5_6_5;			// 3-component 5:6:5,       unsigned normalized
		case GL_RGB10:											return GL_UNSIGNED_INT_10_10_10_2;		// 3-component 10:10:10,    unsigned normalized
		case GL_RGB12:											return GL_UNSIGNED_SHORT;				// 3-component 12:12:12,    unsigned normalized
		case GL_RGBA2:											return GL_UNSIGNED_BYTE;				// 4-component 2:2:2:2,     unsigned normalized
		case GL_RGBA4:											return GL_UNSIGNED_SHORT_4_4_4_4;		// 4-component 4:4:4:4,     unsigned normalized
		case GL_RGBA12:											return GL_UNSIGNED_SHORT;				// 4-component 12:12:12:12, unsigned normalized
		case GL_RGB5_A1:										return GL_UNSIGNED_SHORT_5_5_5_1;		// 4-component 5:5:5:1,     unsigned normalized
		case GL_RGB10_A2:										return GL_UNSIGNED_INT_2_10_10_10_REV;	// 4-component 10:10:10:2,  unsigned normalized
		case GL_RGB10_A2UI:										return GL_UNSIGNED_INT_2_10_10_10_REV;	// 4-component 10:10:10:2,  unsigned integer
		case GL_R11F_G11F_B10F:									return GL_UNSIGNED_INT_10F_11F_11F_REV;	// 3-component 11:11:10,    floating-point
		case GL_RGB9_E5:										return GL_UNSIGNED_INT_5_9_9_9_REV;		// 3-component/exp 9:9:9/5, floating-point

		//
		// S3TC/DXT/BC
		//

		case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:					return GL_UNSIGNED_BYTE;				// line through 3D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:					return GL_UNSIGNED_BYTE;				// line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:					return GL_UNSIGNED_BYTE;				// line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:					return GL_UNSIGNED_BYTE;				// line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized

		case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:					return GL_UNSIGNED_BYTE;				// line through 3D space, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:			return GL_UNSIGNED_BYTE;				// line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:			return GL_UNSIGNED_BYTE;				// line through 3D space plus line through 1D space, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:			return GL_UNSIGNED_BYTE;				// line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB

		case GL_COMPRESSED_LUMINANCE_LATC1_EXT:					return GL_UNSIGNED_BYTE;				// line through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:			return GL_UNSIGNED_BYTE;				// two lines through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:			return GL_UNSIGNED_BYTE;				// line through 1D space, 4x4 blocks, signed normalized
		case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:	return GL_UNSIGNED_BYTE;				// two lines through 1D space, 4x4 blocks, signed normalized

		case GL_COMPRESSED_RED_RGTC1:							return GL_UNSIGNED_BYTE;				// line through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RG_RGTC2:							return GL_UNSIGNED_BYTE;				// two lines through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SIGNED_RED_RGTC1:					return GL_UNSIGNED_BYTE;				// line through 1D space, 4x4 blocks, signed normalized
		case GL_COMPRESSED_SIGNED_RG_RGTC2:						return GL_UNSIGNED_BYTE;				// two lines through 1D space, 4x4 blocks, signed normalized

		case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:				return GL_FLOAT;						// 3-component, 4x4 blocks, unsigned floating-point
		case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:				return GL_FLOAT;						// 3-component, 4x4 blocks, signed floating-point
		case GL_COMPRESSED_RGBA_BPTC_UNORM:						return GL_UNSIGNED_BYTE;				// 4-component, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:				return GL_UNSIGNED_BYTE;				// 4-component, 4x4 blocks, sRGB

		//
		// ETC
		//
		case GL_ETC1_RGB8_OES:									return GL_UNSIGNED_BYTE;				// 3-component ETC1, 4x4 blocks, unsigned normalized" ),

		case GL_COMPRESSED_RGB8_ETC2:							return GL_UNSIGNED_BYTE;				// 3-component ETC2, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:		return GL_UNSIGNED_BYTE;				// 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA8_ETC2_EAC:						return GL_UNSIGNED_BYTE;				// 4-component ETC2, 4x4 blocks, unsigned normalized

		case GL_COMPRESSED_SRGB8_ETC2:							return GL_UNSIGNED_BYTE;				// 3-component ETC2, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:		return GL_UNSIGNED_BYTE;				// 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:				return GL_UNSIGNED_BYTE;				// 4-component ETC2, 4x4 blocks, sRGB

		case GL_COMPRESSED_R11_EAC:								return GL_UNSIGNED_BYTE;				// 1-component ETC, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RG11_EAC:							return GL_UNSIGNED_BYTE;				// 2-component ETC, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SIGNED_R11_EAC:						return GL_UNSIGNED_BYTE;				// 1-component ETC, 4x4 blocks, signed normalized
		case GL_COMPRESSED_SIGNED_RG11_EAC:						return GL_UNSIGNED_BYTE;				// 2-component ETC, 4x4 blocks, signed normalized

		//
		// PVRTC
		//
		case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:				return GL_UNSIGNED_BYTE;				// 3-component PVRTC, 16x8 blocks, unsigned normalized
		case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:				return GL_UNSIGNED_BYTE;				// 3-component PVRTC,  8x8 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:				return GL_UNSIGNED_BYTE;				// 4-component PVRTC, 16x8 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:				return GL_UNSIGNED_BYTE;				// 4-component PVRTC,  8x8 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG:				return GL_UNSIGNED_BYTE;				// 4-component PVRTC,  8x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG:				return GL_UNSIGNED_BYTE;				// 4-component PVRTC,  4x4 blocks, unsigned normalized

		case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT:				return GL_UNSIGNED_BYTE;				// 3-component PVRTC, 16x8 blocks, sRGB
		case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT:				return GL_UNSIGNED_BYTE;				// 3-component PVRTC,  8x8 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT:			return GL_UNSIGNED_BYTE;				// 4-component PVRTC, 16x8 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT:			return GL_UNSIGNED_BYTE;				// 4-component PVRTC,  8x8 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG:			return GL_UNSIGNED_BYTE;				// 4-component PVRTC,  8x4 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG:			return GL_UNSIGNED_BYTE;				// 4-component PVRTC,  4x4 blocks, sRGB

		//
		// ASTC
		//
		case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 5x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 5x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 6x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 6x6 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 8x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 8x6 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 8x8 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 10x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 10x6 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 10x8 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 10x10 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 12x10 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 12x12 blocks, unsigned normalized

		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 5x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 5x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 6x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 6x6 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 8x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 8x6 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 8x8 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 10x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 10x6 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 10x8 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 10x10 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 12x10 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 12x12 blocks, sRGB

		case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 3x3x3 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 4x3x3 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 4x4x3 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 4x4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 5x4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 5x5x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 5x5x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 6x5x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 6x6x5 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES:					return GL_UNSIGNED_BYTE;				// 4-component ASTC, 6x6x6 blocks, unsigned normalized

		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 3x3x3 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 4x3x3 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 4x4x3 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 4x4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 5x4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 5x5x4 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 5x5x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 6x5x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 6x6x5 blocks, sRGB
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES:			return GL_UNSIGNED_BYTE;				// 4-component ASTC, 6x6x6 blocks, sRGB

		//
		// ATC
		//
		case GL_ATC_RGB_AMD:									return GL_UNSIGNED_BYTE;				// 3-component, 4x4 blocks, unsigned normalized
		case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:					return GL_UNSIGNED_BYTE;				// 4-component, 4x4 blocks, unsigned normalized
		case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:				return GL_UNSIGNED_BYTE;				// 4-component, 4x4 blocks, unsigned normalized

		//
		// Palletized
		//
		case GL_PALETTE4_RGB8_OES:								return GL_UNSIGNED_BYTE;				// 3-component 8:8:8,   4-bit palette, unsigned normalized
		case GL_PALETTE4_RGBA8_OES:								return GL_UNSIGNED_BYTE;				// 4-component 8:8:8:8, 4-bit palette, unsigned normalized
		case GL_PALETTE4_R5_G6_B5_OES:							return GL_UNSIGNED_SHORT_5_6_5;			// 3-component 5:6:5,   4-bit palette, unsigned normalized
		case GL_PALETTE4_RGBA4_OES:								return GL_UNSIGNED_SHORT_4_4_4_4;		// 4-component 4:4:4:4, 4-bit palette, unsigned normalized
		case GL_PALETTE4_RGB5_A1_OES:							return GL_UNSIGNED_SHORT_5_5_5_1;		// 4-component 5:5:5:1, 4-bit palette, unsigned normalized
		case GL_PALETTE8_RGB8_OES:								return GL_UNSIGNED_BYTE;				// 3-component 8:8:8,   8-bit palette, unsigned normalized
		case GL_PALETTE8_RGBA8_OES:								return GL_UNSIGNED_BYTE;				// 4-component 8:8:8:8, 8-bit palette, unsigned normalized
		case GL_PALETTE8_R5_G6_B5_OES:							return GL_UNSIGNED_SHORT_5_6_5;			// 3-component 5:6:5,   8-bit palette, unsigned normalized
		case GL_PALETTE8_RGBA4_OES:								return GL_UNSIGNED_SHORT_4_4_4_4;		// 4-component 4:4:4:4, 8-bit palette, unsigned normalized
		case GL_PALETTE8_RGB5_A1_OES:							return GL_UNSIGNED_SHORT_5_5_5_1;		// 4-component 5:5:5:1, 8-bit palette, unsigned normalized

		//
		// Depth/stencil
		//
		case GL_DEPTH_COMPONENT16:								return GL_UNSIGNED_SHORT;
		case GL_DEPTH_COMPONENT24:								return GL_UNSIGNED_INT_24_8;
		case GL_DEPTH_COMPONENT32:								return GL_UNSIGNED_INT;
		case GL_DEPTH_COMPONENT32F:								return GL_FLOAT;
		case GL_DEPTH_COMPONENT32F_NV:							return GL_FLOAT;
		case GL_STENCIL_INDEX1:									return GL_UNSIGNED_BYTE;
		case GL_STENCIL_INDEX4:									return GL_UNSIGNED_BYTE;
		case GL_STENCIL_INDEX8:									return GL_UNSIGNED_BYTE;
		case GL_STENCIL_INDEX16:								return GL_UNSIGNED_SHORT;
		case GL_DEPTH24_STENCIL8:								return GL_UNSIGNED_INT_24_8;
		case GL_DEPTH32F_STENCIL8:								return GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
		case GL_DEPTH32F_STENCIL8_NV:							return GL_FLOAT_32_UNSIGNED_INT_24_8_REV;

		default:												return GL_INVALID_VALUE;
	}
}

static inline unsigned int glGetTypeSizeFromType(GLenum type)
{
    switch (type) {
        case GL_BYTE:
        case GL_UNSIGNED_BYTE:
        case GL_UNSIGNED_BYTE_3_3_2:
        case GL_UNSIGNED_BYTE_2_3_3_REV:
            return 1;

        case GL_SHORT:
        case GL_UNSIGNED_SHORT:
        case GL_UNSIGNED_SHORT_5_6_5:
        case GL_UNSIGNED_SHORT_4_4_4_4:
        case GL_UNSIGNED_SHORT_5_5_5_1:
        case GL_UNSIGNED_SHORT_5_6_5_REV:
        case GL_UNSIGNED_SHORT_4_4_4_4_REV:
        case GL_UNSIGNED_SHORT_1_5_5_5_REV:
        case GL_HALF_FLOAT:
            return 2;

        case GL_INT:
        case GL_UNSIGNED_INT:
        case GL_UNSIGNED_INT_8_8_8_8:
        case GL_UNSIGNED_INT_8_8_8_8_REV:
        case GL_UNSIGNED_INT_10_10_10_2:
        case GL_UNSIGNED_INT_2_10_10_10_REV:
        case GL_UNSIGNED_INT_24_8:
        case GL_UNSIGNED_INT_10F_11F_11F_REV:
        case GL_UNSIGNED_INT_5_9_9_9_REV:
        case GL_FLOAT:
        case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
            return 4;

        default:
            return GL_INVALID_VALUE;
    }
}

static inline void glGetFormatSize( const GLenum internalFormat, ktxFormatSize * pFormatSize )
{
	pFormatSize->minBlocksX = pFormatSize->minBlocksY = 1;
	switch ( internalFormat )
	{
		//
		// 8 bits per component
		//
		case GL_R8:												// 1-component, 8-bit unsigned normalized
		case GL_R8_SNORM:										// 1-component, 8-bit signed normalized
		case GL_R8UI:											// 1-component, 8-bit unsigned integer
		case GL_R8I:											// 1-component, 8-bit signed integer
		case GL_SR8:											// 1-component, 8-bit sRGB
			pFormatSize->flags = 0;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 1 * 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RG8:											// 2-component, 8-bit unsigned normalized
		case GL_RG8_SNORM:										// 2-component, 8-bit signed normalized
		case GL_RG8UI:											// 2-component, 8-bit unsigned integer
		case GL_RG8I:											// 2-component, 8-bit signed integer
		case GL_SRG8:											// 2-component, 8-bit sRGB
			pFormatSize->flags = 0;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 2 * 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGB8:											// 3-component, 8-bit unsigned normalized
		case GL_RGB8_SNORM:										// 3-component, 8-bit signed normalized
		case GL_RGB8UI:											// 3-component, 8-bit unsigned integer
		case GL_RGB8I:											// 3-component, 8-bit signed integer
		case GL_SRGB8:											// 3-component, 8-bit sRGB
			pFormatSize->flags = 0;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 3 * 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGBA8:											// 4-component, 8-bit unsigned normalized
		case GL_RGBA8_SNORM:									// 4-component, 8-bit signed normalized
		case GL_RGBA8UI:										// 4-component, 8-bit unsigned integer
		case GL_RGBA8I:											// 4-component, 8-bit signed integer
		case GL_SRGB8_ALPHA8:									// 4-component, 8-bit sRGB
			pFormatSize->flags = 0;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 4 * 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;

		//
		// 16 bits per component
		//
		case GL_R16:											// 1-component, 16-bit unsigned normalized
		case GL_R16_SNORM:										// 1-component, 16-bit signed normalized
		case GL_R16UI:											// 1-component, 16-bit unsigned integer
		case GL_R16I:											// 1-component, 16-bit signed integer
		case GL_R16F:											// 1-component, 16-bit floating-point
			pFormatSize->flags = 0;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 2 * 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RG16:											// 2-component, 16-bit unsigned normalized
		case GL_RG16_SNORM:										// 2-component, 16-bit signed normalized
		case GL_RG16UI:											// 2-component, 16-bit unsigned integer
		case GL_RG16I:											// 2-component, 16-bit signed integer
		case GL_RG16F:											// 2-component, 16-bit floating-point
			pFormatSize->flags = 0;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 4 * 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGB16:											// 3-component, 16-bit unsigned normalized
		case GL_RGB16_SNORM:									// 3-component, 16-bit signed normalized
		case GL_RGB16UI:										// 3-component, 16-bit unsigned integer
		case GL_RGB16I:											// 3-component, 16-bit signed integer
		case GL_RGB16F:											// 3-component, 16-bit floating-point
			pFormatSize->flags = 0;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 6 * 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGBA16:											// 4-component, 16-bit unsigned normalized
		case GL_RGBA16_SNORM:									// 4-component, 16-bit signed normalized
		case GL_RGBA16UI:										// 4-component, 16-bit unsigned integer
		case GL_RGBA16I:										// 4-component, 16-bit signed integer
		case GL_RGBA16F:										// 4-component, 16-bit floating-point
			pFormatSize->flags = 0;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 8 * 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;

		//
		// 32 bits per component
		//
		case GL_R32UI:											// 1-component, 32-bit unsigned integer
		case GL_R32I:											// 1-component, 32-bit signed integer
		case GL_R32F:											// 1-component, 32-bit floating-point
			pFormatSize->flags = 0;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 4 * 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RG32UI:											// 2-component, 32-bit unsigned integer
		case GL_RG32I:											// 2-component, 32-bit signed integer
		case GL_RG32F:											// 2-component, 32-bit floating-point
			pFormatSize->flags = 0;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 8 * 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGB32UI:										// 3-component, 32-bit unsigned integer
		case GL_RGB32I:											// 3-component, 32-bit signed integer
		case GL_RGB32F:											// 3-component, 32-bit floating-point
			pFormatSize->flags = 0;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 12 * 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGBA32UI:										// 4-component, 32-bit unsigned integer
		case GL_RGBA32I:										// 4-component, 32-bit signed integer
		case GL_RGBA32F:										// 4-component, 32-bit floating-point
			pFormatSize->flags = 0;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 16 * 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;

		//
		// Packed
		//
		case GL_R3_G3_B2:										// 3-component 3:3:2, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGB4:											// 3-component 4:4:4, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 12;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGB5:											// 3-component 5:5:5, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 16;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGB565:											// 3-component 5:6:5, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 16;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGB10:											// 3-component 10:10:10, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 32;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGB12:											// 3-component 12:12:12, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 36;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGBA2:											// 4-component 2:2:2:2, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGBA4:											// 4-component 4:4:4:4, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 16;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGBA12:											// 4-component 12:12:12:12, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 48;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGB5_A1:										// 4-component 5:5:5:1, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 32;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGB10_A2:										// 4-component 10:10:10:2, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 32;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_RGB10_A2UI:										// 4-component 10:10:10:2, unsigned integer
			pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 32;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_R11F_G11F_B10F:									// 3-component 11:11:10, floating-point
		case GL_RGB9_E5:										// 3-component/exp 9:9:9/5, floating-point
			pFormatSize->flags = KTX_FORMAT_SIZE_PACKED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 32;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;

		//
		// S3TC/DXT/BC
		//
		case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:					// line through 3D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:					// line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:					// line through 3D space, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:			// line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 64;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:					// line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:					// line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:			// line through 3D space plus line through 1D space, 4x4 blocks, sRGB
		case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:			// line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;

		case GL_COMPRESSED_LUMINANCE_LATC1_EXT:					// line through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:			// line through 1D space, 4x4 blocks, signed normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 64;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:			// two lines through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:	// two lines through 1D space, 4x4 blocks, signed normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;

		case GL_COMPRESSED_RED_RGTC1:							// line through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SIGNED_RED_RGTC1:					// line through 1D space, 4x4 blocks, signed normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 64;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RG_RGTC2:							// two lines through 1D space, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SIGNED_RG_RGTC2:						// two lines through 1D space, 4x4 blocks, signed normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;

		case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:				// 3-component, 4x4 blocks, unsigned floating-point
		case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:				// 3-component, 4x4 blocks, signed floating-point
		case GL_COMPRESSED_RGBA_BPTC_UNORM:						// 4-component, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:				// 4-component, 4x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;

		//
		// ETC
		//
		case GL_ETC1_RGB8_OES:									// 3-component ETC1, 4x4 blocks, unsigned normalized" ),
		case GL_COMPRESSED_RGB8_ETC2:							// 3-component ETC2, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ETC2:							// 3-component ETC2, 4x4 blocks, sRGB
		case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:		// 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:		// 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 64;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA8_ETC2_EAC:						// 4-component ETC2, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:				// 4-component ETC2, 4x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;

		case GL_COMPRESSED_R11_EAC:								// 1-component ETC, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SIGNED_R11_EAC:						// 1-component ETC, 4x4 blocks, signed normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 64;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RG11_EAC:							// 2-component ETC, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SIGNED_RG11_EAC:						// 2-component ETC, 4x4 blocks, signed normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;

		//
		// PVRTC
		//
		case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:				// 3-component PVRTC, 8x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT:				// 3-component PVRTC, 8x4 blocks, sRGB
		case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:				// 4-component PVRTC, 8x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT:			// 4-component PVRTC, 8x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 64;
			pFormatSize->blockWidth = 8;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			pFormatSize->minBlocksX = 2;
			pFormatSize->minBlocksY = 2;
			break;
		case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:				// 3-component PVRTC, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT:				// 3-component PVRTC, 4x4 blocks, sRGB
		case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:				// 4-component PVRTC, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT:			// 4-component PVRTC, 4x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 64;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			pFormatSize->minBlocksX = 2;
			pFormatSize->minBlocksY = 2;
			break;
		case GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG:				// 4-component PVRTC, 8x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG:			// 4-component PVRTC, 8x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 64;
			pFormatSize->blockWidth = 8;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG:				// 4-component PVRTC, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG:			// 4-component PVRTC, 4x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 64;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;

		//
		// ASTC
		//
		case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:					// 4-component ASTC, 4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:			// 4-component ASTC, 4x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:					// 4-component ASTC, 5x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:			// 4-component ASTC, 5x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 5;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:					// 4-component ASTC, 5x5 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:			// 4-component ASTC, 5x5 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 5;
			pFormatSize->blockHeight = 5;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:					// 4-component ASTC, 6x5 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:			// 4-component ASTC, 6x5 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 6;
			pFormatSize->blockHeight = 5;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:					// 4-component ASTC, 6x6 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:			// 4-component ASTC, 6x6 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 6;
			pFormatSize->blockHeight = 6;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:					// 4-component ASTC, 8x5 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:			// 4-component ASTC, 8x5 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 8;
			pFormatSize->blockHeight = 5;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:					// 4-component ASTC, 8x6 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:			// 4-component ASTC, 8x6 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 8;
			pFormatSize->blockHeight = 6;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:					// 4-component ASTC, 8x8 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:			// 4-component ASTC, 8x8 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 8;
			pFormatSize->blockHeight = 8;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:					// 4-component ASTC, 10x5 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:			// 4-component ASTC, 10x5 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 10;
			pFormatSize->blockHeight = 5;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:					// 4-component ASTC, 10x6 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:			// 4-component ASTC, 10x6 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 10;
			pFormatSize->blockHeight = 6;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:					// 4-component ASTC, 10x8 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:			// 4-component ASTC, 10x8 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 10;
			pFormatSize->blockHeight = 8;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:					// 4-component ASTC, 10x10 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:			// 4-component ASTC, 10x10 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 10;
			pFormatSize->blockHeight = 10;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:					// 4-component ASTC, 12x10 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:			// 4-component ASTC, 12x10 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 12;
			pFormatSize->blockHeight = 10;
			pFormatSize->blockDepth = 1;
			break;
		case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:					// 4-component ASTC, 12x12 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:			// 4-component ASTC, 12x12 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 12;
			pFormatSize->blockHeight = 12;
			pFormatSize->blockDepth = 1;
			break;

		case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES:					// 4-component ASTC, 3x3x3 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES:			// 4-component ASTC, 3x3x3 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 3;
			pFormatSize->blockHeight = 3;
			pFormatSize->blockDepth = 3;
			break;
		case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES:					// 4-component ASTC, 4x3x3 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES:			// 4-component ASTC, 4x3x3 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 3;
			pFormatSize->blockDepth = 3;
			break;
		case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES:					// 4-component ASTC, 4x4x3 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES:			// 4-component ASTC, 4x4x3 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 3;
			break;
		case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES:					// 4-component ASTC, 4x4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES:			// 4-component ASTC, 4x4x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 4;
			break;
		case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES:					// 4-component ASTC, 5x4x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES:			// 4-component ASTC, 5x4x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 5;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 4;
			break;
		case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES:					// 4-component ASTC, 5x5x4 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES:			// 4-component ASTC, 5x5x4 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 5;
			pFormatSize->blockHeight = 5;
			pFormatSize->blockDepth = 4;
			break;
		case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES:					// 4-component ASTC, 5x5x5 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES:			// 4-component ASTC, 5x5x5 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 5;
			pFormatSize->blockHeight = 5;
			pFormatSize->blockDepth = 5;
			break;
		case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES:					// 4-component ASTC, 6x5x5 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES:			// 4-component ASTC, 6x5x5 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 6;
			pFormatSize->blockHeight = 5;
			pFormatSize->blockDepth = 5;
			break;
		case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES:					// 4-component ASTC, 6x6x5 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES:			// 4-component ASTC, 6x6x5 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 6;
			pFormatSize->blockHeight = 6;
			pFormatSize->blockDepth = 5;
			break;
		case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES:					// 4-component ASTC, 6x6x6 blocks, unsigned normalized
		case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES:			// 4-component ASTC, 6x6x6 blocks, sRGB
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 6;
			pFormatSize->blockHeight = 6;
			pFormatSize->blockDepth = 6;
			break;

		//
		// ATC
		//
		case GL_ATC_RGB_AMD:									// 3-component, 4x4 blocks, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 64;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;
		case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:					// 4-component, 4x4 blocks, unsigned normalized
		case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:				// 4-component, 4x4 blocks, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_COMPRESSED_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 128;
			pFormatSize->blockWidth = 4;
			pFormatSize->blockHeight = 4;
			pFormatSize->blockDepth = 1;
			break;

		//
		// Palletized
		//
		case GL_PALETTE4_RGB8_OES:								// 3-component 8:8:8,   4-bit palette, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PALETTIZED_BIT;
			pFormatSize->paletteSizeInBits = 16 * 24;
			pFormatSize->blockSizeInBits = 4;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_PALETTE4_RGBA8_OES:								// 4-component 8:8:8:8, 4-bit palette, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PALETTIZED_BIT;
			pFormatSize->paletteSizeInBits = 16 * 32;
			pFormatSize->blockSizeInBits = 4;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_PALETTE4_R5_G6_B5_OES:							// 3-component 5:6:5,   4-bit palette, unsigned normalized
		case GL_PALETTE4_RGBA4_OES:								// 4-component 4:4:4:4, 4-bit palette, unsigned normalized
		case GL_PALETTE4_RGB5_A1_OES:							// 4-component 5:5:5:1, 4-bit palette, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PALETTIZED_BIT;
			pFormatSize->paletteSizeInBits = 16 * 16;
			pFormatSize->blockSizeInBits = 4;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_PALETTE8_RGB8_OES:								// 3-component 8:8:8,   8-bit palette, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PALETTIZED_BIT;
			pFormatSize->paletteSizeInBits = 256 * 24;
			pFormatSize->blockSizeInBits = 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_PALETTE8_RGBA8_OES:								// 4-component 8:8:8:8, 8-bit palette, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PALETTIZED_BIT;
			pFormatSize->paletteSizeInBits = 256 * 32;
			pFormatSize->blockSizeInBits = 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_PALETTE8_R5_G6_B5_OES:							// 3-component 5:6:5,   8-bit palette, unsigned normalized
		case GL_PALETTE8_RGBA4_OES:								// 4-component 4:4:4:4, 8-bit palette, unsigned normalized
		case GL_PALETTE8_RGB5_A1_OES:							// 4-component 5:5:5:1, 8-bit palette, unsigned normalized
			pFormatSize->flags = KTX_FORMAT_SIZE_PALETTIZED_BIT;
			pFormatSize->paletteSizeInBits = 256 * 16;
			pFormatSize->blockSizeInBits = 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;

		//
		// Depth/stencil
		//
		case GL_DEPTH_COMPONENT16:
			pFormatSize->flags = KTX_FORMAT_SIZE_DEPTH_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 16;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_DEPTH_COMPONENT24:
		case GL_DEPTH_COMPONENT32:
		case GL_DEPTH_COMPONENT32F:
		case GL_DEPTH_COMPONENT32F_NV:
			pFormatSize->flags = KTX_FORMAT_SIZE_DEPTH_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 32;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_STENCIL_INDEX1:
			pFormatSize->flags = KTX_FORMAT_SIZE_STENCIL_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 1;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_STENCIL_INDEX4:
			pFormatSize->flags = KTX_FORMAT_SIZE_STENCIL_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 4;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_STENCIL_INDEX8:
			pFormatSize->flags = KTX_FORMAT_SIZE_STENCIL_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_STENCIL_INDEX16:
			pFormatSize->flags = KTX_FORMAT_SIZE_STENCIL_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 16;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_DEPTH24_STENCIL8:
			pFormatSize->flags = KTX_FORMAT_SIZE_DEPTH_BIT | KTX_FORMAT_SIZE_STENCIL_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 32;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
		case GL_DEPTH32F_STENCIL8:
		case GL_DEPTH32F_STENCIL8_NV:
			pFormatSize->flags = KTX_FORMAT_SIZE_DEPTH_BIT | KTX_FORMAT_SIZE_STENCIL_BIT;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 64;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;

		default:
			pFormatSize->flags = 0;
			pFormatSize->paletteSizeInBits = 0;
			pFormatSize->blockSizeInBits = 0 * 8;
			pFormatSize->blockWidth = 1;
			pFormatSize->blockHeight = 1;
			pFormatSize->blockDepth = 1;
			break;
	}
}

#endif // !GL_FORMAT_H