Calculate proper animation length.
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583b6a594a
commit
ffe54af0db
2 changed files with 10 additions and 8 deletions
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@ -29,9 +29,9 @@
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/*************************************************************************/
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#include "animation.h"
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#include "scene/scene_string_names.h"
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#include "core/math/geometry_3d.h"
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#include "scene/scene_string_names.h"
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bool Animation::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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@ -79,17 +79,16 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
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TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]);
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Vector<real_t> values = p_value;
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int vcount = values.size();
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ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 12
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ERR_FAIL_COND_V(vcount % TRANSFORM_TRACK_SIZE, false);
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const real_t *r = values.ptr();
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int transform3d_size = (int)sizeof(Transform3D);
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int64_t count = vcount / TRANSFORM_TRACK_SIZE;
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tt->transforms.resize(count);
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tt->transforms.resize(vcount / transform3d_size);
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for (int i = 0; i < (vcount / transform3d_size); i++) {
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for (int i = 0; i < count; i++) {
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TKey<TransformKey> &tk = tt->transforms.write[i];
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const real_t *ofs = &r[i * 12];
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const real_t *ofs = &r[i * TRANSFORM_TRACK_SIZE];
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tk.time = ofs[0];
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tk.transition = ofs[1];
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@ -356,7 +355,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
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if (track_get_type(track) == TYPE_TRANSFORM3D) {
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Vector<real_t> keys;
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int kk = track_get_key_count(track);
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keys.resize(kk * sizeof(Transform3D));
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keys.resize(kk * TRANSFORM_TRACK_SIZE);
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real_t *w = keys.ptrw();
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