Commit graph

77006 commits

Author SHA1 Message Date
Qbieshay
657dc82fe4 Sort bent normal output at the bottom to prevent visual shader breakage 2025-07-15 11:36:47 +02:00
aryan-11825114
89a467d586 Add minimum scale to shader list 2025-07-15 15:01:52 +05:30
Pāvels Nadtočajevs
090e0347f0
[macOS] Fix mouse enter/exit event and custom cursor shape in embedded game mode. 2025-07-15 10:19:59 +03:00
Stuart Carnie
a3d3306ed3 Editor: Fix crash when specifying --debug-server
The dock is not in the tree when starting the debug server via the CLI
2025-07-15 07:31:31 +10:00
Hugo Locurcio
837d299cf0 Document Translation plurals requiring the use of the gettext PO format 2025-07-14 22:54:57 +02:00
Thaddeus Crews
27ba8f7f8c
SCons: Support header-only modules 2025-07-14 15:37:05 -05:00
Hugo Locurcio
5c9dae8148 Document AnimationMixer.animation_started not being emitted for looping animations 2025-07-14 22:31:23 +02:00
David Snopek
e325c4bdba GDExtension: Prevent compatibility breakage from change to ClassDB::instantiate() for unexposed classes 2025-07-14 14:09:23 -05:00
Thaddeus Crews
61956f2e06
SCons: Ensure CPPDEFINES is properly utilized 2025-07-14 13:07:53 -05:00
Mike Precup
b9beb852e6 Fix sphere gizmo handle position 2025-07-14 10:19:01 -07:00
Thaddeus Crews
d5cb0f948e
Merge pull request #108478 from KoBeWi/phantom_paths
Fix export path "leaking" between presets
2025-07-14 10:30:42 -05:00
Thaddeus Crews
2d1453c1e8
Merge pull request #108436 from AeioMuch/scroll_scene_tree_if_move_item_with_keys
Scroll scene tree dock when moving item(s) with keys
2025-07-14 10:30:41 -05:00
Thaddeus Crews
7dcc0548c0
Merge pull request #108026 from Fgico/gridmap-avoid-extra-clipboard-mesh-instantiation
Gridmap editor: Avoid extra mesh instantiation when setting clipboard data
2025-07-14 10:30:40 -05:00
Thaddeus Crews
ea4cfe0fe2
Merge pull request #108537 from m4gr3d/fix_hand_not_tracking_error_spam
Fix error spam when hands are not tracked
2025-07-14 10:30:39 -05:00
Thaddeus Crews
723e82bba9
Merge pull request #108568 from beicause/RD-uniform_type-check
RenderingDevice: Add `uniform_type` check to avoid crash
2025-07-14 10:30:38 -05:00
Thaddeus Crews
7498243618
Merge pull request #108599 from bruvzg/te_guideline_order
[TextEdit] Draw guidelines under the text and caret.
2025-07-14 10:30:37 -05:00
Thaddeus Crews
eb0caa6029
Merge pull request #108510 from bruvzg/bake_no_atomic
[macOS] Selectively bake "no image atomics" shader variants.
2025-07-14 10:30:36 -05:00
Thaddeus Crews
1713a8ddc8
Merge pull request #108533 from YeldhamDev/get_owned
Fix unwanted resource duplication in the theme editor
2025-07-14 10:30:35 -05:00
Thaddeus Crews
6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews
b6df8ed9a8
Merge pull request #108531 from raulsntos/fix-MissingNode-original_scene
Fix MissingNode `{get,set}_original_scene` bindings
2025-07-14 10:30:34 -05:00
Thaddeus Crews
bd84c29718
Merge pull request #108561 from bruvzg/win_sse42_check
[Windows] Add SSE4.2 support runtime check.
2025-07-14 10:30:33 -05:00
Thaddeus Crews
7d77683d9d
Merge pull request #108592 from lodetrick/tabcontainer-min-size-fix
Fix `TabBar` minimum size with `clip_tabs` enabled
2025-07-14 10:30:32 -05:00
Thaddeus Crews
35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
Thaddeus Crews
7e0b813abd
Merge pull request #108523 from WhalesState/editor-files
Move last four 3D files to 3D folder and move physics gizmos to their own physics folder.
2025-07-14 10:30:30 -05:00
Thaddeus Crews
f0b4ebb7ea
Merge pull request #108555 from beicause/fix-crash-editing-resource-and-reloading-scene
Fix crash when editing some resources and reloading scene
2025-07-14 10:30:29 -05:00
Thaddeus Crews
2be2cbb720
Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
Thaddeus Crews
b6021594fb
Merge pull request #108515 from AThousandShips/add_owners_editor
[Codeowners] Minor improvements after restructure
2025-07-14 10:30:27 -05:00
Thaddeus Crews
6a60d72829
Merge pull request #108544 from mihe/jolt/sleeping-contacts
Fix contacts not being reported properly when using Jolt Physics
2025-07-14 10:30:27 -05:00
Dery Almas
98537b2e0c Wayland: Fix error condition in window_get_current_screen
Leftover from when the Wayland backend was single-window only.
2025-07-14 15:56:43 +02:00
Pāvels Nadtočajevs
8624134c89
[TextEdit] Draw guidelines under the text and caret. 2025-07-14 16:31:35 +03:00
robert yevdokimov
6d1571e230 Update auto_unfold_foreign_scenes description 2025-07-14 15:26:53 +04:00
Pāvels Nadtočajevs
2a5833148d
[RTL] Fix text selection offset in padded cells. 2025-07-14 10:43:48 +03:00
Logan Detrick
88280a6b2a Fix TabBar minimum size with clip_tabs on 2025-07-13 16:40:22 -07:00
Adam Simpkins
cb25b933e7 Document some deadlocks in the physics server code
Add some comments documenting locations where
PhysicsServer3D::soft_body_set_mesh() can deadlock.

godotengine/godot-proposals#12670 has a proposal for some alternate
thread-safe soft body APIs.  In the meantime it seems worth at least
documenting some of the current pitfalls in the code.
2025-07-13 13:44:48 -07:00
KOGA Mitsuhiro
ef833a9488 Fix camera removal detection after toggling monitoring on Linux 2025-07-14 02:28:54 +09:00
Pāvels Nadtočajevs
e363601226
[Windows] Add SSE4.2 support runtime check. 2025-07-13 12:58:29 +03:00
Anish Mishra
8f6f8059cd Android Editor: Reduce default gizmo scale multiplier
The previous default value of `3` made gizmos too large and cluttered the viewport, especially on smaller screens. A value of `2` seems perfectly usable and provides a more comfortable default.
2025-07-13 11:50:46 +05:30
shadow-foss
c5490f7284 Add toggle to insert keys/markers at current time or mouse position
Adds a new editor setting editors/animation/insert_at_current_time and a toggle button in the Animation Track Editor to let users choose whether to insert keys and markers at the current timeline cursor (when enabled) or at the mouse position (default behavior).

- Key insertion
- Paste and duplicate operations
- Editor setting persistence
- Icon by @TokageItLab

Fixes #103272
2025-07-13 09:57:27 +05:30
LuoZhihao
8ad3072a6a RenderingDevice: Add uniform_type check to avoid crash 2025-07-13 10:27:16 +08:00
LuoZhihao
5352638f95 Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
kobewi
188e313dd8 Fix Variant properties losing value upon script update 2025-07-12 20:29:19 +02:00
Pāvels Nadtočajevs
87e91f7c7a
[macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
LuoZhihao
6ba1a1e758 Fix crash when editing some resources and reloading scene 2025-07-13 01:16:20 +08:00
Michael Alexsander
e924d2b565
Fix unwanted resource duplication in the theme editor 2025-07-12 12:39:55 -03:00
WhalesState
5eee6d22a0 Fix remaining physics and navigation disabling issues. 2025-07-12 17:12:42 +03:00
Mikael Hermansson
5a16e2fc78 Fix contacts not being reported properly when using Jolt Physics 2025-07-12 14:20:38 +02:00
Fredia Huya-Kouadio
26c12b22ca Fix error spam when hands are not tracked 2025-07-11 15:53:27 -07:00
Mikael Hermansson
8634a8e234 Fix performance regression when rendering collision shapes 2025-07-11 20:52:58 +02:00
Raul Santos
379d967d1a
Fix MissingNode {get,set}_original_scene bindings 2025-07-11 20:34:46 +02:00
Raul Santos
8950744921
[.NET] Fix enum from/to Variant conversion
- `typeof(T).IsEnum` and `typeof(T).GetEnumUnderlyingType()` are intrinsified in .NET 8+ so we can simplify the code in VariantUtils a bit.
- Consider whether enum `T` is signed in VariantUtils to preserve it.
2025-07-11 20:14:23 +02:00