<?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFTexture" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> GLTFTexture represents a texture in a GLTF file. </brief_description> <description> </description> <tutorials> <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link> </tutorials> <members> <member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1"> ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes). </member> <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="-1"> The index of the image associated with this texture, see [method GLTFState.get_images]. If -1, then this texture does not have an image assigned. </member> </members> </class>