diff --git a/.dir-locals.el b/.dir-locals.el deleted file mode 100644 index 2438524f..00000000 --- a/.dir-locals.el +++ /dev/null @@ -1,4 +0,0 @@ -((c-mode . ((mode . c++))) - (c++-mode . ((mode . clang-format-on-save))) - (nil . ((projectile-project-compilation-cmd . "just build") - (projectile-project-run-cmd . "engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm")))) diff --git a/.gitignore b/.gitignore index 3035daa0..49817eab 100644 --- a/.gitignore +++ b/.gitignore @@ -6,9 +6,6 @@ config.log .sconf_temp -# build artifacts -*.o -compile_commands.json engine/.github project/.godot build/PROJECT.pck @@ -16,5 +13,10 @@ build/PROJECT.x86_64 build/PROJECT.exe build.zip -# general-purpose cache folder (used by e.g clangd) +*.o +compile_commands.json +.tree.hash .cache +.kdev4 +*.kdev4 +*__pycache__ diff --git a/justfile b/justfile index a4de92f4..c4d5a10d 100644 --- a/justfile +++ b/justfile @@ -1,10 +1,12 @@ set export BUILD_NAME := "change_me" +tree_hash := `tree ./modules | md5sum` +compiledb := if tree_hash == `cat .tree.hash` { "no" } else { "yes" } build: format # Compiling Editor - cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" + cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb={{compiledb}} custom_modules="../modules" run: build # Running Editor @@ -12,7 +14,7 @@ run: build release-linux: build # Compiling Linux Release - cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" + cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes custom_modules="../modules" # Preparing Build Environment sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg rm -rf build && mkdir build @@ -24,14 +26,14 @@ release-linux: build release-windows: build # Compiling Windows Release - cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" + cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold custom_modules="../modules" # Preparing Build Environment - sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg + sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!" project/export_presets.cfg rm -rf build && mkdir build engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/* # Resetting Build Environment touch build/.gitkeep - sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg + sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!templatepath!" project/export_presets.cfg # Completed Windows Release Build initialize-template projectname: @@ -39,6 +41,7 @@ initialize-template projectname: sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore sed -i -e "s/change_me/{{projectname}}/" ./justfile mv ./modules/PROJECT ./modules/{{projectname}} + # Done Initializing, you will still have to update BUILD_NAME in your justfile format: # Formatting Custom Modules