// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include JPH_NAMESPACE_BEGIN static void sAddVertex(StaticArray &ioVertices, Vec3Arg inVertex) { bool found = false; for (const Vec3 &v : ioVertices) if (v == inVertex) { found = true; break; } if (!found) ioVertices.push_back(inVertex); } static void sCreateVertices(StaticArray &ioVertices, Vec3Arg inDir1, Vec3Arg inDir2, Vec3Arg inDir3, int inLevel) { Vec3 center1 = (inDir1 + inDir2).Normalized(); Vec3 center2 = (inDir2 + inDir3).Normalized(); Vec3 center3 = (inDir3 + inDir1).Normalized(); sAddVertex(ioVertices, center1); sAddVertex(ioVertices, center2); sAddVertex(ioVertices, center3); if (inLevel > 0) { int new_level = inLevel - 1; sCreateVertices(ioVertices, inDir1, center1, center3, new_level); sCreateVertices(ioVertices, center1, center2, center3, new_level); sCreateVertices(ioVertices, center1, inDir2, center2, new_level); sCreateVertices(ioVertices, center3, center2, inDir3, new_level); } } const StaticArray Vec3::sUnitSphere = []() { const int level = 3; StaticArray verts; // Add unit axis verts.push_back(Vec3::sAxisX()); verts.push_back(-Vec3::sAxisX()); verts.push_back(Vec3::sAxisY()); verts.push_back(-Vec3::sAxisY()); verts.push_back(Vec3::sAxisZ()); verts.push_back(-Vec3::sAxisZ()); // Subdivide sCreateVertices(verts, Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), level); sCreateVertices(verts, -Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), level); sCreateVertices(verts, Vec3::sAxisX(), -Vec3::sAxisY(), Vec3::sAxisZ(), level); sCreateVertices(verts, -Vec3::sAxisX(), -Vec3::sAxisY(), Vec3::sAxisZ(), level); sCreateVertices(verts, Vec3::sAxisX(), Vec3::sAxisY(), -Vec3::sAxisZ(), level); sCreateVertices(verts, -Vec3::sAxisX(), Vec3::sAxisY(), -Vec3::sAxisZ(), level); sCreateVertices(verts, Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), level); sCreateVertices(verts, -Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), level); return verts; }(); JPH_NAMESPACE_END