Add .dir-locals.el emacs config file #16
3 changed files with 11 additions and 2 deletions
4
.dir-locals.el
Normal file
4
.dir-locals.el
Normal file
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@ -0,0 +1,4 @@
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((c-mode . ((mode . c++)))
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(c++-mode . ((mode . clang-format-on-save)))
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(nil . ((projectile-project-compilation-cmd . "just build")
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(projectile-project-run-cmd . "engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm"))))
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6
.gitignore
vendored
6
.gitignore
vendored
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@ -6,9 +6,15 @@
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config.log
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.sconf_temp
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# build artifacts
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*.o
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compile_commands.json
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engine/.github
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project/.godot
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build/PROJECT.pck
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build/PROJECT.x86_64
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build/PROJECT.exe
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build.zip
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# general-purpose cache folder (used by e.g clangd)
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.cache
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3
justfile
3
justfile
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@ -37,9 +37,8 @@ release-windows: build
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initialize-template projectname:
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# Initializing Template {{projectname}}
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sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
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sed "s/change_me/{{projectname}}/" ./justfile
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sed -i -e "s/change_me/{{projectname}}/" ./justfile
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mv ./modules/PROJECT ./modules/{{projectname}}
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# Done Initializing, you will still have to update BUILD_NAME in your justfile
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format:
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# Formatting Custom Modules
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