/**************************************************************************/ /* node_dock.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "node_dock.h" #include "core/io/config_file.h" #include "editor/connections_dialog.h" #include "editor/themes/editor_scale.h" void NodeDock::show_groups() { groups_button->set_pressed(true); connections_button->set_pressed(false); groups->show(); connections->hide(); } void NodeDock::show_connections() { groups_button->set_pressed(false); connections_button->set_pressed(true); groups->hide(); connections->show(); } void NodeDock::_save_layout_to_config(Ref p_layout, const String &p_section) const { p_layout->set_value(p_section, "dock_node_current_tab", int(groups_button->is_pressed())); } void NodeDock::_load_layout_from_config(Ref p_layout, const String &p_section) { const int current_tab = p_layout->get_value(p_section, "dock_node_current_tab", 0); if (current_tab == 0) { show_connections(); } else if (current_tab == 1) { show_groups(); } } void NodeDock::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { connections_button->set_button_icon(get_editor_theme_icon(SNAME("Signals"))); groups_button->set_button_icon(get_editor_theme_icon(SNAME("Groups"))); } break; } } void NodeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_save_layout_to_config"), &NodeDock::_save_layout_to_config); ClassDB::bind_method(D_METHOD("_load_layout_from_config"), &NodeDock::_load_layout_from_config); } void NodeDock::update_lists() { connections->update_tree(); } void NodeDock::set_node(Node *p_node) { connections->set_node(p_node); groups->set_current(p_node); if (p_node) { if (connections_button->is_pressed()) { connections->show(); } else { groups->show(); } mode_hb->show(); select_a_node->hide(); } else { connections->hide(); groups->hide(); mode_hb->hide(); select_a_node->show(); } } NodeDock::NodeDock() { singleton = this; set_name("Node"); mode_hb = memnew(HBoxContainer); add_child(mode_hb); mode_hb->hide(); connections_button = memnew(Button); connections_button->set_theme_type_variation(SceneStringName(FlatButton)); connections_button->set_text(TTR("Signals")); connections_button->set_toggle_mode(true); connections_button->set_pressed(true); connections_button->set_h_size_flags(SIZE_EXPAND_FILL); connections_button->set_clip_text(true); mode_hb->add_child(connections_button); connections_button->connect(SceneStringName(pressed), callable_mp(this, &NodeDock::show_connections)); groups_button = memnew(Button); groups_button->set_theme_type_variation(SceneStringName(FlatButton)); groups_button->set_text(TTR("Groups")); groups_button->set_toggle_mode(true); groups_button->set_pressed(false); groups_button->set_h_size_flags(SIZE_EXPAND_FILL); groups_button->set_clip_text(true); mode_hb->add_child(groups_button); groups_button->connect(SceneStringName(pressed), callable_mp(this, &NodeDock::show_groups)); connections = memnew(ConnectionsDock); add_child(connections); connections->set_v_size_flags(SIZE_EXPAND_FILL); connections->hide(); groups = memnew(GroupsEditor); add_child(groups); groups->set_v_size_flags(SIZE_EXPAND_FILL); groups->hide(); select_a_node = memnew(Label); select_a_node->set_text(TTR("Select a single node to edit its signals and groups.")); select_a_node->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); select_a_node->set_v_size_flags(SIZE_EXPAND_FILL); select_a_node->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); select_a_node->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); select_a_node->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART); add_child(select_a_node); } NodeDock::~NodeDock() { singleton = nullptr; }