// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include JPH_NAMESPACE_BEGIN /// Class that constructs a BoxShape class JPH_EXPORT BoxShapeSettings final : public ConvexShapeSettings { JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, BoxShapeSettings) public: /// Default constructor for deserialization BoxShapeSettings() = default; /// Create a box with half edge length inHalfExtent and convex radius inConvexRadius. /// (internally the convex radius will be subtracted from the half extent so the total box will not grow with the convex radius). BoxShapeSettings(Vec3Arg inHalfExtent, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mHalfExtent(inHalfExtent), mConvexRadius(inConvexRadius) { } // See: ShapeSettings virtual ShapeResult Create() const override; Vec3 mHalfExtent = Vec3::sZero(); ///< Half the size of the box (including convex radius) float mConvexRadius = 0.0f; }; /// A box, centered around the origin class JPH_EXPORT BoxShape final : public ConvexShape { public: JPH_OVERRIDE_NEW_DELETE /// Constructor BoxShape() : ConvexShape(EShapeSubType::Box) { } BoxShape(const BoxShapeSettings &inSettings, ShapeResult &outResult); /// Create a box with half edge length inHalfExtent and convex radius inConvexRadius. /// (internally the convex radius will be subtracted from the half extent so the total box will not grow with the convex radius). BoxShape(Vec3Arg inHalfExtent, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShape(EShapeSubType::Box, inMaterial), mHalfExtent(inHalfExtent), mConvexRadius(inConvexRadius) { JPH_ASSERT(inConvexRadius >= 0.0f); JPH_ASSERT(inHalfExtent.ReduceMin() >= inConvexRadius); } /// Get half extent of box Vec3 GetHalfExtent() const { return mHalfExtent; } // See Shape::GetLocalBounds virtual AABox GetLocalBounds() const override { return AABox(-mHalfExtent, mHalfExtent); } // See Shape::GetInnerRadius virtual float GetInnerRadius() const override { return mHalfExtent.ReduceMin(); } // See Shape::GetMassProperties virtual MassProperties GetMassProperties() const override; // See Shape::GetSurfaceNormal virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override; // See Shape::GetSupportingFace virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override; // See ConvexShape::GetSupportFunction virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override; #ifdef JPH_DEBUG_RENDERER // See Shape::Draw virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override; #endif // JPH_DEBUG_RENDERER // See Shape::CastRay virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override; virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override; // See: Shape::CollidePoint virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override; // See: Shape::CollideSoftBodyVertices virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override; // See Shape::GetTrianglesStart virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override; // See Shape::GetTrianglesNext virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override; // See Shape virtual void SaveBinaryState(StreamOut &inStream) const override; // See Shape::GetStats virtual Stats GetStats() const override { return Stats(sizeof(*this), 12); } // See Shape::GetVolume virtual float GetVolume() const override { return GetLocalBounds().GetVolume(); } /// Get the convex radius of this box float GetConvexRadius() const { return mConvexRadius; } // Register shape functions with the registry static void sRegister(); protected: // See: Shape::RestoreBinaryState virtual void RestoreBinaryState(StreamIn &inStream) override; private: // Class for GetSupportFunction class Box; Vec3 mHalfExtent = Vec3::sZero(); ///< Half the size of the box (including convex radius) float mConvexRadius = 0.0f; }; JPH_NAMESPACE_END