/**************************************************************************/ /* project_zip_packer.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "project_zip_packer.h" #include "core/config/project_settings.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/os/os.h" #include "core/os/time.h" String ProjectZIPPacker::get_project_zip_safe_name() { // Name the downloaded ZIP file to contain the project name and download date for easier organization. // Replace characters not allowed (or risky) in Windows file names with safe characters. // In the project name, all invalid characters become an empty string so that a name // like "Platformer 2: Godette's Revenge" becomes "platformer_2-_godette-s_revenge". const String project_name = GLOBAL_GET("application/config/name"); const String project_name_safe = project_name.to_lower().replace_char(' ', '_'); const String datetime_safe = Time::get_singleton()->get_datetime_string_from_system(false, true).replace_char(' ', '_'); const String output_name = OS::get_singleton()->get_safe_dir_name(vformat("%s_%s.zip", project_name_safe, datetime_safe)); return output_name; } void ProjectZIPPacker::pack_project_zip(const String &p_path) { Ref io_fa; zlib_filefunc_def io = zipio_create_io(&io_fa); String resource_path = ProjectSettings::get_singleton()->get_resource_path(); const String base_path = resource_path.substr(0, resource_path.rfind_char('/')) + "/"; zipFile zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io); _zip_recursive(resource_path, base_path, zip); zipClose(zip, nullptr); } void ProjectZIPPacker::_zip_file(const String &p_path, const String &p_base_path, zipFile p_zip) { Ref f = FileAccess::open(p_path, FileAccess::READ); if (f.is_null()) { WARN_PRINT("Unable to open file for zipping: " + p_path); return; } Vector data; uint64_t len = f->get_length(); data.resize(len); f->get_buffer(data.ptrw(), len); String path = p_path.replace_first(p_base_path, ""); zipOpenNewFileInZip(p_zip, path.utf8().get_data(), nullptr, nullptr, 0, nullptr, 0, nullptr, Z_DEFLATED, Z_DEFAULT_COMPRESSION); zipWriteInFileInZip(p_zip, data.ptr(), data.size()); zipCloseFileInZip(p_zip); } void ProjectZIPPacker::_zip_recursive(const String &p_path, const String &p_base_path, zipFile p_zip) { Ref dir = DirAccess::open(p_path); if (dir.is_null()) { WARN_PRINT("Unable to open directory for zipping: " + p_path); return; } dir->list_dir_begin(); String cur = dir->get_next(); String project_data_dir_name = ProjectSettings::get_singleton()->get_project_data_dir_name(); while (!cur.is_empty()) { String cs = p_path.path_join(cur); if (cur == "." || cur == ".." || cur == project_data_dir_name) { // Skip } else if (dir->current_is_dir()) { String path = cs.replace_first(p_base_path, "") + "/"; zipOpenNewFileInZip(p_zip, path.utf8().get_data(), nullptr, nullptr, 0, nullptr, 0, nullptr, Z_DEFLATED, Z_DEFAULT_COMPRESSION); zipCloseFileInZip(p_zip); _zip_recursive(cs, p_base_path, p_zip); } else { _zip_file(cs, p_base_path, p_zip); } cur = dir->get_next(); } }