<?xml version="1.0" encoding="UTF-8" ?> <class name="Joint2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Abstract base class for all 2D physics joints. </brief_description> <description> Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies ([member node_a] and [member node_b]) and apply a constraint. </description> <tutorials> </tutorials> <methods> <method name="get_rid" qualifiers="const"> <return type="RID" /> <description> Returns the joint's internal [RID] from the [PhysicsServer2D]. </description> </method> </methods> <members> <member name="bias" type="float" setter="set_bias" getter="get_bias" default="0.0"> When [member node_a] and [member node_b] move in different directions the [member bias] controls how fast the joint pulls them back to their original position. The lower the [member bias] the more the two bodies can pull on the joint. When set to [code]0[/code], the default value from [member ProjectSettings.physics/2d/solver/default_constraint_bias] is used. </member> <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true"> If [code]true[/code], the two bodies bound together do not collide with each other. </member> <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")"> Path to the first body (A) attached to the joint. The node must inherit [PhysicsBody2D]. </member> <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")"> Path to the second body (B) attached to the joint. The node must inherit [PhysicsBody2D]. </member> </members> </class>