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feat/dir-l
| Author | SHA1 | Date | |
|---|---|---|---|
| 71b3ecd3db | |||
| d87b782d6d | |||
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82f2cae0f6 |
3 changed files with 13 additions and 14 deletions
4
.dir-locals.el
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4
.dir-locals.el
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@ -0,0 +1,4 @@
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((c-mode . ((mode . c++)))
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(c++-mode . ((mode . clang-format-on-save)))
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(nil . ((projectile-project-compilation-cmd . "just build")
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(projectile-project-run-cmd . "engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm"))))
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10
.gitignore
vendored
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.gitignore
vendored
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@ -6,6 +6,9 @@
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config.log
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config.log
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.sconf_temp
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.sconf_temp
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# build artifacts
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*.o
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compile_commands.json
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engine/.github
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engine/.github
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project/.godot
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project/.godot
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build/PROJECT.pck
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build/PROJECT.pck
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@ -13,10 +16,5 @@ build/PROJECT.x86_64
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build/PROJECT.exe
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build/PROJECT.exe
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build.zip
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build.zip
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*.o
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# general-purpose cache folder (used by e.g clangd)
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compile_commands.json
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.tree.hash
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.cache
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.cache
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.kdev4
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*.kdev4
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*__pycache__
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13
justfile
13
justfile
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@ -1,12 +1,10 @@
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set export
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set export
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BUILD_NAME := "change_me"
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BUILD_NAME := "change_me"
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tree_hash := `tree ./modules | md5sum`
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compiledb := if tree_hash == `cat .tree.hash` { "no" } else { "yes" }
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build: format
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build: format
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# Compiling Editor
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# Compiling Editor
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cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb={{compiledb}} custom_modules="../modules"
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cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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run: build
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run: build
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# Running Editor
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# Running Editor
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@ -14,7 +12,7 @@ run: build
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release-linux: build
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release-linux: build
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# Compiling Linux Release
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# Compiling Linux Release
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cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes custom_modules="../modules"
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cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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# Preparing Build Environment
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# Preparing Build Environment
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sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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rm -rf build && mkdir build
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rm -rf build && mkdir build
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@ -26,14 +24,14 @@ release-linux: build
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release-windows: build
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release-windows: build
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# Compiling Windows Release
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# Compiling Windows Release
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cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold custom_modules="../modules"
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cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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# Preparing Build Environment
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# Preparing Build Environment
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sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!" project/export_presets.cfg
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sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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rm -rf build && mkdir build
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rm -rf build && mkdir build
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engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
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engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
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# Resetting Build Environment
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# Resetting Build Environment
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touch build/.gitkeep
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touch build/.gitkeep
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sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!templatepath!" project/export_presets.cfg
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sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
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# Completed Windows Release Build
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# Completed Windows Release Build
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initialize-template projectname:
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initialize-template projectname:
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@ -41,7 +39,6 @@ initialize-template projectname:
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sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
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sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
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sed -i -e "s/change_me/{{projectname}}/" ./justfile
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sed -i -e "s/change_me/{{projectname}}/" ./justfile
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mv ./modules/PROJECT ./modules/{{projectname}}
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mv ./modules/PROJECT ./modules/{{projectname}}
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# Done Initializing, you will still have to update BUILD_NAME in your justfile
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format:
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format:
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# Formatting Custom Modules
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# Formatting Custom Modules
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