BUG: Justfile completely unusable on projects that have yet to compile a release executable #8

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opened 2025-04-13 13:56:30 +00:00 by Sara · 3 comments
Contributor

realpath: engine/bin/godot.linuxbsd.template_release.x86_64.llvm fails if the file does not exist. This means that the justfile cannot be used unless that file exists. Compiling that file requires using the justfile. So it's a catch22 where

you can't compile the project,
because you don't have a compiled target,
because you can't compile the project,
because you don't have a compile target,
etc.

`realpath: engine/bin/godot.linuxbsd.template_release.x86_64.llvm` fails if the file does not exist. This means that the justfile cannot be used unless that file exists. Compiling that file requires using the justfile. So it's a catch22 where > you can't compile the project, > because you don't have a compiled target, > because you can't compile the project, > because you don't have a compile target, > etc.
Author
Contributor

temporary fix is to comment out the release scripts and variables and run the initialize-template script. The release scripts still won't work until you manually compile both a linux and windows release build, so it'll have to remain commented out

temporary fix is to comment out the release scripts and variables and run the initialize-template script. The release scripts still won't work until you manually compile both a linux and windows release build, so it'll have to remain commented out
Owner

I have an idea on how to fix this gonna try that in a bit

I have an idea on how to fix this gonna try that in a bit
Author
Contributor

Alright, i'll just keep using the temp fix for now then

Alright, i'll just keep using the temp fix for now then
Sara closed this issue 2025-04-16 09:51:16 +00:00
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Reference: hertog/godot-module-template#8
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