<?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFMesh" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> GLTFMesh represents a glTF mesh. </brief_description> <description> GLTFMesh handles 3D mesh data imported from glTF files. It includes properties for blend channels, blend weights, instance materials, and the mesh itself. </description> <tutorials> <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link> </tutorials> <methods> <method name="get_additional_data"> <return type="Variant" /> <param index="0" name="extension_name" type="StringName" /> <description> Gets additional arbitrary data in this [GLTFMesh] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless. The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is [code]null[/code]. </description> </method> <method name="set_additional_data"> <return type="void" /> <param index="0" name="extension_name" type="StringName" /> <param index="1" name="additional_data" type="Variant" /> <description> Sets additional arbitrary data in this [GLTFMesh] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless. The first argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the second argument can be anything you want. </description> </method> </methods> <members> <member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array()"> An array of floats representing the blend weights of the mesh. </member> <member name="instance_materials" type="Material[]" setter="set_instance_materials" getter="get_instance_materials" default="[]"> An array of Material objects representing the materials used in the mesh. </member> <member name="mesh" type="ImporterMesh" setter="set_mesh" getter="get_mesh"> The [ImporterMesh] object representing the mesh itself. </member> <member name="original_name" type="String" setter="set_original_name" getter="get_original_name" default=""""> The original name of the mesh. </member> </members> </class>