r={(int)r}, g={(int)g}, b={(int)b}, a={(int)a}
{x}, {y}
{x}, {y}, {z}
{x}, {y}, {z}, {w}
{mF32[0]}, {mF32[1]}, {mF32[2]}, L^2={mF32[0]*mF32[0]+mF32[1]*mF32[1]+mF32[2]*mF32[2]}
{mF64[0]}, {mF64[1]}, {mF64[2]}, L^2={mF64[0]*mF64[0]+mF64[1]*mF64[1]+mF64[2]*mF64[2]}
{mF32[0]}, {mF32[1]}, {mF32[2]}, {mF32[3]}, L^2={mF32[0]*mF32[0]+mF32[1]*mF32[1]+mF32[2]*mF32[2]+mF32[3]*mF32[3]}
{mU32[0]}, {mU32[1]}, {mU32[2]}, {mU32[3]}
{uint(mU8[0])}, {uint(mU8[1])}, {uint(mU8[2])}, {uint(mU8[3])}, {uint(mU8[4])}, {uint(mU8[5])}, {uint(mU8[6])}, {uint(mU8[7])}, {uint(mU8[8])}, {uint(mU8[9])}, {uint(mU8[10])}, {uint(mU8[11])}, {uint(mU8[12])}, {uint(mU8[13])}, {uint(mU8[14])}, {uint(mU8[15])}
{mValue}
{mCol[0].mF32[0]}, {mCol[1].mF32[0]}, {mCol[2].mF32[0]}, {mCol[3].mF32[0]} | {mCol[0].mF32[1]}, {mCol[1].mF32[1]}, {mCol[2].mF32[1]}, {mCol[3].mF32[1]} | {mCol[0].mF32[2]}, {mCol[1].mF32[2]}, {mCol[2].mF32[2]}, {mCol[3].mF32[2]}
{mCol[0].mF32[0]}, {mCol[1].mF32[0]}, {mCol[2].mF32[0]}, {mCol[3].mF32[0]}
{mCol[0].mF32[1]}, {mCol[1].mF32[1]}, {mCol[2].mF32[1]}, {mCol[3].mF32[1]}
{mCol[0].mF32[2]}, {mCol[1].mF32[2]}, {mCol[2].mF32[2]}, {mCol[3].mF32[2]}
{mCol[0].mF32[3]}, {mCol[1].mF32[3]}, {mCol[2].mF32[3]}, {mCol[3].mF32[3]}
{mCol[0].mF32[0]}, {mCol[1].mF32[0]}, {mCol[2].mF32[0]}, {mCol3.mF64[0]} | {mCol[0].mF32[1]}, {mCol[1].mF32[1]}, {mCol[2].mF32[1]}, {mCol3.mF64[1]} | {mCol[0].mF32[2]}, {mCol[1].mF32[2]}, {mCol[2].mF32[2]}, {mCol3.mF64[2]}
{mCol[0].mF32[0]}, {mCol[1].mF32[0]}, {mCol[2].mF32[0]}, {mCol3.mF64[0]}
{mCol[0].mF32[1]}, {mCol[1].mF32[1]}, {mCol[2].mF32[1]}, {mCol3.mF64[1]}
{mCol[0].mF32[2]}, {mCol[1].mF32[2]}, {mCol[2].mF32[2]}, {mCol3.mF64[2]}
{mCol[0].mF32[3]}, {mCol[1].mF32[3]}, {mCol[2].mF32[3]}, 1}
min=({mMin}), max=({mMax})
idx={mID & 0x007fffff}, seq={(mID >> 23) & 0xff}, in_bp={mID >> 24,d}
{mDebugName}: p=({mPosition.mF32[0],g}, {mPosition.mF32[1],g}, {mPosition.mF32[2],g}), r=({mRotation.mValue.mF32[0],g}, {mRotation.mValue.mF32[1],g}, {mRotation.mValue.mF32[2],g}, {mRotation.mValue.mF32[3],g}), v=({mLinearVelocity.mF32[0],g}, {mLinearVelocity.mF32[1],g}, {mLinearVelocity.mF32[2],g}), w=({mAngularVelocity.mF32[0],g}, {mAngularVelocity.mF32[1],g}, {mAngularVelocity.mF32[2],g})
bodies={mBodies._Mypair._Myval2._Mylast - mBodies._Mypair._Myval2._Myfirst}, active={mActiveBodies._Mypair._Myval2._Mylast - mActiveBodies._Mypair._Myval2._Myfirst}
size={mSize}
- mSize
mSize
(value_type *)mElements
size={mSize}
- mSize
- mCapacity
mSize
mElements
size={mSize}
- mSize
- mMaxSize
mMaxSize
mData[$i]
"--Empty--"
"--Deleted--"
{(value_type *)mPtr}, stride={mStride}