/**************************************************************************/ /* jolt_custom_motion_shape.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jolt_custom_motion_shape.h" namespace { class JoltMotionConvexSupport final : public JPH::ConvexShape::Support { public: JoltMotionConvexSupport(JPH::Vec3Arg p_motion, const JPH::ConvexShape::Support *p_inner_support) : motion(p_motion), inner_support(p_inner_support) {} virtual JPH::Vec3 GetSupport(JPH::Vec3Arg p_direction) const override { JPH::Vec3 support = inner_support->GetSupport(p_direction); if (p_direction.Dot(motion) > 0) { support += motion; } return support; } virtual float GetConvexRadius() const override { return inner_support->GetConvexRadius(); } private: JPH::Vec3 motion = JPH::Vec3::sZero(); const JPH::ConvexShape::Support *inner_support = nullptr; }; } // namespace JPH::AABox JoltCustomMotionShape::GetLocalBounds() const { JPH::AABox aabb = inner_shape.GetLocalBounds(); JPH::AABox aabb_translated = aabb; aabb_translated.Translate(motion); aabb.Encapsulate(aabb_translated); return aabb; } void JoltCustomMotionShape::GetSupportingFace(const JPH::SubShapeID &p_sub_shape_id, JPH::Vec3Arg p_direction, JPH::Vec3Arg p_scale, JPH::Mat44Arg p_center_of_mass_transform, JPH::Shape::SupportingFace &p_vertices) const { // This is technically called when using the enhanced internal edge removal, but `JPH::InternalEdgeRemovingCollector` will // only ever use the faces of the second shape in the collision pair, and this shape will always be the first in the pair, so // we can safely skip this. } const JPH::ConvexShape::Support *JoltCustomMotionShape::GetSupportFunction(JPH::ConvexShape::ESupportMode p_mode, JPH::ConvexShape::SupportBuffer &p_buffer, JPH::Vec3Arg p_scale) const { return new (&p_buffer) JoltMotionConvexSupport(motion, inner_shape.GetSupportFunction(p_mode, inner_support_buffer, p_scale)); }