Rémi Verschelde
9a079cd2b2
Merge pull request #110428 from CookieBadger/fix-viewport-numpad-emulation
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Fix numpad emulation in 3d navigation shortcuts
2025-11-01 19:05:03 +01:00
Rémi Verschelde
85e47d6fac
Merge pull request #109447 from jon1solution/ssao-in-gles3
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Implement a very simple SSAO in GLES3.
2025-11-01 19:04:57 +01:00
Rémi Verschelde
9e2045018f
Merge pull request #109422 from Giganzo/sprite-anim
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Fix missing shortcuts for play buttons in SpriteFrames Editor
2025-11-01 19:04:52 +01:00
Rémi Verschelde
d23401b2be
Merge pull request #107855 from aaronfranke/scene-import-no-singleton
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Remove ResourceImporterScene singletons in favor of local usage
2025-11-01 19:04:46 +01:00
Giganzo
1ace0b449a
Fix missing shortcuts for play buttons in SpriteFrames Editor
2025-11-01 18:30:51 +01:00
aaronp64
593c261c42
Explain Dictionary.set() return value in docs
2025-11-01 10:33:18 -04:00
passivestar
3b13bb1126
Fix icon colors in light color preset of modern theme
2025-11-01 15:15:14 +04:00
Pāvels Nadtočajevs
286e578b02
[Linux] Add SSE4.2 support runtime check.
2025-11-01 12:48:10 +02:00
clayjohn
986786dc8c
Use proper bitshift for tonemap srgb flag in Forward+ renderer
2025-10-31 18:35:39 -07:00
kleonc
d9cf67dfe9
Check for tiles outside texture on TileSet atlas settings changes
2025-11-01 02:28:39 +01:00
kobewi
d27fb9b15a
Remove default skeleton path in MeshInstance3D
2025-11-01 01:59:58 +01:00
Michael Alexsander
ee76f3d93e
Fix contrast for light color presets in the classic theme
2025-10-31 20:48:08 -03:00
Michael Alexsander
f9c38e9a09
Fix incorrect category size in EditorInspector on style switch
2025-10-31 19:05:42 -03:00
DeeJayLSP
768991f4ba
Modern style: switch to classic renderer name colors
2025-10-31 18:10:38 -03:00
passivestar
9d0a9f9a37
Fix GraphEdit contrast
2025-10-31 23:48:16 +04:00
aaronp64
fd85c5b378
Add more Dictionary tests
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Adding more tests to Dictionary for methods exposed to gdscript
2025-10-31 15:37:05 -04:00
Giganzo
6ee723c12a
Fix LinkButton color in Modern theme
2025-10-31 19:27:20 +01:00
Hugo Locurcio
b6e610136e
Document color format caveats in Image.set_pixel()
2025-10-31 18:48:47 +01:00
Pāvels Nadtočajevs
8e626d5103
Fix grab_focus incorrectly handling FOCUS_ACCESSIBILITY.
2025-10-31 18:52:18 +02:00
Michael Alexsander
7a42a4e157
Fix canvas editor getting stuck on drag operations
2025-10-31 13:15:15 -03:00
Thaddeus Crews
08705259f2
Merge pull request #109919 from KoBeWi/you_have_no_duplicate_here
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Show simple dialog when there are no Resources to duplicate
2025-10-31 09:23:35 -05:00
Thaddeus Crews
ba3b024765
Merge pull request #110078 from bruvzg/emb_kmap
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[macOS] Fix keyboard mapping init in embedded display server.
2025-10-31 09:23:34 -05:00
Thaddeus Crews
3c1e479290
Merge pull request #110077 from clayjohn/mobile-glow
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Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00
Thaddeus Crews
c2c7bf6b01
Merge pull request #112220 from YeldhamDev/that_text_behavior_category_seemed_so_lonely
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Make possible to change the ellipsis character in `LinkButton`
2025-10-31 09:23:31 -05:00
Thaddeus Crews
ae9732139a
Merge pull request #109433 from KoBeWi/hastension
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Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
Thaddeus Crews
c3d319752d
Merge pull request #112212 from Rudolph-B/Issue-101312
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Fix Light2D none shadow filter to use nearest sampling
2025-10-31 09:23:29 -05:00
Thaddeus Crews
72a1b5a2e5
Merge pull request #108607 from beicause/icon-parent-class-by-default
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Fall back to parent class icon by default for GDExtension
2025-10-31 09:23:28 -05:00
Thaddeus Crews
35928c5b23
Merge pull request #112239 from scgm0/Fix-PopupMenu-is-clipped
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Fix MenuButton's PopupMenu is clipped
2025-10-31 09:23:27 -05:00
Thaddeus Crews
5c4f173a85
Merge pull request #110219 from bruvzg/mac_emb_focus_3
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[macOS] Make embedded window focus behavior more similar to Windows/X11.
2025-10-31 09:23:26 -05:00
Thaddeus Crews
bbcdc41082
Merge pull request #103113 from beicause/document-rids-freed-auto
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Document RIDs that will be freed automatically when freeing their deps
2025-10-31 09:23:25 -05:00
Thaddeus Crews
fd672dbcfc
Merge pull request #112227 from dsnopek/openxr-composition-layers-viewport-size-changed
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OpenXR: Fix resizing viewports used by `OpenXRCompositionLayer`
2025-10-31 09:23:24 -05:00
Thaddeus Crews
bb5c32abbe
Merge pull request #112192 from limbonaut/fix/jni-32bit-integers
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Fix 64-bit integers being truncated to 32-bit in JNI
2025-10-31 09:23:22 -05:00
Aaron Franke
6c516a24e2
Remove ResourceImporterScene singletons in favor of local usage
2025-10-31 07:13:00 -07:00
kobewi
865a2b0ec5
Fix Polygon2D editor undo crash
2025-10-31 15:08:27 +01:00
detomon
5b1d82c9ac
Fix drawing of slot icons in GraphNode when slots are not continuous
2025-10-31 14:20:37 +01:00
Giganzo
a73722e0e9
Fix resource picker button style
2025-10-31 13:36:56 +01:00
scgm0
a99fdbd210
Fix PopupMenu is clipped
2025-10-31 19:15:27 +08:00
LuoZhihao
7b797988cc
Document the rids that will be freed automatically when free their deps
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-10-31 18:25:23 +08:00
LuoZhihao
ce2fae79b1
Fallback to parent class icon by default for gdextension
2025-10-31 18:03:32 +08:00
clayjohn
2e59cb41f4
Optimize glow and tonemap gather step in the mobile renderer
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Mobile devices are typically bandwidth bound which means we need to do as few texture samples as possible.
They typically use TBDR GPUs which means that all rendering takes place on special optimized tiles. As a side effect, reading back memory from tile to VRAM is really slow, especially on Mali devices.
This commit uses a technique where you do a small blur while downsampling, and then another small blur while upsampling to get really high quality glow. While this doesn't reduce the renderpass count very much, it does reduce the texture read bandwidth by almost 10 times. Overall glow was more texture-read bound than memory write, bound, so this was a huge win.
A side effect of this new technique is that we can gather the glow as we upsample instead of gathering the glow in the final tonemap pass. Doing so allows us to significantly reduce the cost of the tonemap pass as well.
2025-10-30 21:56:26 -07:00
David Snopek
ca0eb5da24
OpenXR: Fix resizing viewports used by OpenXRCompositionLayer
2025-10-30 17:40:52 -05:00
Serhii Snitsaruk
b0cb297cde
Fix 64-bit integers being truncated to 32-bit in JNI
2025-10-30 22:57:53 +01:00
Michael Alexsander
1a1967f989
Make possible to change the ellipsis character in LinkButton
2025-10-30 17:32:15 -03:00
Thaddeus Crews
250ef8dc32
Merge pull request #112095 from YeldhamDev/subpop_hl_fix
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Fix `PopupMenu` losing item highlight when hovering submenus
2025-10-30 13:51:39 -05:00
Thaddeus Crews
64b18288d7
Merge pull request #112190 from bruvzg/drag_spam
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Fix error spam when dragging text in the script editor.
2025-10-30 13:51:38 -05:00
Thaddeus Crews
433c8849c2
Merge pull request #112208 from YeldhamDev/this_took_way_more_effort_than_it_deserves
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Fix author names not showing up in the AssetLib
2025-10-30 13:51:37 -05:00
Thaddeus Crews
8afb2e5976
Merge pull request #111118 from YeldhamDev/godots_new_groove
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Add a new editor theme
2025-10-30 13:51:36 -05:00
Thaddeus Crews
60f94093b1
Merge pull request #112168 from timothyqiu/breakpoint-lost
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Fix error when deleting trailing lines removed breakpoints
2025-10-30 13:51:35 -05:00
Thaddeus Crews
76239f8384
Merge pull request #111524 from Joy-less/update-source-generator-packages
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Update Godot.SourceGenerators packages
2025-10-30 13:51:34 -05:00
Michael Alexsander
0129ffd466
Fix author names not showing up in the AssetLib
2025-10-30 15:47:48 -03:00