/**************************************************************************/ /* nav_heap.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/templates/local_vector.h" template struct NoopIndexer { void operator()(const T &p_value, uint32_t p_index) {} }; /** * A max-heap implementation that notifies of element index changes. */ template , typename Indexer = NoopIndexer> class Heap { LocalVector _buffer; LessThan _less_than; Indexer _indexer; public: static constexpr uint32_t INVALID_INDEX = UINT32_MAX; void reserve(uint32_t p_size) { _buffer.reserve(p_size); } uint32_t size() const { return _buffer.size(); } bool is_empty() const { return _buffer.is_empty(); } void push(const T &p_element) { _buffer.push_back(p_element); _indexer(p_element, _buffer.size() - 1); _shift_up(_buffer.size() - 1); } T pop() { ERR_FAIL_COND_V_MSG(_buffer.is_empty(), T(), "Can't pop an empty heap."); T value = _buffer[0]; _indexer(value, INVALID_INDEX); if (_buffer.size() > 1) { _buffer[0] = _buffer[_buffer.size() - 1]; _indexer(_buffer[0], 0); _buffer.remove_at(_buffer.size() - 1); _shift_down(0); } else { _buffer.remove_at(_buffer.size() - 1); } return value; } /** * Update the position of the element in the heap if necessary. */ void shift(uint32_t p_index) { ERR_FAIL_UNSIGNED_INDEX_MSG(p_index, _buffer.size(), "Heap element index is out of range."); if (!_shift_up(p_index)) { _shift_down(p_index); } } void clear() { for (const T &value : _buffer) { _indexer(value, INVALID_INDEX); } _buffer.clear(); } Heap() {} Heap(const LessThan &p_less_than) : _less_than(p_less_than) {} Heap(const Indexer &p_indexer) : _indexer(p_indexer) {} Heap(const LessThan &p_less_than, const Indexer &p_indexer) : _less_than(p_less_than), _indexer(p_indexer) {} private: bool _shift_up(uint32_t p_index) { T value = _buffer[p_index]; uint32_t current_index = p_index; uint32_t parent_index = (current_index - 1) / 2; while (current_index > 0 && _less_than(_buffer[parent_index], value)) { _buffer[current_index] = _buffer[parent_index]; _indexer(_buffer[current_index], current_index); current_index = parent_index; parent_index = (current_index - 1) / 2; } if (current_index != p_index) { _buffer[current_index] = value; _indexer(value, current_index); return true; } else { return false; } } bool _shift_down(uint32_t p_index) { T value = _buffer[p_index]; uint32_t current_index = p_index; uint32_t child_index = 2 * current_index + 1; while (child_index < _buffer.size()) { if (child_index + 1 < _buffer.size() && _less_than(_buffer[child_index], _buffer[child_index + 1])) { child_index++; } if (_less_than(_buffer[child_index], value)) { break; } _buffer[current_index] = _buffer[child_index]; _indexer(_buffer[current_index], current_index); current_index = child_index; child_index = 2 * current_index + 1; } if (current_index != p_index) { _buffer[current_index] = value; _indexer(value, current_index); return true; } else { return false; } } };