/**************************************************************************/ /* jolt_project_settings.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jolt_project_settings.h" #include "core/config/project_settings.h" void JoltProjectSettings::register_settings() { GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/simulation/velocity_steps", PROPERTY_HINT_RANGE, U"2,16,or_greater"), 10); GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/simulation/position_steps", PROPERTY_HINT_RANGE, U"1,16,or_greater"), 2); GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal"), true); GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/simulation/areas_detect_static_bodies"), false); GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts"), false); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/penetration_slop", PROPERTY_HINT_RANGE, U"0,1,0.00001,or_greater,suffix:m"), 0.02f); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/speculative_contact_distance", PROPERTY_HINT_RANGE, U"0,1,0.00001,or_greater,suffix:m"), 0.02f); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor", PROPERTY_HINT_RANGE, U"0,1,0.01"), 0.2f); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/soft_body_point_radius", PROPERTY_HINT_RANGE, U"0,1,0.001,or_greater,suffix:m"), 0.01f); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/bounce_velocity_threshold", PROPERTY_HINT_RANGE, U"0,1,0.001,or_greater,suffix:m/s"), 1.0f); GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/simulation/allow_sleep"), true); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/sleep_velocity_threshold", PROPERTY_HINT_RANGE, U"0,1,0.001,or_greater,suffix:m/s"), 0.03f); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/sleep_time_threshold", PROPERTY_HINT_RANGE, U"0,5,0.01,or_greater,suffix:s"), 0.5f); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold", PROPERTY_HINT_RANGE, U"0,1,0.01"), 0.75f); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/continuous_cd_max_penetration", PROPERTY_HINT_RANGE, U"0,1,0.01"), 0.25f); GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled"), true); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold", PROPERTY_HINT_RANGE, U"0,0.01,0.00001,or_greater,suffix:m"), 0.001f); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold", PROPERTY_HINT_RANGE, U"0,180,0.01,radians_as_degrees"), Math::deg_to_rad(2.0f)); GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal"), false); GLOBAL_DEF_RST(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/queries/enable_ray_cast_face_index"), false); GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal"), true); GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/motion_queries/recovery_iterations", PROPERTY_HINT_RANGE, U"1,8,or_greater"), 4); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/motion_queries/recovery_amount", PROPERTY_HINT_RANGE, U"0,1,0.01"), 0.4f); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/collisions/collision_margin_fraction", PROPERTY_HINT_RANGE, U"0,1,0.00001"), 0.08f); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/collisions/active_edge_threshold", PROPERTY_HINT_RANGE, U"0,90,0.01,radians_as_degrees"), Math::deg_to_rad(50.0f)); GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/joints/world_node", PROPERTY_HINT_ENUM, U"Node A,Node B"), JOLT_JOINT_WORLD_NODE_A); GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/limits/temporary_memory_buffer_size", PROPERTY_HINT_RANGE, U"1,32,or_greater,suffix:MiB"), 32); GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/limits/world_boundary_shape_size", PROPERTY_HINT_RANGE, U"2,2000,0.1,or_greater,suffix:m"), 2000.0f); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/limits/max_linear_velocity", PROPERTY_HINT_RANGE, U"0,500,0.01,or_greater,suffix:m/s"), 500.0f); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/limits/max_angular_velocity", PROPERTY_HINT_RANGE, U"0,2700,0.01,or_greater,radians_as_degrees,suffix:°/s"), Math::deg_to_rad(2700.0f)); GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/limits/max_bodies", PROPERTY_HINT_RANGE, U"1,10240,or_greater"), 10240); GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/limits/max_body_pairs", PROPERTY_HINT_RANGE, U"8,65536,or_greater"), 65536); GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/limits/max_contact_constraints", PROPERTY_HINT_RANGE, U"8,20480,or_greater"), 20480); read_settings(); ProjectSettings::get_singleton()->connect("settings_changed", callable_mp_static(JoltProjectSettings::read_settings)); } void JoltProjectSettings::read_settings() { simulation_velocity_steps = GLOBAL_GET("physics/jolt_physics_3d/simulation/velocity_steps"); simulation_position_steps = GLOBAL_GET("physics/jolt_physics_3d/simulation/position_steps"); use_enhanced_internal_edge_removal_for_bodies = GLOBAL_GET("physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal"); areas_detect_static_bodies = GLOBAL_GET("physics/jolt_physics_3d/simulation/areas_detect_static_bodies"); generate_all_kinematic_contacts = GLOBAL_GET("physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts"); penetration_slop = GLOBAL_GET("physics/jolt_physics_3d/simulation/penetration_slop"); speculative_contact_distance = GLOBAL_GET("physics/jolt_physics_3d/simulation/speculative_contact_distance"); baumgarte_stabilization_factor = GLOBAL_GET("physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor"); soft_body_point_radius = GLOBAL_GET("physics/jolt_physics_3d/simulation/soft_body_point_radius"); bounce_velocity_threshold = GLOBAL_GET("physics/jolt_physics_3d/simulation/bounce_velocity_threshold"); sleep_allowed = GLOBAL_GET("physics/jolt_physics_3d/simulation/allow_sleep"); sleep_velocity_threshold = GLOBAL_GET("physics/jolt_physics_3d/simulation/sleep_velocity_threshold"); sleep_time_threshold = GLOBAL_GET("physics/jolt_physics_3d/simulation/sleep_time_threshold"); ccd_movement_threshold = GLOBAL_GET("physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold"); ccd_max_penetration = GLOBAL_GET("physics/jolt_physics_3d/simulation/continuous_cd_max_penetration"); body_pair_contact_cache_enabled = GLOBAL_GET("physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled"); float body_pair_cache_distance = GLOBAL_GET("physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold"); body_pair_cache_distance_sq = body_pair_cache_distance * body_pair_cache_distance; float body_pair_cache_angle = GLOBAL_GET("physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold"); body_pair_cache_angle_cos_div2 = Math::cos(body_pair_cache_angle / 2.0f); use_enhanced_internal_edge_removal_for_queries = GLOBAL_GET("physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal"); enable_ray_cast_face_index = GLOBAL_GET("physics/jolt_physics_3d/queries/enable_ray_cast_face_index"); use_enhanced_internal_edge_removal_for_motion_queries = GLOBAL_GET("physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal"); motion_query_recovery_iterations = GLOBAL_GET("physics/jolt_physics_3d/motion_queries/recovery_iterations"); motion_query_recovery_amount = GLOBAL_GET("physics/jolt_physics_3d/motion_queries/recovery_amount"); collision_margin_fraction = GLOBAL_GET("physics/jolt_physics_3d/collisions/collision_margin_fraction"); float active_edge_threshold = GLOBAL_GET("physics/jolt_physics_3d/collisions/active_edge_threshold"); active_edge_threshold_cos = Math::cos(active_edge_threshold); joint_world_node = (JoltJointWorldNode)(int)GLOBAL_GET("physics/jolt_physics_3d/joints/world_node"); temp_memory_mib = GLOBAL_GET("physics/jolt_physics_3d/limits/temporary_memory_buffer_size"); temp_memory_b = temp_memory_mib * 1024 * 1024; world_boundary_shape_size = GLOBAL_GET("physics/jolt_physics_3d/limits/world_boundary_shape_size"); max_linear_velocity = GLOBAL_GET("physics/jolt_physics_3d/limits/max_linear_velocity"); max_angular_velocity = GLOBAL_GET("physics/jolt_physics_3d/limits/max_angular_velocity"); max_bodies = GLOBAL_GET("physics/jolt_physics_3d/limits/max_bodies"); max_body_pairs = GLOBAL_GET("physics/jolt_physics_3d/limits/max_body_pairs"); max_contact_constraints = GLOBAL_GET("physics/jolt_physics_3d/limits/max_contact_constraints"); }