set export BUILD_NAME := "change_me" build: cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" run: build engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --editor --path project release-linux: build cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg rm -rf build && mkdir build engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Linux" project/project.godot && zip build.zip build/* touch build/.gitkeep sed -i "s!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg release-windows: build cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg rm -rf build && mkdir build engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/* touch build/.gitkeep sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg initialize-template projectname: sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore sed "s/change_me/{{projectname}}/" ./justfile mv ./modules/PROJECT ./modules/{{projectname}}