/**************************************************************************/ /* foldable_container.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "scene/gui/container.h" class FoldableGroup; class TextLine; class FoldableContainer : public Container { GDCLASS(FoldableContainer, Container); public: enum TitlePosition { POSITION_TOP, POSITION_BOTTOM, POSITION_MAX }; private: bool folded = false; String text; Ref foldable_group; String language; TextDirection text_direction = TEXT_DIRECTION_AUTO; HorizontalAlignment text_alignment = HORIZONTAL_ALIGNMENT_LEFT; TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_NO_TRIMMING; TitlePosition title_position = POSITION_TOP; Ref text_buf; bool changing_group = false; bool is_hovering = false; mutable Vector2 title_minimum_size; LocalVector title_controls; struct ThemeCache { Ref title_style; Ref title_hover_style; Ref title_collapsed_style; Ref title_collapsed_hover_style; Ref panel_style; Ref focus_style; Color title_font_color; Color title_hovered_font_color; Color title_collapsed_font_color; Color title_font_outline_color; Ref title_font; int title_font_size = 0; int title_font_outline_size = 0; Ref expanded_arrow; Ref expanded_arrow_mirrored; Ref folded_arrow; Ref folded_arrow_mirrored; int h_separation = 0; } theme_cache; Ref _get_title_style() const; Ref _get_title_icon() const; int _get_h_separation() const { return MAX(theme_cache.h_separation, 0); } real_t _get_title_controls_width() const; void _update_title_min_size() const; void _shape(); HorizontalAlignment _get_actual_alignment() const; void _update_group(); void _draw_flippable_stylebox(const Ref p_stylebox, const Rect2 &p_rect); protected: virtual void gui_input(const Ref &p_event) override; virtual String get_tooltip(const Point2 &p_pos) const override; void _notification(int p_what); static void _bind_methods(); public: void fold(); void expand(); void set_folded(bool p_folded); bool is_folded() const; void set_foldable_group(const Ref &p_group); Ref get_foldable_group() const; void set_text(const String &p_text); String get_text() const; void set_text_alignment(HorizontalAlignment p_alignment); HorizontalAlignment get_text_alignment() const; void set_text_direction(TextDirection p_text_direction); TextDirection get_text_direction() const; void set_text_overrun_behavior(TextServer::OverrunBehavior p_overrun_behavior); TextServer::OverrunBehavior get_text_overrun_behavior() const; void set_language(const String &p_language); String get_language() const; void set_title_position(TitlePosition p_title_position); TitlePosition get_title_position() const; void add_title_bar_control(Control *p_control); void remove_title_bar_control(Control *p_control); virtual Size2 get_minimum_size() const override; virtual Vector get_allowed_size_flags_horizontal() const override { return { SIZE_FILL, SIZE_SHRINK_BEGIN, SIZE_SHRINK_CENTER, SIZE_SHRINK_END }; } virtual Vector get_allowed_size_flags_vertical() const override { return { SIZE_FILL, SIZE_SHRINK_BEGIN, SIZE_SHRINK_CENTER, SIZE_SHRINK_END }; } FoldableContainer(const String &p_text = String()); ~FoldableContainer(); }; VARIANT_ENUM_CAST(FoldableContainer::TitlePosition); class FoldableGroup : public Resource { GDCLASS(FoldableGroup, Resource); friend class FoldableContainer; HashSet containers; bool allow_folding_all = false; bool updating_group = false; protected: static void _bind_methods(); public: FoldableContainer *get_expanded_container() const; void get_containers(List *r_containers) const; TypedArray _get_containers() const; void set_allow_folding_all(bool p_enabled); bool is_allow_folding_all() const; FoldableGroup(); };