Merge pull request #59153 from Calinou/debug-stringnames-improve
Improve `--debug-stringnames` to be more useful
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commit
fb28025785
5 changed files with 18 additions and 2 deletions
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misc/dist/shell/_godot.zsh-completion
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misc/dist/shell/_godot.zsh-completion
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@ -66,6 +66,7 @@ _arguments \
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'--remote-debug[enable remote debugging]:remote debugger address' \
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'--debug-collisions[show collision shapes when running the scene]' \
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'--debug-navigation[show navigation polygons when running the scene]' \
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'--debug-stringnames[print all StringName allocations to stdout when the engine quits]' \
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'--frame-delay[simulate high CPU load (delay each frame by the given number of milliseconds)]:number of milliseconds' \
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'--time-scale[force time scale (higher values are faster, 1.0 is normal speed)]:time scale' \
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'--disable-render-loop[disable render loop so rendering only occurs when called explicitly from script]' \
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misc/dist/shell/godot.bash-completion
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misc/dist/shell/godot.bash-completion
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@ -69,6 +69,7 @@ _complete_godot_options() {
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--remote-debug
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--debug-collisions
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--debug-navigation
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--debug-stringnames
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--frame-delay
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--time-scale
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--disable-render-loop
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misc/dist/shell/godot.fish
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misc/dist/shell/godot.fish
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@ -79,6 +79,7 @@ complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer
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complete -c godot -l remote-debug -d "Enable remote debugging"
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complete -c godot -l debug-collisions -d "Show collision shapes when running the scene"
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complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene"
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complete -c godot -l debug-stringnames -d "Print all StringName allocations to stdout when the engine quits"
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complete -c godot -l frame-delay -d "Simulate high CPU load (delay each frame by the given number of milliseconds)" -x
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complete -c godot -l time-scale -d "Force time scale (higher values are faster, 1.0 is normal speed)" -x
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complete -c godot -l disable-render-loop -d "Disable render loop so rendering only occurs when called explicitly from script"
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