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developmen
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fix/initia
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e59547fcb9 | ||
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a8288441a5 | ||
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7a771b99a8 | ||
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b0c56c0d30 | ||
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10ec9bb2bf | ||
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6f11ca2a48 |
7
.gitignore
vendored
7
.gitignore
vendored
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@ -18,3 +18,10 @@ build.zip
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# general-purpose cache folder (used by e.g clangd)
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# general-purpose cache folder (used by e.g clangd)
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.cache
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.cache
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*.o
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compile_commands.json
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.tree.hash
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.cache
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.kdev4
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*.kdev4
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*__pycache__
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14
justfile
14
justfile
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@ -1,10 +1,12 @@
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set export
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set export
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BUILD_NAME := "change_me"
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BUILD_NAME := "change_me"
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tree_hash := `tree ./modules | md5sum`
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compiledb := if tree_hash == `cat .tree.hash` { "no" } else { "yes" }
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build: format
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build: format
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# Compiling Editor
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# Compiling Editor
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cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb={{compiledb}} custom_modules="../modules"
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run: build
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run: build
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# Running Editor
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# Running Editor
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@ -12,7 +14,7 @@ run: build
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release-linux: build
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release-linux: build
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# Compiling Linux Release
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# Compiling Linux Release
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cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes custom_modules="../modules"
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# Preparing Build Environment
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# Preparing Build Environment
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sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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rm -rf build && mkdir build
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rm -rf build && mkdir build
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@ -24,20 +26,20 @@ release-linux: build
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release-windows: build
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release-windows: build
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# Compiling Windows Release
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# Compiling Windows Release
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cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold custom_modules="../modules"
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# Preparing Build Environment
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# Preparing Build Environment
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sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!" project/export_presets.cfg
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rm -rf build && mkdir build
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rm -rf build && mkdir build
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engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
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engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
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# Resetting Build Environment
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# Resetting Build Environment
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touch build/.gitkeep
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touch build/.gitkeep
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sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
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sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!templatepath!" project/export_presets.cfg
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# Completed Windows Release Build
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# Completed Windows Release Build
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initialize-template projectname:
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initialize-template projectname:
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# Initializing Template {{projectname}}
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# Initializing Template {{projectname}}
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sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
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sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
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sed "s/change_me/{{projectname}}/" ./justfile
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sed -i "s/change_me/{{projectname}}/" ./justfile
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mv ./modules/PROJECT ./modules/{{projectname}}
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mv ./modules/PROJECT ./modules/{{projectname}}
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# Done Initializing, you will still have to update BUILD_NAME in your justfile
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# Done Initializing, you will still have to update BUILD_NAME in your justfile
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