/**************************************************************************/ /* mesh_instance_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "mesh_instance_2d.h" #include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h" #include "scene/resources/2d/navigation_polygon.h" #include "scene/scene_string_names.h" #include "servers/navigation_server_2d.h" #include "thirdparty/clipper2/include/clipper2/clipper.h" #include "thirdparty/misc/polypartition.h" Callable MeshInstance2D::_navmesh_source_geometry_parsing_callback; RID MeshInstance2D::_navmesh_source_geometry_parser; void MeshInstance2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { if (mesh.is_valid()) { draw_mesh(mesh, texture); } } break; } } void MeshInstance2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance2D::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance2D::get_mesh); ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &MeshInstance2D::get_texture); ADD_SIGNAL(MethodInfo("texture_changed")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); } void MeshInstance2D::set_mesh(const Ref &p_mesh) { if (mesh == p_mesh) { return; } if (mesh.is_valid()) { mesh->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } mesh = p_mesh; if (mesh.is_valid()) { // If mesh is a PrimitiveMesh, calling get_rid on it can trigger a changed callback // so do this before connecting to the change signal. mesh->get_rid(); mesh->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } queue_redraw(); } Ref MeshInstance2D::get_mesh() const { return mesh; } void MeshInstance2D::set_texture(const Ref &p_texture) { if (p_texture == texture) { return; } texture = p_texture; queue_redraw(); emit_signal(SceneStringName(texture_changed)); } Ref MeshInstance2D::get_texture() const { return texture; } #ifdef DEBUG_ENABLED Rect2 MeshInstance2D::_edit_get_rect() const { if (mesh.is_valid()) { AABB aabb = mesh->get_aabb(); return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); } return Node2D::_edit_get_rect(); } bool MeshInstance2D::_edit_use_rect() const { return mesh.is_valid(); } #endif // DEBUG_ENABLED void MeshInstance2D::navmesh_parse_init() { ERR_FAIL_NULL(NavigationServer2D::get_singleton()); if (!_navmesh_source_geometry_parser.is_valid()) { _navmesh_source_geometry_parsing_callback = callable_mp_static(&MeshInstance2D::navmesh_parse_source_geometry); _navmesh_source_geometry_parser = NavigationServer2D::get_singleton()->source_geometry_parser_create(); NavigationServer2D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback); } } void MeshInstance2D::navmesh_parse_source_geometry(const Ref &p_navigation_mesh, Ref p_source_geometry_data, Node *p_node) { MeshInstance2D *mesh_instance = Object::cast_to(p_node); if (mesh_instance == nullptr) { return; } NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); if (!(parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH)) { return; } Ref mesh = mesh_instance->get_mesh(); if (mesh.is_null()) { return; } const Transform2D mesh_instance_xform = p_source_geometry_data->root_node_transform * mesh_instance->get_global_transform(); using namespace Clipper2Lib; PathsD subject_paths, dummy_clip_paths; for (int i = 0; i < mesh->get_surface_count(); i++) { if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; } if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FLAG_USE_2D_VERTICES)) { continue; } PathD subject_path; int index_count = 0; if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { index_count = mesh->surface_get_array_index_len(i); } else { index_count = mesh->surface_get_array_len(i); } ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0)); Array a = mesh->surface_get_arrays(i); Vector mesh_vertices = a[Mesh::ARRAY_VERTEX]; if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { Vector mesh_indices = a[Mesh::ARRAY_INDEX]; for (int vertex_index : mesh_indices) { const Vector2 &vertex = mesh_vertices[vertex_index]; const PointD &point = PointD(vertex.x, vertex.y); subject_path.push_back(point); } } else { for (const Vector2 &vertex : mesh_vertices) { const PointD &point = PointD(vertex.x, vertex.y); subject_path.push_back(point); } } subject_paths.push_back(subject_path); } PathsD path_solution; path_solution = Union(subject_paths, dummy_clip_paths, FillRule::NonZero); //path_solution = RamerDouglasPeucker(path_solution, 0.025); Vector> polypaths; for (const PathD &scaled_path : path_solution) { Vector shape_outline; for (const PointD &scaled_point : scaled_path) { shape_outline.push_back(Point2(static_cast(scaled_point.x), static_cast(scaled_point.y))); } for (int i = 0; i < shape_outline.size(); i++) { shape_outline.write[i] = mesh_instance_xform.xform(shape_outline[i]); } p_source_geometry_data->add_obstruction_outline(shape_outline); } } MeshInstance2D::MeshInstance2D() { }