/**************************************************************************/ /* test_texture_progress_bar.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_TEXTURE_PROGRESS_BAR_H #define TEST_TEXTURE_PROGRESS_BAR_H #include "scene/gui/texture_progress_bar.h" #include "tests/test_macros.h" namespace TestTextureProgressBar { TEST_CASE("[SceneTree][TextureProgressBar]") { TextureProgressBar *texture_progress_bar = memnew(TextureProgressBar); SUBCASE("[TextureProgressBar] set_radial_initial_angle() should wrap angle between 0 and 360 degrees (inclusive).") { texture_progress_bar->set_radial_initial_angle(0.0); CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)0.0)); texture_progress_bar->set_radial_initial_angle(360.0); CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)360.0)); texture_progress_bar->set_radial_initial_angle(30.5); CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5)); texture_progress_bar->set_radial_initial_angle(-30.5); CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5))); texture_progress_bar->set_radial_initial_angle(36000 + 30.5); CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5)); texture_progress_bar->set_radial_initial_angle(-(36000 + 30.5)); CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5))); } SUBCASE("[TextureProgressBar] set_radial_initial_angle() should not set non-finite values.") { texture_progress_bar->set_radial_initial_angle(30.5); ERR_PRINT_OFF; texture_progress_bar->set_radial_initial_angle(INFINITY); ERR_PRINT_ON; CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5)); ERR_PRINT_OFF; texture_progress_bar->set_radial_initial_angle(-INFINITY); ERR_PRINT_ON; CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5)); ERR_PRINT_OFF; texture_progress_bar->set_radial_initial_angle(NAN); ERR_PRINT_ON; CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5)); ERR_PRINT_OFF; texture_progress_bar->set_radial_initial_angle(-NAN); ERR_PRINT_ON; CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5)); } memdelete(texture_progress_bar); } } // namespace TestTextureProgressBar #endif // TEST_TEXTURE_PROGRESS_BAR_H