<?xml version="1.0" encoding="UTF-8" ?> <class name="SceneReplicationConfig" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> Configuration for properties to synchronize with a [MultiplayerSynchronizer]. </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="add_property"> <return type="void" /> <param index="0" name="path" type="NodePath" /> <param index="1" name="index" type="int" default="-1" /> <description> Adds the property identified by the given [param path] to the list of the properties being synchronized, optionally passing an [param index]. [b]Note:[/b] For details on restrictions and limitations on property synchronization, see [MultiplayerSynchronizer]. </description> </method> <method name="get_properties" qualifiers="const"> <return type="NodePath[]" /> <description> Returns a list of synchronized property [NodePath]s. </description> </method> <method name="has_property" qualifiers="const"> <return type="bool" /> <param index="0" name="path" type="NodePath" /> <description> Returns [code]true[/code] if the given [param path] is configured for synchronization. </description> </method> <method name="property_get_index" qualifiers="const"> <return type="int" /> <param index="0" name="path" type="NodePath" /> <description> Finds the index of the given [param path]. </description> </method> <method name="property_get_replication_mode"> <return type="int" enum="SceneReplicationConfig.ReplicationMode" /> <param index="0" name="path" type="NodePath" /> <description> Returns the replication mode for the property identified by the given [param path]. See [enum ReplicationMode]. </description> </method> <method name="property_get_spawn"> <return type="bool" /> <param index="0" name="path" type="NodePath" /> <description> Returns [code]true[/code] if the property identified by the given [param path] is configured to be synchronized on spawn. </description> </method> <method name="property_get_sync" deprecated="Use [method property_get_replication_mode] instead."> <return type="bool" /> <param index="0" name="path" type="NodePath" /> <description> Returns [code]true[/code] if the property identified by the given [param path] is configured to be synchronized on process. </description> </method> <method name="property_get_watch" deprecated="Use [method property_get_replication_mode] instead."> <return type="bool" /> <param index="0" name="path" type="NodePath" /> <description> Returns [code]true[/code] if the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process. </description> </method> <method name="property_set_replication_mode"> <return type="void" /> <param index="0" name="path" type="NodePath" /> <param index="1" name="mode" type="int" enum="SceneReplicationConfig.ReplicationMode" /> <description> Sets the synchronization mode for the property identified by the given [param path]. See [enum ReplicationMode]. </description> </method> <method name="property_set_spawn"> <return type="void" /> <param index="0" name="path" type="NodePath" /> <param index="1" name="enabled" type="bool" /> <description> Sets whether the property identified by the given [param path] is configured to be synchronized on spawn. </description> </method> <method name="property_set_sync" deprecated="Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ALWAYS] instead."> <return type="void" /> <param index="0" name="path" type="NodePath" /> <param index="1" name="enabled" type="bool" /> <description> Sets whether the property identified by the given [param path] is configured to be synchronized on process. </description> </method> <method name="property_set_watch" deprecated="Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ON_CHANGE] instead."> <return type="void" /> <param index="0" name="path" type="NodePath" /> <param index="1" name="enabled" type="bool" /> <description> Sets whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process. </description> </method> <method name="remove_property"> <return type="void" /> <param index="0" name="path" type="NodePath" /> <description> Removes the property identified by the given [param path] from the configuration. </description> </method> </methods> <constants> <constant name="REPLICATION_MODE_NEVER" value="0" enum="ReplicationMode"> Do not keep the given property synchronized. </constant> <constant name="REPLICATION_MODE_ALWAYS" value="1" enum="ReplicationMode"> Replicate the given property on process by constantly sending updates using unreliable transfer mode. </constant> <constant name="REPLICATION_MODE_ON_CHANGE" value="2" enum="ReplicationMode"> Replicate the given property on process by sending updates using reliable transfer mode when its value changes. </constant> </constants> </class>