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			fix/initia
		
	
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|   | e59547fcb9 | ||
|   | a8288441a5 | ||
|   | 7a771b99a8 | ||
|  | b0c56c0d30 | ||
|  | 10ec9bb2bf | ||
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							|  | @ -18,3 +18,10 @@ build.zip | |||
| 
 | ||||
| # general-purpose cache folder (used by e.g clangd) | ||||
| .cache | ||||
| *.o | ||||
| compile_commands.json | ||||
| .tree.hash | ||||
| .cache | ||||
| .kdev4 | ||||
| *.kdev4 | ||||
| *__pycache__ | ||||
|  |  | |||
							
								
								
									
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							|  | @ -1,10 +1,12 @@ | |||
| set export
 | ||||
| 
 | ||||
| BUILD_NAME := "change_me" | ||||
| tree_hash := `tree ./modules | md5sum` | ||||
| compiledb := if tree_hash == `cat .tree.hash` { "no" } else { "yes" } | ||||
| 
 | ||||
| build: format | ||||
|     # Compiling Editor | ||||
|     cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" | ||||
|     cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb={{compiledb}} custom_modules="../modules" | ||||
| 
 | ||||
| run: build | ||||
|     # Running Editor | ||||
|  | @ -12,7 +14,7 @@ run: build | |||
| 
 | ||||
| release-linux: build | ||||
|     # Compiling Linux Release | ||||
|     cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" | ||||
|     cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes custom_modules="../modules" | ||||
|     # Preparing Build Environment | ||||
|     sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg | ||||
|     rm -rf build && mkdir build | ||||
|  | @ -24,20 +26,20 @@ release-linux: build | |||
| 
 | ||||
| release-windows: build | ||||
|     # Compiling Windows Release | ||||
|     cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" | ||||
|     cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold custom_modules="../modules" | ||||
|     # Preparing Build Environment | ||||
|     sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg | ||||
|     sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!" project/export_presets.cfg | ||||
|     rm -rf build && mkdir build | ||||
|     engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/* | ||||
|     # Resetting Build Environment | ||||
|     touch build/.gitkeep | ||||
|     sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg | ||||
|     sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!templatepath!" project/export_presets.cfg | ||||
|     # Completed Windows Release Build | ||||
| 
 | ||||
| initialize-template projectname: | ||||
|     # Initializing Template {{projectname}} | ||||
|     sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore | ||||
|     sed "s/change_me/{{projectname}}/" ./justfile | ||||
|     sed -i "s/change_me/{{projectname}}/" ./justfile | ||||
|     mv ./modules/PROJECT ./modules/{{projectname}} | ||||
|     # Done Initializing, you will still have to update BUILD_NAME in your justfile | ||||
| 
 | ||||
|  |  | |||
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